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Tag: in app purchase

Daily iPad App: Rich Notes is another snazzy note-taking solution for your iPad

There are a ton of great note-taking apps out there for the iPad at this point (one of my favorites is Penultimate), and because there are so many available, choosing one is really up to personal preference at this point. Rich Notes is a relatively new entry to the pantheon, but it's free...

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Daily iPhone App: Theatrhythm Final Fantasy

Theatrhythm Final Fantasy is a really interesting gift from Square Enix for Final Fantasy fans. It's a music game that was originally released on the Nintendo 3DS earlier this year, in which players can play a touchscreen game with songs culled from Final Fantasy soundtracks, supported by a...

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Paper by FiftyThree updated with innovative color mixing

Back when TUAW posted a review of Paper by FiftyThree for iPad (free, with in-app purchases for brushes and other features), one of the complaints I had was that the app worked with a limited palette of nine colors and didn't provide a way for artists to mix their own virtual paints. Well, a...

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DevJuice: Beeblex offers in-app purchase validation services

The security of iOS in-app purchases is a hot topic after an IAP hacking server was launched last week by a Russian developer. When The Next Web talked to Alexey Borodin, he told them he's since turned the service over to an unnamed third party -- and, as of that conversation, he'd collected...

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Ayopa Games to publish Escape from Age of Monsters, Patchwork Battles, more

Ayopa Games is a mobile games publisher that actually has its roots in Chillingo. Founder Johnny Coghlan was a former head of publishing there until Chillingo was acquired by EA. Coghlan has brought his mobile game-finding expertise to Ayopa, and this company's slate is almost as enticing as...

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Flurry: In-app purchases generating lots more revenue per user

Analytics firm Flurry has announced that in-app purchases are generating $14.66 per user per year in June of 2010, which is a few times larger than it has been in the past. Previously to 2010, the games tracked were generating only a few bucks per user per year, but in January the total jumped to...

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