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Filed under: Analysis / Opinion, iPhone, App Store, iPod touch

Vatican approves iPhone app

The Vatican's Pontifical Council for Social Communications has approved an iPhone app called iBreviary, which is apparently a virtual version of the liturgical book. The app itself was created by an iTalian (and yes, pun intended) priest, and during a trial release in Italy, was downloaded 10,000 times.

Now, the app has made it to the worldwide app store (in English, Spanish, French, and Latin, with Portugese and German coming in a later version), and is available for 74p (or 99 cents on the US store).

A while back, we heard about an iPhone saving a wedding, and who knows -- maybe this app will save a mass. If you've been looking to keep from having to carry a breviary and Apple's handset in your pocket, your day has come.

Filed under: Analysis / Opinion, Gaming, Software, Developer, iPhone, App Store

Italian company plans RPG for the iPhone

So the first generation of games and apps is in the iPhone's App Store, and as predicted, we've got more than our share of accelerometer races and the usual gaming standbys -- Tetris, poker, and even some nice tech demos like Andy Qua's Cube Runner. But now it's time to iterate and see if we can't start filling some of the promises a great would-be gaming platform like the iPhone offers. How about an in-depth RPG that uses the clock or camera, or a full-length platformer, or a social game that takes advantage of things like location awareness?

Italian company KikiTechonlogy dropped us a note to say they're doing their part -- they're working on a full-length, console-style RPG for the iPhone called PanfobiA. Unfortunately, we hope the game's translation is better than their blog post -- they're working towards "performing not less than 100 hours in single player," and "Online Gameing Modality," which is supposed to be some type of online gameplay after the singleplayer experience. The pictures provide a little more hope -- they show a nice sense of art direction and some old-school style RPG characters.

But even if PanfobiA is nothing but vaporware, they've got the right idea. For years, PDAs and mobile phones have had games, but they've all boiled down to poker, puzzles, and putrid junk. Now that the App Store is up and running, we can't wait for a developer to step up and provide a really deep and satisfying gaming experience on the platform.

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