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Filed under: Analysis / Opinion, Gaming, Software, WWDC

EA officially backs off of Mac releases

Shame on you, EA! Shame! Back at WWDC, you promised to release four of your franchise games simultaneously on PC and Mac in July. But July came and went, and we saw (and played) nothing.

And now EA has told Apple Insider that Mac faithful shouldn't have held their breath on those promises-- Madden 08 was the big release on Tuesday, but while it did appear on PC, the Mac version has been officially delayed until "September or October" (which means late December, in videogame-release-speak). Additionally, even EA doesn't know what's going on with its own games-- they claim that Battlefield 2142, Command and Conquer 3, Harry Potter and the Order of the Phoenix, and Need for Speed Carbon are all in stores, but when asked which stores they were actually in, EA didn't have an answer.

I can't say I'm surprised-- for all the talk at WWDC, the Mac isn't quite the platform of choice for most game makers, and who knows who would have actually bought any of those games on Mac if they had been released (I wouldn't have). But the fact is that EA stood on stage at WWDC, and got lauded for it. Don't talk the talk if you can't walk the walk, Electronic Arts.

Filed under: Analysis / Opinion, Gaming, WWDC, Apple, Developer

EA, id back gaming on the Mac

Well how about that. Not a few days after I announce that I'm going to be posting news about gaming on the Mac, we get the biggest announcement about exactly that since Bungie released Marathon: EA and id both showed up at the WWDC Keynote yesterday to promote 3D gaming on Apple's computers.

id went so far as to announce and show a new game engine called "id tech 5" (usually engines are named after games, but apparently we're in uncharted territory here), and EA came on stage to say it was going to start selling its most popular franchises, including Need for Speed Carbon, which has never been seen on the Mac before. Apple Insider points out that this isn't necessarily what we were hoping for (that is, games running natively and uber fast in OS X)-- instead, the EA games will be wrapped in Transgaming's Cider engine, which means the games will have to run on Intel-only Macs.

Tuncer Deniz, who's been covering Mac gaming for a long time at Inside Mac Games, says this is both good... and bad (figures, right?). It's good because EA using Cider means we'll see Mac versions come out faster. But it's bad because whatever EA expects to sell of these games, it's probably not as much as they want to. Still, id's engine looks pretty-- if gaming is going to make a comeback on the machine we love, this is as good a chance as it'll ever have.

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