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Filed under: Analysis / Opinion, Odds and ends, Freeware, Open Source, Developer

Google Chrome run natively (most of it, anyway)


After much lamenting and a few attempts, Google Chrome can finally be run natively in OS X. Kind of. Don't get us wrong, it works: it starts up fast and runs one process per window, just like the Windows version. But there are a few glaring holes, the lack of plugins (and therefore Flash, which means no YouTube) being one of them. The History, Bookmarks Bar, and Preferences screens don't work either, which makes this not much more than a proof-of-concept still: it can run natively, but you wouldn't really want to.

It's too bad Google hasn't gotten this working themselves sooner. Maybe they've just been too busy lately taking care of panda-obsessed AIs.

Filed under: Analysis / Opinion, Hardware, OS, Apple, Mac Pro

Psystar releases Open(3), plays with fire


Say, just for the sake of argument, that you're Psystar. You've been served by Apple for selling (they claim) illegal clones of their machines, and selling their OS (which you claim isn't even copyrighted) on illegitimate hardware. Sure, you've won a minor victory in the battle, but generally, the opinion is that you're a dead company walking -- when a company like Apple not only has it out for you but has pretty legit claims to back themselves up, you could be said to be in trouble. And so, what do you do?

Well if you are Psystar, you apparently release more computers. Determined to stick it to Apple as hard as they possibly can before they're legally wiped off the map, Psystar has announced the release of the Open(3), a desktop running OS X and packing up to a 2.53GHz Core2Quad Q8200 processor, up to 4GB of RAM and 1TB of storage, and all of the other usual options you'd want on a machine like this (6x Blu-ray burner, GeForce 9500GT). Technically, the box starts at $599, but as Engagdet notes, even if you max it out to around $2000, you're still paying less than an equivalent Mac Pro.

This is pretty much the computer retail equivalent of Bugs Bunny kissing the hunter. We can imagine Apple's lawyers steaming from the ears at this point -- here's hoping Psystar gets to have their fun while they can.

Filed under: Analysis / Opinion, Hardware, Hacks, How-tos, Cult of Mac, Mods, MacBook Air

eeeMac creator tells you how to do it yourself


A little while ago, we posted about Gregory Cohen's eeeMac -- he modded an eeePC into an OS X-running ultraportable, including adding a little Apple icon on the back. And now, he's posted how he did it all on a blog, so that if you've got a few Saturday afternoons, an eeePC to destroy, and a big interest in making a really tiny (fake) Mac, you can do it too. And even if you don't want to crack the case and do a little modding, you can still try to just get OS X running on the little machine -- Gregory has done all the hard work for you and boiled everything you need down into a 22mb disk image (you'll also need a retail OS X disc, of course).

Very cool. I'd never have the time or insight to put one of these together, but I can definitely marvel at the achievement.

Filed under: Hardware, iPod Family, Apple, iPhone, Apple TV

Ten Apple products Jobs had nothing to do with

This is very interesting -- while investors and consumers alike are panicking every time someone says "Jobs" and "sick" in the same sentence, MacLife has decided to take a more optimistic view of the prospect of His Steveness leaving the company, by compiling a nice list of ten Apple products they say Jobs had nothing at all to do with. As you probably already know, Steve left the company once before, from 1985 to 1996, and during that time, while Steve was working on NeXTstep (which would eventually become OS X), Apple didn't exactly sit on its laurels.

The Newton is first and foremost, and while some may laugh at the handwriting recognition, let's not forget that it can still do things the iPhone can't. And while many of Apple's products were finalized under Jobs' watch, their beginnings come from before his return: the Powerbook, Macintosh TV (which could definitely be seen as a precursor for the AppleTV), and the Power Macintosh were all released without Jobs. Even among the most faithful Apple fans, you have to agree that Apple is willing to get wacky without Jobs to squelch some really crazy ideas: the Twentieth Anniversary Mac, the eMate, and the adjustable keyboard are all examples of that.

Of course, you could definitely argue that Apple's most popular products (iPods, the iPhone, the MacBook lines) wouldn't have happened without Jobs. But there's something to be said for Apple sans Jobs, too. "The Power to Be Your Best" might not be quite as memorable as "Think Different," but it's got its own charm.

Filed under: Analysis / Opinion, Gaming, Cult of Mac, Odds and ends, Developer

Lugaru shows why game devs should support OS X and Linux

Jeff Rosen of Wolfire Games has an intriguing post up about why developers of videogames like himself should go out of their way to support the OS X and Linux markets. Their game, Lugaru, is available on Windows, OS X and Linux, and the upcoming sequel, Overgrowth, is also being developed for OS X.

Rosen says right out that the prevailing opinion, that the smaller markets aren't worth developing for because the audience isn't there, is just plain wrong -- Mac sales accounted for a full half of Lugaru's sales. The people who are buying software, his data seems to say, are using Macs.

And he has five main points why it's worth the time and effort to release builds on these smaller platforms: you have sites like ours (and the great Inside Mac Games) to talk about your game for you. We Mac gamers respect companies that take the time to make sure we have just as great a gaming experience as our PC counterparts, and we talk about it when they do. He says that a Linux version gained them a mention on Slashdot, one place they'd likely never have been mentioned if they were "just another Windows game." And power users are often Mac users as well -- you want someone who will spend an entire night coming up with new content for your game just because they love it so much? Mac users are nothing if not disturbingly obsessive about the software they love.

Good points all around. Many game developers, both large and small, continue to scoff at the Mac markets as too small while at the same time wondering why they can't get a foothold of a community on the Internet. Of course, releasing a Mac version doesn't guarantee you higher sales and a rabid group of fans -- you have to make a good game first and foremost. But some of the most influential and insightful game players online are Mac users, and by shrugging them off as "not a big enough audience," you're shooting yourself in the foot.

Filed under: Odds and ends, Freeware, Internet Tools, Deals

Check out Snak for free today only


A new President, free software, and a look at an IRC client you probably haven't used yet -- what more could you ask for? Snak is giving out their IRC client today (and there's only a little bit of time left in the day, sorry about that) for free to celebrate the choice of Barack Obama as President of the United States. Whether you support that choice or not, no one would vote against free software, right? Go check it out, enjoy the free download (to get a license, you've got to drop an email note to Obama2008 AT snak.com), and leave the Obama drama for your mama.

Personally Colloquy does pretty much everything I'll ever need in an IRC client, and it's already free (although they do appreciate donations if you enjoy the 'ware). But Snak looks like it's got some cool features too, including an "Mp3 list" for... erm... backup downloading, and an "address book" for all your IRC friends. Seems worth trying out, and today at least, you can't beat the price.

Thanks, Alex D!

Filed under: Software, iTunes, Deals

Buy Parallels, get a $25 iTunes card


Parallels must be feeling a little pressure from the big Fusion release earlier this week -- they're throwing in some music when you pick up their app. By visiting this iTunes page on their website and buying the virtualization software, which lets you run Windows or Linux virtual machines within OS X, you can nab a $25 gift card to iTunes as well.

If you've been interested in trying some virtualization software (they're certainly a plucky group of devs) and haven't yet been enticed to do so, maybe some free iTunes money will do the trick. The offer expires in about a week and a half, so you've got a little time to think it over. $25 in iTunes goes a long way these days -- that's eight HD shows of The Office, or 25 Koi Ponds!

Thanks Phill

Filed under: Analysis / Opinion, OS, Software, Cool tools

Ten ways OS X rocks

Smashing Magazine does a good old-fashioned "why OS X is so much better" piece -- ok, well they're not that blatant (it's actually focused on the "top ten usability highs"), but with all of the iPhone/App Store news going around, it's kind of refreshing to see some nice, traditional Mac praise.

So why is OS X better than other (*cough*Windows*cough) operating systems? Metaphors play a huge part -- when you use a Mac, you're not just browsing through files or using plugins, you're flipping through what look like album covers, or pulling up a "Dashboard." And everything is extremely intuitive -- it's clear upon first look at the screen what does what or where to find certain features of the operating system.

Every system has problems, and OS X is no exception. But using it day to day, OS X definitely gives out all kinds of "wait, it was that easy?" and "just works" moments. And that's why we're such big fans of it in the first place.

Filed under: OS, Open Source, UNIX / BSD, Developer

Darwine 1.0

Firefox 3 was a pretty historic release this week, but I'd say that Wine 1.0 might actually beat it -- the open source non-emulator (Wine, after all, Is Not an Emulator) for Windows finally reached their first stable release. And Darwine, the OS X-rated version of Wine, also got a shiny 1.0 designation as well. It still won't work exactly perfectly (you've got to have XQuartz installed, and as with all emulators, there are so many different systems trying to talk to each other that you're bound to run into problems when one of them wants to do something complicated), but for standard Windows apps (Solitare and Spider Solitaire, we're told, work beautifully), it'll do ya.

Of course, we have no idea why you'd want to run anything Windows (ahem), but we won't judge. It's your computer: do what you like.

Thanks, Luigi193!

Filed under: Analysis / Opinion, Humor, OS, Apple, Leopard, Apple History

Snow Leopard might not be the best code name

The great Mental Floss blog actually did the research on something that occurred to me as soon as Steve said "Snow Leopard" during the keynote -- naming an OS after a cat "sometimes known as the ounce" might not be the best idea.

File this stuff in the "didja know" column: snow leopards aren't actually leopards -- they're actually closer in family to cheetahs, which means that the new OS might be a little closer to Aqua than we're all comfortable with. Also, they're pretty timid -- not only can they not roar (so new audio features in the OS are out), they're known to hide behind their fuzzy tails. We'll put it this way: you wouldn't exactly want to call your football team The Snow Leopards, so we're not quite sure why Steve decided to use the moniker.

Finally, the weirdest tie here is that the snow leopard as a symbol is already taken -- by the Girl Scouts of Kyrgyzstan. Of course, Steve's naming capabilities haven't really been up to snuff lately, and maybe he just didn't want to go with Cougar -- even though Apple owns it, they may not have been ready to take on all the connotations associated with that particular nomenclature. Then again, maybe this will be good for the snow leopard's image -- after seeing all these pictures of cool cats, if you feel you'd like to help them out, we're sure the Snow Leopard Trust would be happy to hear from you.

Filed under: Analysis / Opinion, Gaming, Software, Freeware

Wowhead Warcraft database releases OS X client

Our friends at WoW Insider (disclaimer: I'm a lead blogger over there) have good news for Mac World of Warcraft players who want to support one of their favorite sites. Wowhead, which is one of the premium online databases of all the items, quests, and NPCs there are to find in the game, has released a Mac client for their info-gathering spiders. Basically, you start up their app while you play the game, and it automatically pulls info to populate the database.

To answer your question, no, you don't get anything from gathering information for them, save for the pleasure of knowing that you're helping to support and fill a popular database (that most WoW players have probably used for free before).

But if you're a Mac player who's used Wowhead in the past and wouldn't mind helping them out, here's your chance. The client is a quick free download from their site.

Filed under: Audio, Software

TapeDeck 1.0



Call me a curmudgeon if you must, but I am wary of any app that replicates a physical object with its UI. Isn't a large part of the power of computing come from the fact that programmers can transcend the limitations of the real world and offer up better ways of doing things?

In this frame of mind I started looking at TapeDeck, a new $25 Leopard only recording app from SuperMegaUltraGroovy and Toastycode. As the name suggests it looks like a cassette recorder of old, but it does offer up some improvements. Each recording is saved on a new 'tape' automatically, so you never have to record over a previous file (TapeDeck records audio in the AAC format, so the files are small, but you can make them even smaller by lowering the recording quality). It also allows you to annotate your tapes and then search your recording library using that information, and you can send your audio to iTunes if you prefer to organize your files that way.

The real question is: does the UI help or hinder TapeDeck? I'll have to spend more time using TapeDeck to fairly answer that, but at first blush this app is great fun to use (especially if you remember using tape recorders like these).

Filed under: Analysis / Opinion, Desktops, Software, Freeware

Desktoptopia goes free and PC for version 1.5

My personal favorite desktop wallpaper app, the echo-named Desktoptopia, sent us a tip with a great announcement today: not only have they released version 1.5, and not only have they released a PC version (for your work computer to use, I guess), but Desktoptopia is now a completely free app.

Now, I don't know if this is new or not, but their FAQ page says that the reason they're now free is that some of the wallpapers that will show up on your desktop (the app periodically changes your wallpaper for you, as often as you'd like) are "beautiful desktops that reflect a brand." I haven't yet seen any obvious ones pop up in the old version, and I haven't started using the new version yet, but I guess there's a chance that you could have, say, a Wal-mart desktop show up. That would probably give me reason to uninstall the software right there, but of course that's up to you -- if you don't like it, you could always try Desktopia, or just do it yourself with Automator.

I haven't had that problem yet, though -- in my experience, Desktoptopia has provided some great wallpapers (with no brands I could notice) as regularly as I'd like with no fuss at all. If you want some change to come regularly to your desktop wallpaper, but don't want to go hunting around for the right pics, Desktoptopia is a great solution that is now completely free. Great to hear.

Filed under: Analysis / Opinion, Gaming, Hardware, Software, Apple

Current and future gaming on the Mac

MacNewsWorld has a pretty good in-depth overview up about Mac gaming: where it's at and where it's headed. The basic story is that the three things that have historically held Mac gaming back behind PCs (the technology differences, the OS, and the smaller installed base) are slowly disappearing. With Apple's switch from PowerPC to Intel, the introduction of Boot Camp and increasingly easy development in OS X, and the growing popularity of the platform, gaming is actually bigger on the Mac than it's ever been.

But there is still a huge obstacle, and that is DirectX. Though there are ways around it (Freeverse actually mentions the Unity engine in the article), many developers are stuck developing in DirectX, and that leaves the Mac platform out of the loop. And there really isn't anything comparable to it in OS X, either. Graphics hardware remains a problem, but that just harkens back to the biggest problem of getting games on the Mac: support from Apple. Some developers say that there aren't games on the Mac because Steve doesn't want them there, and until Apple shows evidence to the contrary, PC will always be the gamers' platform of choice.

[Via IMG]

Filed under: OS, Software Update, Apple

10.5.2 in Software Update right now

Apple has dropped a 10.5.2 update out on Software Update. The patch has a number of different bugfixes all across the OS, from Dashboard and Airport improvements all the way to a menubar option in Time Machine and the disabling of GrowlMail 1.1.2 or earlier "to avoid security issues fix 1.1.2 from crashing growlmail."

My Software Update is apparently taking its sweet time downloading the patch, but other TUAWers have already grabbed it and gotten rolling. Welcome to 10.5.2!

UPDATE: Chris Forsythe from Growl notified us that it wasn't a security issue with Growl.

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


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