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Filed under: Hardware, Rumors

Mac Tablet Files: Rumored delay for the rumored device

DigiTimes stories are fun. They just are. Sometimes they provide insight into the components side of tech. Other times they make me wish I hadn't given up my dreams of writing fiction.

Today, unnamed sources from unspecified component manufacturers say Apple is postponing the launch of its amazing wonder tablet, moving the date from next March to the second half of 2010. According to the shadowy sources, Apple has decided to switch some components, and now plans to produce a tablet using a 9.7" OLED panel from LG Display. The panels would be provided under Apple's five-year, US$500 million display deal with LG Display revealed at the beginning of the year.

The nameless talkers say construction of the devices will be done by three companies, and that there will be two, distinct units, the previously mentioned 9.7" OLED screened unit, and a 10.6" TFT LCD screened version. OLED's are very expensive compared to LCD displays, a cost that will be passed on to consumers. Sources figure the OLED tablet will have a retail price of about US$2,000, though that could come down with subsidies from telecom partners. The LCD unit with its 0.9" larger display is expected to be priced between US$800 and US$1,000.

There are advantages to OLED versus LCD displays, but would consumers pony up twice the money for an untried device when they can get a bigger screen at a lower cost?

Thanks to Paul for the tip.

[via DigiTimes]

Filed under: Hardware, Peripherals

LG signs 5-year contract with Apple for displays

LG has won a five-year contract to provide LCDs for Apple, Inc. According to Softpedia, Apple wanted LG's LCD and next-generation OLED displays for not only notebooks and Cinema Displays, but for iPhones and iPods as well.

LG will receive a deposit of US$500 million to begin work under the contract.

OLED displays use organic material to emit light. According to the same article, OLED displays outperform LCD displays in terms of refresh rate, color, and energy efficiency.

LG already provides over 70 percent of Apple's notebook and Cinema Display LCDs, according to Reuters. Before that, Apple had partnered with Samsung about 10 years ago to help the company boost its TFT LCD production.

[Via Macworld.]

Filed under: Software, Developer, iPhone

Installer.app locks out PXL package

Lots of drama in the iPhone development community since last night, and it all revolves around a decision that "lg," the developer of Installer.app, made to remove PXL from its list of installable applications. PXL is another package manager for iPhone (open source, while Installer.app is still free, but currently closed source), that works with either Breezy, iBrickr (for Windows), or any other PXL manager. A little while back, the PXL guys decided that the easiest way to get their packages onto the iPhone was to actually run through Installer.app, but lg, last night, apparently decided that he didn't want them doing that, and locked them out of the application.

And that, according to many iPhone developers, is not cool. The creators of NES.app, in response, have pulled their application from Installer.app completely, posting a notice on their site that "NES.app will no longer function from Installer.app or other third-party package installers that we believe are not trustworthy/secure. You will need to remove these tools to use NES.app."

TUAW spoke with drudge, the developer who originally wrote the package for PXL in Installer.app, and he makes it clear that this is a bad move for the iPhone community. "We need to grow and learn each step of the way," he told me in an email. "Releasing closed sourced apps at this stage in the game doesn't help anyone." But the problem, according to drudge, isn't that Installer.app is a closed source application. "The only problem is it is a centralized management system... meaning "lg" has the final say in what happens with any package." And when lg decides, as he did last night, that someone's out, everyone suffers.

lg has not commented on what happened yet, as far as we've heard. At this point, it sounds like everyone involved is trying to work towards a solution, and get the PXL package back in Installer.app (the alternative would be for PXL to create their own Installer.app type of program). As drudge also told us, "The community is only 2 months old so for developers to be taking sides... makes it harder on iPhone users and developers."

Thanks, drudge!

Update: They've reached a solution-- NullRiver (lg and the folks behind Installer.app) are going to create their own open source library for package management. Since PXL was created because Installer.app was closed source, another open source solution means PXL will likely not exist any longer.

Update2: Here's the latest.

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