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Tag: piracy

Mac App Store devs need careful code validation, otherwise downloads can be copied

John Gruber of Daring Fireball reports that Mac apps whose developers didn't follow Apple's advice on validating apps (link for registered Apple developers) can easily be copied by users. Gruber notes if Mac App Store developers are following Apple's advice, the technique for using a copied app won'...

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Lack of receipt checking could enable Mac App Store piracy

Not long after the Mac App Store opened, several warnings via Twitter began to surface. "You did implement receipt checking so that people can't pirate your app. Yes?" developer Nik Fletcher (also one of our former writers here at TUAW) asked his followers. Ged Maheux at the Iconfactory also poin...

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Japanese publishers censure Apple over App Store violations

A group of Japanese publishers are censuring Apple after copyrighted material was reportedly scanned and distributed through the iOS App Store. The group points to numerous App Store applications that are illegally re-publishing the works of well-known Japanese authors, including Haruki Murakami and...

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StarDunk going to a free demo model

StarDunk is one of my most favorite apps recently, ever since I covered it back for Daily App a little while ago. It's an amusing little 2D basketball game, made even more impressive by the fact that it juggles online multiplayer across the world -- as you throw baskets, you're also playing in real...

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Mac indie dev asks The Pirate Bay to keep a torrent of his software

As a software developer myself, I know how hard it is to see your product being ripped off. We have recently reported on how even $2 iPhone games (like Stardunk) or iPad games (like Aqua Globs HD) are not immune despite their low cost and closed platforms. Their developers have reported piracy rates...

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iPad app dev sees 50% piracy rate

We've heard horror stories of piracy from iPhone developers before, but PocketGamer has news of an iPad developer also suffering from a surprising amount of customers who likely didn't actually pay for their software. Qwiboo says that its iPad app, Aqua Globs HD, is seeing about 50% of its customer...

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Arrrrr. The pirates have plundered StarDunk

You'd think that an iOS game that was originally priced at $0.99 and is now selling for $1.99 wouldn't have a piracy problem. You'd be wrong. French game developer Godzilab recently tweeted that they've seen a 37.5% piracy rate for their massively mulitplayer online basketball game, StarDunk. ...

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Don't get too excited about the App Store's Try Before You Buy

As Steve mentioned earlier this morning, 9to5Mac spotted a new section in the App Store called Try Before You Buy. Don't get too excited about the idea of demos finally coming to the App Store, however. As of right now, this is only an index of "Lite" or free versions of apps. If you were hoping ...

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The iPad and eBook piracy

In the week following the launch of the iPad, six of the top ten selling business-related paperbacks saw a significant spike in unauthorized downloads on BitTorrent, according to BitTorrent news blog TorrentFreak. This cohort saw average increases of 78 percent over the week prior to the iPad launc...

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Humble Indie Bundle moving towards $1 million, still being pirated

The Humble Indie Bundle that we posted about the other day is doing quite well -- they've raised almost US$800,000 by selling five indie games (playable on Mac, Linux, and Windows) for pay-what-you-will. In fact, they've done so well that they've added another game into the mix -- you'll also get S...

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360iDev: Saurik on the mobile application market

Jay "Saurik" Freeman took the stage here at 360iDev last night to explain the mobile application marketplace. The entire mobile application marketplace, that is. Most people wrongly perceive the App Store to be a simple user-and-developer relationship, but in reality, it's a much more complicated p...

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Pirates make away with $450 million in App Store booty?

24/7WallSt. reports that Apple and third-party developers have lost approximately $450 million in revenue from App Store piracy since the store opened in July of 2008. Out of this, $140 million of this counts as lost revenue for Apple – a huge chunk of the $500 - $700 million in revenue the Ap...

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An app with everything but sales

TriplePoint PR's site has a post on their blog about Orbital [iTunes Link], an iPhone game released a while back that I presume is one of their clients. Obviously, they've done their job: we're talking about the game, which is $.99US or available in a lite free version [iTunes Link]. But they've al...

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iPhone app claims 95% piracy rate

With all of the success stories coming out of the App Store, it's been pretty easy to forget the problem of piracy for most developers. Not so for Fishlabs, who've posted over on the Touch Arcade forums that their latest game, Rally Master Pro 3D, is experiencing a 95% piracy rate. You read that ri...

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iCombat's stats on app pirates

Miguel Sanchez-Grice, creator of the iCombat app (a remake of the old Atari game), sent us these stats on piracy of his app after writing a blog post about the same thing, and I find them fascinating. Instead of building DRM into his app, he just detected if the player was using a copy that wasn't...

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