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iPhone has the potential to take over handheld gaming

Roughly Drafted has a nice, long analysis of the iPhone as a gaming device, and they hit on a lot of great reasons why the iPhone seems destined to be a great gaming platform. Not only will it have the hardware chops to play games (including a few input devices that no other handheld gaming consoles have ever had), but Apple's SDK implementation, when it finally gets off the ground in June anyway, seems poised to let almost anyone develop any game ideas they have for the device.

Throw in a great distribution platform and a relative lack of competition on the handheld platform (Nintendo is undoubtedly working on a successor to the DS, but other than that, there are no real next-generation contenders so far), and Apple apparently has the potential to do very well in the gaming market.

In fact, the only problem that Apple might bump up against in building up in the iPhone as a gaming device is the cost -- at $400, it'll be the most expensive gaming handheld out there. But given that it's actually a smartphone, and thus actually benefits from an already installed user base (people who have the iPhone may very well be people who will have never purchased or used a handheld gaming platform before), the price may not be that big an obstacle to ownership.

And if they can build up a respectable library of game titles, they could even brand an iPod touch/phoneless iPhone as a gaming unit, and sell that at a price that would compete with Sony's PSP and Nintendo's DS. Apple has never historically pushed for the forefont of anything in gaming, but if their showing at the SDK event is any indication, they may be lining up to make the iPhone the place to play handheld videogames in the future.

[Via IMG]

EA mobile prez: iPhone is hurting mobile game development

Macworld has news out of CES that EA's mobile division president has good and bad news about the iPhone and gaming. The good news is that the iPhone is a terrific device -- but then again, you already knew that. But the bad news is that Apple's handling everything all wrong. By leaving out the actual distribution platform for gaming on the iPhone, Travis Boatman says that while Apple could be doing great things with games on the iPhone, they're actually hurting mobile gaming by delaying or refusing to turn the iPhone into a gaming platform.

I've said it before, and I'll say it again: Apple is sitting on a goldmine in terms of games on the iPhone (well, they're sitting on a lot of goldmines with the iPhone, but this is another). With multitouch, the tilt monitor, the microphone, the networking capabilities, and the camera, this is a device that Nintendo would dream about building (their DS has half the features and it's selling like it prints money). It's the greatest handheld gaming device ever made. And yet because Apple has been so stingy with the SDK, there's not one official native game on it.

Not to mention that the "distribution platform" Boatman is talking about is iTunes -- there's no better way to get your games sold and out there. Hopefully, we'll see progress on this as soon as MacWorld (and as late as February, when the iPhone SDK is set to be officially released). But Boatman is right: the iPhone begs to have some great gaming experiences on it, and Apple, so far, is just not opening the door.

Wii Transfer 2.3

When I was at WWDC I had the pleasure of sitting down with Manton Reece, developer of Wii Transfer, and chatting about his cool little application. He showed off a version that wasn't quite ready for prime-time during the interview, but now it is available for download.

Wii Transfer, in case you don't recall, allows you to access media from your Mac on your Wii. It also converts movies you might have on your Mac into a format that will play on your Wii. New in Wii Transfer 2.3 is:
  • Playback of unprotected AAC's is supported
  • UI has been overhauled
  • Better use of the Wii remote button
  • A snazzy new icon
Overall, this is the coolest application that I have no use for, since I don't have a Wii yet. Wii Transfer costs $14 and there is a demo available.

Rumor mill: Nintendo licensing iPhone games

The rumors are flying about gaming giant Nintendo licensing "a limited amount of content" for the iPhone, and the rumors all seem to point back to this post over on a site called No Heat. They name no sources (of course), but they say that these Nintendo games will show up on the iTunes store at $29, and say that the games will "cater to an older audience."

Now, if anyone is going to provide great gaming content on the iPhone, Nintendo would be a good fit-- with the touchscreen, they've already got some great properties set up on the DS (Brain Age would be a great fit, and of course all of their famous licenses). There are lots of great input methods that I'm sure Nintendo would love to take advantage of.

But $29.99 is a steep price for a mobile entertainment game, even if it's Mario. Super Nintendo games are running about $10 on the Wii's Virtual Console, so either a) Nintendo is going to make iPhone owners pay through the nose, b) the games will be DS quality-- because $29 is about what you'd find a new DS game for, or c) No Heat is making it all up, and this is just another product of the iPhone rumor mill.

The Economist on Apple's journey as a lesson to other companies

The Economist has published an article that explores some of the lessons other companies can learn from Apple's journey through the industry, as well as it's unique practices towards product design and customer relations. Specifically, the article outlines four lessons other companies should take notes on, including the fact that some of Apple's innovation comes both from without and within, highlighting the fact that some of its strongest products like Mac OS X and the iPod are either built on the foundation from open source (Mac OS X's BSD Unix core), or originally conceived by an outside consultant (like the iPod). Another great lesson the article mentions is an ability to not listen to customers or the market when one's instincts say otherwise. Both the iPod and Nintendo's Wii are cited here: while the iPod was originally criticized for being too expensive of a gadget, the market has clearly spoken otherwise. In the case of Nintendo's wildly successful Wii, the company was criticized for betting on a portion of the market that was more or less completely ignored by the other video game manufacturers: non-gamers who haven't picked up a console yet.

It's a good read that takes a realistic approach while spotlighting some of the lessons that companies can learn from Apple's wild success in recent years.

Thanks Adam

DarwiinRemote



What do you get when you take a Mac and add the Nintendo Wiimote? Why, DarwiinRemote, of course. This little app, which is still rough around the corners, lets you use your Wiimote (that being the new controller that comes with Nintendo's next gen console, the Wii) and use it as if it were an Apple Remote (only on Macs that have an IR sensor of course).

[via Digg]

Useful? Not really. Cool? You bet.

Update: It would seem the Wiimote uses Bluetooth, so most Macs can join in on the fun. Thanks to everyone in the comments for correcting me.

Create an 8-bit masterpiece in Garageband

In my day videogame consoles had 8 bits and we liked it. Nintendo ruled the gaming landscape and Microsoft was no where to be seen. Ah, those were the days.

Why am I going on about 8-bits games here on TUAW? Because Create Digital Music has discovered a plugin for Garageband that turns your Mac into an 8-bit videogame theme making machine (and really can you think of a better use of your Mac? I didn't think so). Check out the tutorial and leave a link in the comments to any 8-bit tracks you create.

Update: As George points out in the comments this is PowerPC only.  Sorry, Intel Mac users.

Top 10 strangest Mac mods


Behold, ladies and gentlemen: the Top 10 strangest Mac mods at TechBlog. Johnathan Ive's blood would surely boil if he were to feast his eyes on such mutant Mac modifications as the NecroMac of the PowerMac G4 Aquarium!

I know we've linked to a few of these in the past as we heard about them, but it's nice to see them all in one big list - and ranked.

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