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Tag: money

Apple isn't being parental enough, according to EU

Preventing unauthorized purchases on the App Store isn't difficult. Apple's system already requires separate authorization for App Store transactions and in-app purchases, provides a warning of the 15-minute purchase window when a paid app is bought, and iOS allows you to disable both in-app...

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Daily iPhone App: Dollarbird expense calendar helps you make the most of your money

Dollarbird from Halcyon Mobile merges two major productivity apps -- it takes an expense tracker and adds it to a monthly calendar. The app recently landed in the App Store, and I was able to take it for a spin before it became available. Read on to find out whether this twist on the traditional...

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Plants vs. Zombies 2 gets delayed, now coming later this summer

I got to see Plants vs. Zombies 2 running at E3, and the game looked essentially done. That's why this news is so surprising. PopCap has tweeted that the title has been delayed from its July 18 launch to "sometime later on this summer." Note that it will still premiere on iOS. There could be...

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Flipside controller tries again, thanks to iOS 7

The Flipside iPhone game controller was a Kickstarter project that began last year with an ambitious goal of US$135,000, raising only about $10k of that before getting canceled due to lack of interest. Things have changed since the project was shut down in January, however. Apple has announced iOS...

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Zynga closes OMGPOP, the creators of Draw Something

Zynga announced yesterday that it was laying off about 18 percent of its work staff, or about 520 employees, which is bad news for any company. But it turns out that this set of folks includes most of the crew of OMGPOP, the company Zynga acquired for its uber-popular app Draw Something last...

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'Chip and PIN' card reader for iOS selling in European Apple Stores

Merchants here in Europe will soon be able to walk into an Apple store and buy a Bluetooth "chip and PIN" reader that talks to the iPhone right off the shelf. Until now, merchants here didn't have a lot of immediate access to tech that allows them to take payments via their iPhones and iPads....

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iOS-only OnTrees hopes to be the Mint.com of the UK

I've been attending a lot of meetings with various London-based startups in the last few months to learn their stories on what it takes to launch a successful new product. I'm particularly interested in ones that have a heavy slant towards mobile -- and iOS. This interest is magnified when I find...

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King claims 70 million daily active players, Pet Rescue Saga coming soon to mobile

King, which used to be called King.com it pulled a name change at GDC this year, has announced that it has 70 million daily active players, which is a crazy number. By far, King's biggest title is Candy Crush Saga. The company notes that the game has 15.5 million active players on Facebook every...

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GungHo reports Puzzle and Dragons is earning $3.75 million a day

GungHo Entertainment is a game publisher based in Japan, and the company has just released some really wild financial numbers. According to the latest numbers, GungHo made US$118 million this past April alone, most of it from one game: Puzzle and Dragons, currently available on iOS. Puzzle and...

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Kids' iPad magazine Timbuktu rethinks in-app purchasing model

Timbuktu is an iPad magazine meant for children, and as our friends over at TechCrunch have noted, its developers recently rethought how it implements in-app purchases. The previous incarnation of Timbuktu (and most famously, Smurf Village, among others), made in-app purchases too tempting and...

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Gameloft tries to make good with Dungeon Hunter 4

Gameloft is one of the most interesting companies on Apple's App Store. The company, run out of Paris, France, has earned a reputation for itself by essentially cloning popular console titles. When the App Store first began, huge console titles like Halo, Call of Duty, and Diablo didn't have...

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Report: Customer retention is a major factor for the App Store

Yes, the conclusion of this report might be a little obvious to anyone who's been following the App Store closely, but it's true: Flurry's latest writeup of App Store stats suggests that keeping users playing a game or using an app can be a major factor in that app's success. Flurry filed the...

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Warren Buffett speaks out on Apple's cash pile

Warren Buffet was on CNBC yesterday, and the famous investor had some opinions about Apple, its stock price and the enormous pile of cash it's sitting on lately. His basic thoughts, not surprisingly, were just for Apple to keep making money. "The best thing you can do with a business is run it...

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Gameloft announces 27% boost in earnings in 2012, 56% of sales from back catalog

Developer Gameloft has announced its earnings for the last quarter, and they're up. The company even beat out its own guidance, ending 2012 with a 27 percent boost in earnings on the year in total, up to $275 million. I would have thought much of that was from the major Christmas sales that we...

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Apple R&D spending spiked at the end of 2012

Apple may be on the top of its game lately, but that doesn't mean the company isn't still looking forward. According to the LA Times, the company from Cupertino has jumped up its research and development spending over the last quarter, by a whopping 33 percent. According to the most recent...

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