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Tag: ngmoco

Ngmoco releases We City

Ngmoco has introduced its third title in the "We" series. We City arrives after We Rule and We Farm as the same kind of social simulation game. This time around, players will be building and creating their own cities, but other than the setting and the graphics, not too much has changed. Just like...

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TUAW preview: NimbleBit's Pocket Frogs

Since I got my new iPhone 4 a few weeks back, I've been playing more games than ever on Apple's little handheld. I just recently got back into Ngmoco's We Rule. It's probably the pinnacle of the "freemium" genre on the iPhone so far. It's free to play, very social, and very much based on timed...

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Ngmoco's iPhone titles nominated for a few GDC Online awards

Nominations have been announced for the Game Developers Choice Online Awards (to be announced at the upcoming GDC Online conference in Austin), and iPhone developer Ngmoco has secured a few spots in among the rest of the big PC game developers. We Rule picked up nominations for Best Online Game...

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Ngmoco releases We Farm in the US, celebrates three million We Rulers with free mojo

Ngmoco's free to play strategy is spooling right along -- not only is its We Farm title now available on the US App Store (it arrived late last week after a short beta in Canada), but the company is also celebrating three million We Rule players by awarding everybody 20 free mojo. New players can...

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Ngmoco's We Farm now available in Canada

Ngmoco has released the followup to its popular We Rule game on the Canadian App Store. We Farm is, as you can see above, very similar to We Rule, with the main difference being that the game is set on a farm rather than in a medieval fantasy world. You'll be able to raise animals, plant...

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Flurry: In-app purchases generating lots more revenue per user

Analytics firm Flurry has announced that in-app purchases are generating $14.66 per user per year in June of 2010, which is a few times larger than it has been in the past. Previously to 2010, the games tracked were generating only a few bucks per user per year, but in January the total jumped to...

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Apple spotlights apps ready for iOS 4.0

We already spotlighted a few big apps that have made the jump to iOS 4 (and I'm sure we'll have more coming up soon), but Apple has gone ahead and put a few of its favorites on a page in iTunes for you to browse through as well. There are some excellent games on the list (PopCap didn't waste any...

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TUAW's Daily App: Twitterrific (and others!)

Ok, so we're kind of cheating with this one; you probably already know about Twitterrific, if you don't actually have it installed on your iPhone. But we're using our daily app spotlight today to point out that the folks at Iconfactory have released version 3.0 of the popular Twitter client. Along...

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Canabalt now universal, Godfinger now available

Here's two big updates to big games on the App Store lately -- first up, the much-loved Canabalt has now gone universal, so if you have an iPhone and an iPad and have already purchased the app, you can now play it in full resolution on your iPad. Of course, if you haven't bought the app yet, what...

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Crazy usage stats from Ngmoco

Ah, ngmoco. You wacky purveyors of "freemium" games. I love you so. If you have any doubts, check out my account. Oh yes. See? I'm there. Playing two different versions of We Rule on my phone, and a version on the iPad. Don't even get me started on the Godfinger! Good heavens. Turns out I'm not...

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Ngmoco buys Stumptown Game Machine, EA and Gameloft report revenue growth

A few news items from the business side of iPhone games this week, courtesy of the folks over at Mobile Entertainment. Ngmoco has purchased developer Stumptown Game Machine, creators of their popular Touch Pets Dogs release. Unfortunately, there's no information on how much the deal was worth, but...

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MyTown updates to version 3.1, adds collectibles and social features

MyTown is one of the hottest things going on the App Store right now in terms of social apps. As we mentioned in the interview with CEO Keith Lee a while back, they've actually got more users than Foursquare. The company has just released version 3.1 of the app, which introduces more collectible...

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We Rule content update, server fixes incoming

Ngmoco CEO Neil Young posted another update last week about We Rule. That game is probably the biggest hit Ngmoco has come across yet with its freemium model, but unfortunately, the title has been plagued with service outages since the release. Young says that they simply underestimated the amount...

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360iDev: Hands-on with Freeverse's Warpgate HD and Pride and Prejudice and Zombies

We got to play two of Freeverse's current and future offerings this past week at 360iDev. Warpgate HD was the first -- it's out now on the App Store, and is due out for the iPhone and iPod touch. It was originally designed for the iPhone, but it ended up being a good fit for the larger device, so...

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Current game network developers comment on Apple's Game Center

Way back in February at Macworld, one of my questions to Eros Remini of OpenFeint was pretty blunt: "Why," I asked a representative from the biggest third-party social gaming network on the iPhone, "haven't we seen an official platform-wide network?" Remini didn't have a good answer for Apple, but...

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