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Tag: in-app purchases

Apple reaches settlement with parents over in-app purchases

Parents whose children purchased in-app items for real money without them knowing are going to receive compensation from Apple. As reported by GigaOM, the company has reached a settlement today in a class action lawsuit filed against it in 2011, and will issue a US$5 iTunes gift card to those w...

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Enfour shares more details about app piracy

A few days ago, we wrote about the story of Enfour, an app developer that's specialized in a bunch of dictionary apps, who recently tried to shame pirates of their apps over Twitter, in a plan that caught too many legitimate users and didn't end up so great. Ars Technica went to chat to Enfour ...

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Terry Cavanagh's latest game rejected from App Store for making fun of in-app purchases

Game developer Terry Cavanagh has released a few really great games over the years -- in addition to the popular PC title VVVVVV, he's also the man behind iOS' recent (and terribly difficult) hit Super Hexagon. Right now, he's in the process of trying to release an old experimental game he made...

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In-app purchase hack won't work in iOS 6, say coders

The IAP hack of the past few weeks allows users of iOS apps to make in-app purchases ... without actually paying. The hack is essentially a DNS exploit -- it fools apps running on your iPhone or iPad into thinking they're contacting Apple's in-app purchase servers when they actually are not. Th...

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Amazon's Appstore takes a 30 percent cut

Starting today, Amazon will open up its Android Appstore to in-app purchases, according to a report in AllThingsD. Its model will follow that of Apple and iOS, with Amazon taking a 30 percent cut of each purchase. Transactions will be handled through Amazon's 1-Click purchasing system, which th...

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Mobile is the fastest-growing segment of social games

The iPad, iPhone and other mobile devices are a growing source of revenue for those selling virtual goods, says a report from Inside Virtual Goods. The report looks at the virtual goods market and tracks sales from mobile devices and social games like those on Facebook. Though social games wi...

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Daily iPhone App: Magic Guitar

Smule, as we've said before, is an interesting company. Its goal is to bring new musical experiences to people through technology like the iPhone. The company's latest release, Magic Guitar, definitely follows that philosophy. Like the very popular Magic Piano for the iPad, the app enables you ...

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Daily iPhone App: Spellcraft School of Magic

I'll be honest: I have come down with a pretty bad case of freemium ADD. Pocket Frogs was my first real freemium hookup on the iPhone (and it's still pretty great), but since then, I've made my way through a train of freemium games, including We Rule, Tiny Tower, Battle Nations, We Farm, more T...

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You're the Pundit: Is in-app purchasing out of control?

When it comes to forecasting the next big thing, we turn to our secret weapon: the TUAW braintrust. We put the question to you and let you have your go at it. Today's topic is in-app purchasing, or IAP for short. We've been having a house debate recently about the proper role of IAP in game mark...

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Daily Update for September 23, 2011

It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes, which is perfect for a quick review of what's happening in the Apple world. You can listen to today's Apple stories by clicking the in...

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Developers bemoan trouble with in-app purchases

Twitter was buzzing this morning about a problem with Apple's in-app purchasing system. According to the comments, Apple's receipt verification system is down and developers are losing potential sales. An unconfirmed report from Engadget suggests, Apple may be trying to purge the system of fake...

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Report: In-app purchases a strong source of iOS app revenue

iOS app developers who are looking to make big bucks on the App Store should consider using the in-app purchase model, according to a recently published study from Distimo. In-app purchases are a huge source of revenue, accounting for a whopping 72 percent of all App Store revenues. That numb...

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Freemium items may make money for devs, but aren't kept by consumers

The developers behind the iOS game Hungry Shark recently released some statistics showing just how powerful the freemium model (in which customers download an app or game for free, and then support it with in-app purchases) can be. While the game floundered as a paid app, it's gotten much more ...

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Wired, GQ in-app purchase subscriptions launching today

Condé Nast has officially launched subscriptions today for iPad editions of Wired and GQ. The Wired and GQ apps are free, and readers can buy either single issues at US$1.99 a pop or a full year for $19.99 through in-app purchases. The subscriptions automatically renew until you cancel t...

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Report: 40% of App Store game downloads are freemium

Xyologic is a company that analyzes mobile app sales and trends, and its latest report says that a full 40 percent of game downloads from Apple's App Store consist of freemium titles -- games that are free to download, but make money with ads or in-app purchases. Ngmoco made a big splash a whil...

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