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Posts with tag racing

Polarbit makes Crash Bandicoot Nitro Kart 3D for the iPhone


Of all the racers we've seen for the iPhone so far (and there are quite a few), this might be the one I'm most interested in -- Polarbit, who've already dipped into the iPhone's racing game capabilities with Raging Thunder, is working on a Crash Bandicoot-branded kart racing game for the iPhone (video here). And it sounds like it's got everything you'd want in a kart racing game on a console, much less on a smartphone platform -- twelve tracks, lots of characters, lots of weapons and powerups, and configurable controls. There are going to be a ton of racing games out when the App Store drops, but something silly and fun like this, crafted by a developer who knows their way around the fledgling platform, will probably be very near the top of the list.

Can't wait to play it. No exact word on when Crash Bandicoot Nitro Kart 3D is coming, but it can't be too late after the App Store releases, and we'd guess $10 for a price, since that's what most of these things will be going for. Definitely looks like it might be a standout among the plethora of accelerometer racing games we'll be sure to have.

Raging Thunder races onto the iPhone (unofficially for now)


The iPhone continues to impress in terms of gaming possibility. Raging Thunder isn't actually done yet on the iPhone (obviously -- judging by this video there are more glitches on this thing than a Matrix full of black cats), but once it gets rolling, the award-winning game, put together by Polarbit, looks like a pretty sweet racing experience. The accelerometer actually serves as a nice wheel (with a little help from the Wii wheel), and the graphics aren't too shabby, either.

We've already seen a few different games like this floating around at TUAW (including one from a big developer that we can't tell you about), but with a little bug fixing and optimization, the right tuning, and a horizontal mode, the iPhone could easily have a great accelerometer-controlled racing game available at launch. And that's just launch -- we can't wait to see what happens when a game like the Wii's latest Boom Blox (which lets you push and pull Jenga-type block structures around -- multitouch, anyone?) makes its way over to our little Apple handheld.

Racing Thunder is available right now on Installer.app, but this kind of stuff is what we're really looking for in the SDK when it comes out in June.

Colin McRae Rally due out Friday


Ian of Feral Interactive kindly dropped us a note that Colin McRae Rally for the Mac has gotten a release date: this Friday, October 26th. I'm not sure if he's aware that he's got a little bit of competition that day (because, as we all know, Dan in Real Life is releasing on Friday, too-- what? Leopard?), but then again, maybe the big OS release will give a little boost to the latest rally racing game, PC editions of which have been reviewed pretty well so far.

And if you don't trust reviews for other systems (probably a good idea), worry not-- we're told a demo is imminent, so you'll be able to try the game out for yourself. Find out more about the game itself over on the minisite. Apparently the game features more than 30 cars, 300 tracks in nine locations around the globe, and realistic physics and handling. Throw in a few muddy curves, and you've got a recipe for a fun Saturday night.

On a sad note, the release was actually set for earlier this year, but was delayed due to the accidental death of the series' namesake. Very sorry to hear it-- fortunately, the legendary racer's legacy lives on in his memory and phenomenal racing career history.

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