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Filed under: Analysis / Opinion, Gaming, iTunes, Developer, iPhone, App Store, iPod touch

Smule raises $3.9 million in funding

There's money in them thar App Store! Smule, the company behind the popular Ocarina and Zephyr apps for the iPhone, has informed us that they raised a whopping $3.9 million from a round of venture funding led by a firm named Granite Ventures. That's a lot of capital -- while a lot of people are aiming to get their hands in the cookie jar in a big way in the burgeoning economy of the App Store, $3.9 million is the biggest single payout we've seen yet (the iFund actually paid out $100 million, but that was split among various companies and people, and we haven't heard specifics on exactly what they got).

The company brags that they've attracted over one million users already, and that they will use the funding to "help people experience music as it's never been experienced before and in turn find new ways of bringing people together." We can't help but wish them well -- hopefully we'll see more high quality apps in the App Store, and hopefully that'll pay off for both investors and consumers.

Filed under: Analysis / Opinion, Gaming, Software, iPhone, App Store

NGmoco announces new games, will publish Rolando

Ngmoco, the strangely-named iPhone gaming startup that's one of the recipients of the iFund, has announced their first three planned games for the iPhone.

First of all, they're planning to act as publishers for the Rolando game we've been so excited about, a puzzle platformer with touch and physics elements. That could be one reason for Rolando's delay, actually -- hopefully the new partnership will end up being worth the wait. And they have two other "fast apps" in progress -- one is called MazeFinger (and it does what it sounds like, lets you run your finger around a maze), and the other is Topple, a block-building game that looks like it has some physics in there as well. Both of the smaller games were apparently conceived by Ngmoco, and then passed off to iPhone developers, while Rolando, of course, was created by handcircus.

MazeFinger and Topple are scheduled for this month, and they should be priced to go at 99 cents. Rolando now has a date of "Holiday 2008," and there's no price quoted yet. But Ngmoco is definitely making a strong play for getting some premier games in the App Store -- we'll be watching to see how these do and what else they've got planned.

Filed under: Analysis / Opinion, Software, Odds and ends, Developer, iPhone, App Store

The iFund's VCs start blogging

When Apple first announced the iFund a while back, the idea seemed pretty opaque by its very nature -- the plan was to invest $100 million in people and companies who were interested in developing innovating apps for the iPhone. But that could be anybody, and though we've heard a few peeps from them since, the whole process hasn't been super clear.

That's probably why the iFund people are stepping up themselves to provide a little clarity: they've started an iFundVC blog to explain the whole process and (hopefully) keep us up to date on just what the $100 million is getting them. The first post gets us up to date on who's getting this cash -- apparently ngmoco is one of the groups being iFunded, as is a text-messaging social platform (your guess is as good as ours) called GOGII, and another secret project launching next year.

They also discuss what's gone on with the App Store so far, and say that they're committed to pushing the quality of apps in the store forward. We're all for that -- hopefully in this case, more money will equal better apps. That doesn't always (ever?) work, but somebody's got to try it.

Filed under: Analysis / Opinion, iTS, Software, iTunes, Apple, iPhone, App Store

App Store on track to do a billion items by 2009


You read that right -- it took the iTunes Store a few years, but as Roughly Drafted has calculated, Apple's App Store is on track, even if growth stops right now, to hit a billion apps served up by 2009. Obviously not all of those are paid apps, but by any count, that's a ton of applications dumped onto iPhones and iPod touches around the world.

That said, the App Store is far from perfect -- Apple's approval process has come under fire lately for a lack of transparency, among other issues, and of course the iTunes Store didn't have the benefit of most of its content being free. Of course the App Store is working to get apps on phones, but there are lots of kinks to be worked out, including just how "open" Apple is letting the store be, questions of quality over the software that does make it in, and just whether it's worth developers' time to deliver these applications anyway.

Just as the iFund guys noted, however, we're only in the first few steps of a marathon here. There's a long way to go, but already, in terms of an iPhone software distribution system, the App Store is a huge success.

[via Ars]

Filed under: iPhone

iFund taken out for a Whrrl

At the iPhone SDK event back in March one of the most curious announcements was the existence of the $100 million iFund. Famed silicon valley venture capital firm Kleiner Perkins Caufield & Byers established it to "fund innovators developing applications, services, and components for Apple's iPhone and iPod touch platform." Now BusinessWeek is reporting the first two public iFund recipients: Whrrl and iControl.

Whrrl is a kind of location based social networking service that allows you to "discover places, movies, and events by seeing where your friends are going." You can read (and leave) reviews of stores, restaurants, etc. Unfortunately, it's limited to 17 metro areas but they say new cities are being added regularly.

iControl produces home monitoring and control products. So your iPhone would allow you to control home automation products (e.g. climate system, lighting, etc.) as well as monitor in home cameras and other security systems.

Kleiner Perkins reports receiving over 1700 applications for the iFund and in addition to these two has made an offer to another, as yet undisclosed, startup. They are "seriously considering another 10."

Filed under: Apple Financial, Apple

iFund: $100M for iPhone/iPod touch devs

One of the most surprising announcements from today's Apple shindig (at least to me) was the iFund from Kleiner Perkins Caufield & Byers. This $100 million fund will invest in companies, large or small, that want to develop innovative apps for both the iPhone and the iPod touch.

The iFund will invest anywhere from $100,000 to $15 million in funds for iPhone development. Check out the FAQ for more details.

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