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Filed under: Gaming, Software, iPhone, iPod touch

N64 emulator for jailbroken iPhones on the way?

There's an exciting announcement at All Tech Related this week that has us saying, "We can't wait!"

ZodTDD, the developer behind GpSPhone (a Nintendo Gameboy Advance emulator for the iPhone and iPod Touch), announced the development of an N64 emulator for the iPhone and iPod touch. Zodttd believes that the current generation iPhone and iPod touch have the graphic CPU horsepower necessary to run those games. "...I can't promise it will run games top notch just yet, as things are too early to say. There's hope though, with a 3D accelerated graphics plugin, as well as an ARM dynarec."

As iPhone Savior points out, the toughest challenge could be fitting the controls onto the screen in an unobtrusive yet usable way. That was my main complaint about Resident Evil for iPhone [iTunes link] -- my hand is often in the way of what I'm trying to see.

Note that this will require an jailbroken iPhone or iPod touch.

[Via iPhone Savior]

Filed under: Apple Financial, iPhone, iPod touch

App Store smashes the 100,000 app barrier and keeps on growing

Apple announced early this morning that there are now over 100,000 apps available to iPhone and iPod touch users in the the App Store. Customers of the App Store have purchased over two billion apps, and it is the world's most popular applications store.

In this morning's press release, Apple senior vice president for Worldwide Marketing Phil Schiller noted that "The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world."

Schiller's statement was echoed by top executives from EA Mobile and Smule. EA Mobile's Travis Boatman, VP of Worldwide Studios, praised the App Store as an innovative marketplace to over 50 million iPhone and iPod touch owners, while Smule's CEO Jeff Smith took the perspective of a small, new development house that has skyrocketed to success. "With 10,000 downloads a day, worldwide customer response to our I Am T-Pain App has exceeded our wildest expectations," said Smith. "The App Store has given us a unique opportunity to create and grow a very successful business, and we're looking forward to an exciting future.

By comparison, the Google Android Market had just over 10,000 apps as of early September, almost 65% of which were free. An analysis of iPhone and Android app purchases shows that iPhone users are more likely to purchase apps, while users of Android-based smartphones appear to like getting their software for free. Developers for the most part will go where the money is, and at this time, that appears to be the App Store.

[via Engadget]

Filed under: iTunes, Software Update, iPhone, iPod touch

iTunes 9.0.2 adds extra home screens to app management

It's funny -- when the iPhone App Store first opened up, the first thing I asked for next was a way to manage apps from directly within iTunes. But when that finally did show up, I was still left unsatisfied for some reason. I'm not sure why -- app management offers drag-and-drop functionality with your app icons, and that's about the easiest way to organize things across the home screens. But for me, it still seems unwieldy somehow -- dragging icons onto full pages stlll creates empty pages, and dragging icons between screens is awkward to me.

I'm not an interface designer, but having more than one home screen open at a time seems like it would be nice, and being able to assign my own tags and categories to apps (combined with an auto-sort function) seems nicer. Don't get me wrong, I appreciate that we can manage apps from iTunes, but it just seems harder than it should be.

Fortunately, iTunes 9.0.2 snuck a few updates to the system under our radar last week -- you can now put more than 176 apps in the organizer, and those will move on to grayed-out homescreens. You can still access them on the iPhone by using Spotlight, but those grayed-out homescreens only serve as a buffer to hold your overflow apps while you're organizing them. Doesn't really help the actual experience of sorting apps, but it should give you some breathing space when dealing with lots and lots of apps.

Speaking of buffers, it would also be nice to have a "shelf" to store app icons on while you're moving them around (you can use the bottom 4 apps as a minishelf, but that's not really enough). Maybe you could pile them into different areas on a screen and then drag them in the way you want onto your homescreens. Like I said, it's great that we do finally have an app management system in iTunes. But my feeling is that it's a little too much like the awkward iPhone-based system, especially with large numbers of apps, to be much help.

Filed under: Hardware, Retail, iPod touch

A look at Apple's iPod touch-based EasyPay system

Last week, we learned that Apple would be revamping some US retail stores, including a new iPod touch-based point-of-sale (POS) system. A new scanner accessory allows Apple to replace the old Windows CE-based sales handhelds.

Gary Allen of ifoAppleStore has given AppleInsider an exclusive look at the thing, and it's pretty cool (that is, if retail hardware is your bag). It's an iPod touch with a magnetic stripe reader, a barcode scanner and Apple's proprietary payment-processing software. The iPod rests inside what AppleInsider calls a "slip-on shell" that plugs into the dock connector; it includes its own battery to power the two scanning peripherals.

Apple Store employees will use the devices to accept purchases made with credit cards, debit cards and cash; they can even make returns and activate a new iPhone.

It looks like a clever device. If you see one in the store (or if you use one), tell us what you can.

[Via The Apple Blog]

Filed under: Software, Odds and ends, iPhone, App Store, iPod touch

Do you fear when you fly? There's an app to help that.

Fear of flying is nothing to laugh about. Having a panic attack while on an airplane, or not being able to even board a commercial flight because of fear, are both more common than most people would imagine. One solution is to learn how to relax, and to become knowledgeable about the sights, sounds, and feelings of flying.

Virgin Atlantic has had an amazing 98% success rate in curing fear of flying though its Flying Without Fear classes. These are seminars held throughout the UK that provide flight knowledge through a Q&A session with Virgin Atlantic flight crews, followed by a psychology session to make attendees aware of what makes them afraid and provide techniques to combat the fear. At the end of the day, attendees are taken on a short flight to try out their new knowledge and prove to themselves that they can fly without becoming paralyzed with panic.

To reach a much larger audience, Virgin Atlantic has just released the Flying Without Fear app [US$4.99, iTunes Link]. While the app doesn't include a visit from a flight crew or a psychologist, it's designed to make the techniques that have been so successful in Virgin Atlantic's in-person classes available to owners of the iPhone and iPod touch.

Virgin Atlantic President Sir Richard Branson provides a video introduction, followed by video-based explanations of what's going on at every phase of your flight. There's a built-in FAQ section with answers to questions such as "What if all the engines fail?", a set of relaxation exercises, and even a fear attack button (at right) for those scary situations that can occur in flight.

Of course, the app can't be run during takeoff and landing when you're asked to "turn off all electronic devices," but hopefully you'll gain enough confidence through using the app prior to your flight that you'll be able to stay calm.

[via CNET]

Filed under: Apple, iPhone, iPod touch

Adobe points finger at Apple over Flash for iPhone

The lack of Flash of the iPhone has been an issue, complaint and breaking point for many current (and potential) iPhone users. It seems that Adobe is just as fed up as the rest of us and has started to more publicly blame Apple for the lack of this technology.

When a website requires a Flash plugin, it provides a link to a "Get Flash" page. From here and on most devices, you can download the appropriate version of Flash and be up and running in a few minutes. In the past, iPhone users have been greeted with a message that basically states that Flash is not available for their device.

A recent change, pointed out by GearDiary, shows Adobe getting a bit more snippy with Apple. The updated page now states that:
"Apple restricts use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch."
While this may not be "breaking news," it does say a number of things. For one, Adobe is clearly able to develop Flash for the iPhone and obviously wants to introduce it on the iPhone and iPod touch. This also shows that Adobe is very in tune of all the complaints and has redirected the blame to Apple.

Filed under: iPhone, App Store, iPod touch

Hunting down 10 iPhone apps for the outdoorsman

At least here in Colorado, the big game hunting season is mostly over for another year, except for a few late-season licenses. While many hunters may be nursing deer camp hangovers, maintaining their firearms, or telling yarns about the ones that got away, those who own an iPhone or iPod touch can still be blasting away at Bambi.

There are a huge number of hunting-related apps in the App Store, ranging from various deer and duck hunting simulations to duck and deer calls. Let's take a look at a ten-pack of apps:

Go out and blast at virtual deer, elk, caribou, grizzly bears, and black bears with 3D Hunting Trophy Whitetail [US$0.99, iTunes Link]. Four weapon types (Lever-Action Rifle, Bolt-Action Rifle, Scoped Bolt-Action Rifle, or Bow & Arrow) are available for your shooting enjoyment, and you get to use calls and scents to attract your prey.

Continue readingHunting down 10 iPhone apps for the outdoorsman

Filed under: iPhone, App Review

Disney.com iPhone App: The Happiest Place on my iPhone

I admit, I am a fan of Disney and Disney-related paraphernalia. Theme parks, figurines, movies, all of them are popular at my house. Our honeymoon was to Walt Disney World, and in general we take vacations to go to Disneyland. Oh, I could go on, but I'll save it for anther post.

Yesterday the Disney.com iPhone app [iTunes link] was released. It's free, and it's pretty snazzy. When you first launch, you're given a ring of apps to scroll around in a nice 3D setup. You can take pictures and place them in character themed photo frames, play "name that tune" with Disney music, and get the latest news from Disney. There's also a section where you are shown an image from Disney's site and if you find that image and snap it with your iPhone camera, you get a little bonus animation. If I were a kid I would play with that all the livelong day. (I'm not kid-aged and I still had fun with it!)

Where it really gets fun though, is the games you can play. I went through all of them: A couple of personality quizzes, a matching up jewels that disappear game, and a trivia game are all included, with the option to buy or download further games. Yes, Dear Reader, in the name of a thorough review, I took the Jonas Brothers Rock Fashion Quiz.

Then there's Tigger Bounce. Tigger, perched on his tail, waits for you to tap the screen in conjunction with a power meter on the side of the screen. Then you tilt him side to side, bouncing off clouds and getting boosts from friends he goes by in the air. Once he runs out of momentum, Tigger falls back to the ground, the whole endeavor measured in "hang time". You are scored based on how long you were in the air. I found myself playing this over and over again to get just a little higher.

Overall what I liked best was that it had a nice mix of older and newer Disney properties. I cannot tell you how refreshing this is. As someone who has braved Disney Stores at the height of the High School Musical craze, seeing that Disney added content older than I am was a breath of fresh air. Bonus points for not using this as another angle to foist more princess or fairy stuff upon me!

My complaints are minor: navigation is super sensitive so the slightest touch sends the ring spinning pretty fast, the "interact" section is not as interactive as I'd like (quite a few characters are limited to photo-frames only), and it's called the Disney.com Mobile App but it isn't really a portal or interface to interact with Disney.com. Like I said, minor.

Even if this weren't free, I'd recommend it for Tigger Bounce alone. There is a lot of variety here, and if you have any young'uns around who like to play a game on your iPhone every now and then, this is a really good option. Now, if you'll excuse me, I have to see a tiger about some hang time...

Filed under: Humor, iPhone, iPod touch, App Review

iPhone apps and tips for snowed-in TUAW readers

As I write this, snow is falling. That was the view out of my office this morning. Yes, I know it's only October 27th. Yes, I know that winter starts on December 21st. But sometimes in Colorado we get blizzards or major snowstorms in "non-standard" months. We're supposed to get two feet of the white stuff before this storm departs Thursday night.

An IM conversation with Mike R. got me thinking about what iPhone apps could be useful when you're snowed in. Here's my list, and be sure to use the comments section below to leave your ideas.

You're going to be getting a little cabin fever after being stuck in the house a few days, so why not go insane a bit faster? There are a number of snow globe apps for iPhone in the App Store [iTunes Link], so you can shake them up and watch those little virtual snowflakes falling, all while laughing nervously and sharpening that butcher knife.

On a much more positive, happy-thoughts note, how about thinking about where you can go skiing or snowboarding when the roads are cleared and you can actually get the car out of the garage? The first thing you'll want to know are the snow depths at all of your favorite resorts. The US$1.99 Snow Reports [iTunes Link] does exactly that for over 2,000 resorts worldwide. Ski Lodge - Snow Reports [US$4.99, iTunes Link] is similar, but also provides detailed trail maps, directions to the nearest resort, and more.

When you're on the mountain and riding your board, it's always fun to use iTrailMap 3D [US$4.99, iTunes Link] to trace your runs via GPS on a map, then send the map to those obnoxious virtual coworkers who keep sending you pictures of the palm trees swaying outside their San Diego offices.

Continue readingiPhone apps and tips for snowed-in TUAW readers

Filed under: iPhone, iPod touch, App Review

Dreamr app: a relaxing experience?

Dreamr [iTunes Link] is an app for the iPhone or iPod touch running OS 3.1 or better that turns your device into a dreamachine. And what exactly is a dreamachine (also known as a dream machine)?

A dreamachine is a strobing flicker device, invented by Brion Gysin and Ian Summerville, that pulses light in a frequency range relating to alpha waves present in the brain while relaxing. Originally created using a turntable, a bulb, and a cylinder, you close your eyes and and the pulsing of the lights as seen behind your eyelids is supposed to cause varying states of relaxation, sometimes creating colorful patterns of swirling lights.

Pulses from 1-4 beats per second are supposed to cause deep relaxation, while pulses from 8-13 beats per second are said to cause a waking sleep often with accompanied by psychedelic shapes and trippy colors.

Author William S. Burroughs, one of the first proponents of the dreamachine, wrote:

"Subjects report dazzling lights of unearthly brilliance and color. ...Elaborate geometric constructions of incredible intricacy build up from multidimensional mosaic into living fireballs like the mandalas of Eastern mysticism or resolve momentarily into apparently individual images and powerfully dramatic scenes like brightly colored dreams."

The Dreamr app tells you to turn the brightness all the way up, choose a number of beats per second and a color, and then to hold the device's screen up to your closed eyes and see what happens. The buttons to choose beats per second were quite small and hard to consistently tap.

I gave Dreamr two ten minute tests, both in a comfortable recliner with my iPhone resting on my eyes. At 13 beats per second I found nothing at all, outside of noting that the speed of the flickering seeming to slow down and speed up after about 6 minutes. At 4 beats per second I may have been a bit more relaxed after about 8 minutes but that could have been due the quality of my recliner. Overall, I wasn't affected. Your results, however, may vary.

The app comes with a warning that this should not be used by small children, photosensitive people, or those that react badly to flashing lights. The price is $US.99.

We'd be very curious to know of the experiences of anyone who has used Dreamr, or in fact, any dreamachine. And that, my friends, is what the comments section is for.

Filed under: Accessories, iPhone, Holidays, iPod touch

Vrooooom! Start your car (and more) from your iPhone or iPod touch

TUAW reader Ethan pointed us in the direction of something new, cool, and available only for iPhone and iPod touch (take that, Palm Pre and Android phones!)

BestBuy has an exclusive on the new Viper SmartStart System, which can do a number of things for your wheels:
  • Start your car with virtually unlimited range
  • Warm your car in winter; cool your car in summer
  • Unlock your car or truck
  • Arm the alarm to protect your car
  • Activate panic alarm to protect yourself
  • Receive push-button status notifications
It uses a free iPhone app [iTunes link] to give you that remote love, like when you are visiting friends overseas and want to scare people by starting your car up while it's sitting by itself in the airport parking lot. The developers also note that in the near future, a new release of the app will give you push notification if your car alarm goes off.

There are two versions available: a module (SmartStart VSM100 Module, US$299.99) for cars that are already equipped with compatible Viper starting systems, and a fully loaded package (SmartStart VSM4000 System, US$499.99) for the rest of us.

Some of the app reviewers have noted that you're not only paying for the system and your iPhone bill, but there's also a US$29 monthly annual GSM service bill that you'll have to pay (the first year of service is complimentary with your purchase). However, if the money isn't an object and you're already clueless about what to get a loved one for Christmas, this might be an idea to consider.

Filed under: Gaming, iPhone, iPod touch

Destroy the Death Star from the comfort of your iPhone

Wanna blow up the Death Star? There's an app for that! At least there should be soon.

StarWars.com
has word of the upcoming iPhone and iPod Touch game "Star Wars: Trench Run," letting players do the cool stuff Luke Skywalker did in Episode IV (minus the whining), namely: blow up the Death Star.

Developers say "Trench Run" uses simple motion controls, relying on a player's command of the iPhone's accelerometer to avoid walls, other ships, gun turrets, and inexplicable solid beams laid across the trench (video). Manage all of that and they can take their shot at the Death Star's exhaust port and send the Empire reeling. Why did they never cover that port, anyway (YouTube)? If blowing up a space station the size of a small moon isn't a player's cup of tea, they can engage in dogfights with TIE fighters over the Death Star instead.

The game's pitch promises music, sound effects, and clips from the movie for immersive gameplay, varying degrees of difficulty (from Easy to Jedi), and Leader Boards to let pilots see how they rank with other would-be Jedi from around the world.

As exciting as blowing up the Death Star may be, the game screams for in-app purchases. Can pilots buy "Battle of Hoth" expansions down the road? And fly against the second Death Star? Can we?!? I mean... can they?!? Please?

Until then, "Star Wars: Trench Run" has a price set of $4.99. No word on when the game will hit the App Store but it needs to happen soon. The Death Star must be stopped!

[via starwars.com]

Filed under: iPhone, iPod touch, App Review

Failure is not an option: the official NASA iPhone app is here

There are a lot of space geeks out there. You know the type; they wake up in the early hours of the morning to watch launch coverage or live feeds from the International Space Station, they follow NASA astronauts on Twitter, and they're married to people in the space biz. Oh, wait -- that's me!

Yeah, I'm a bona-fide space geek and proud of it, so I was thrilled to hear that the official NASA iPhone app [iTunes Link] is now available free of charge. The app was created by the New Media Team at NASA Ames Research Center, and for their first app it's surprisingly robust, bug-free and full of features.

The front screen of the app provides a window into current and future NASA missions. Along the bottom of the display are buttons for missions, images, videos, and updates. The updates are fairly current -- there were 11 posts about various Earth and space missions today alone -- and often include links to videos.

I found that the app worked best when I was downloading the videos over Wi-Fi, so be sure to keep that in mind if you're trying to get watch a launch video while on 3G service. Check out the gallery below for screenshots from the app.

Filed under: Apple Corporate, Gaming, iPhone, iPod touch

Report: iPod, iPhone to take over growing handheld gaming

In a bold report released this week, DFC Intelligence states that if current sales and development trends continue, the iPhone and iPod could surpass both Sony and Nintendo in the fast-growing handheld gaming market in as little as five years.

Now, DFC isn't describing the number of units sold. They expect the Japanese companies to retain that lead. Instead, they expect the iPhone/iPod's growth rate to expand while PSP and DSi sales have plateaued. In other words, DFC predicts that the iPhone and iPod touch will be the only portable gaming devices still seeing significant growth by 2014.

It's interesting because Apple has never paid much attention to gaming... until the most recent press event where they went overboard to promote the iPod touch as a gaming platform. I play games on my iPhone and my original PSP and while it's a different experience, they're both enjoyable.

Of the apps you own, how many are games? If you own either a PSP or a DS plus an iPhone/iPod touch, how would you compare the three platforms?

[Via Electronista]

Filed under: Software, iPhone, App Review

BookReader for iPhone: You can't judge a book by its cover

We did a fairly extensive rundown of eBooks for the iPhone/iPod touch in August; you can take a look back if you're new to the eBook universe for Apple's mobile devices.

BookReader [iTunes Link] , a US$4.99 app for devices running OS 2.21 or higher, has just joined the crowded eBook market -- but it brings little to the table to recommend itself. The app when first run looks beautiful. You are shown a wonderfully rendered bookshelf which looks very similar to the one found in Classics [iTunes Link], but a bit more nicely rendered, showing the spines of books instead of covers in a scrolling list.

Impressive, but now what? I really had no idea since there were no instructions on how to operate the app either in the app, or on the Readdle site. This, as I've often said, is a major downfall of many of the apps in the store. It would be fine if it were an adventure game, but not at all acceptable in something offering utility that you would like to get at quickly.

The only documentation in the app is a cursory explanation of one of three methods of getting content into the app -- connecting via Wi-Fi and WebDAV to your computer in a fairly arcane manner. You connect to an external server and provide an app-created numeric password. From there you can add books to the server folder... or so they say, but they don't go as far as saying how. I added books to the server, and they never showed up in the app. I was left stranded on the Wi-fi access page and didn't know where to go from there. Now I know that I'm missing something minuscule, but that's exactly my point; there wasn't enough given to me to allow me to complete the task.

The second method of acquiring content is through Readdle Storage. You need to set up an account on the Readdle site which gives you a free 512 megabytes; larger amounts of storage are available for purchase. Once you set up an account, it works fine, but unless you know what to do, you may not find it on your own. You can easily add documents to Readdle Storage and they do show up in the app.

Many documents, unfortunately, don't look very attractive. Anything that started as a .pdf document winds up looking like garbage since all the graphics are gone, and the formatting is stripped out. The list of formats that BookReader handles is also lacking. It doesn't understand some very popular formats such as Kindle, MobiPocket and Microsoft Word's .DOC as do other apps such as Stanza [iTunes Link]. DRM is not supported, but that's par for the course in the eReader market.

Continue readingBookReader for iPhone: You can't judge a book by its cover

Tip of the Day

F11 moves all your windows off the screen so you can quickly glance at your desktop. F10 shows you every open window in an application. F9 shows every open window for every application that isn't hidden or in the dock.


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