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Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Developer, iPhone, iPod touch

First Look: NinjaBee's Kaloki Adventure for iPhone

I first came across developer NinjaBee by playing their XBLA platfomer Cloning Clyde -- it was a game that seemed pretty genre, until you started playing it and discovered a unique charm and depth. Since then, they've brought that flair to a few other types of games, including the turn-based strategy RPG Band of Bugs and Xbox Live's Kingdom for Kieflings, and now they've arrived on the iPhone by porting their original XBLA spaceport business sim Outpost Kaloki X and renaming it as Kaloki Adventure.

I liked Kaloki on Xbox Live and I still like it on the iPhone. The graphics have taken a hit -- the textures don't seem as clear and the menus are a little more functional than good-looking, but the solid core of gameplay is definitely still here in spades. The idea is that you're running a space station with a limited number of expansion slots on it, and you can put various expansions in each of those slots -- some will give you more power (which you can use to grow bigger expansions), and some will make you more money (which you can use to build more power). The idea is to satisfy your power needs, make money, and keep your customers happy all at the same time, turning your space station from a tiny little lemonade stand off the back end of Jupiter into a thriving powerhouse of space commerce.

Continue readingFirst Look: NinjaBee's Kaloki Adventure for iPhone

Filed under: iPhone, App Store, iPod touch

A look at three new Gameloft iPhone games

I have been in love with Gameloft games on the iPhone since I bought my first one last year. Not only do their games have great graphics, they also have great controls and game play. Gameloft has recently released several new iPhone/iPod touch games, and I'm going to give you a first look at three of them: Terminator Salvation, Assassin's Creed, and Let's Golf.

Terminator Salvation ($5.99 US)
If you have followed the Terminator franchise or television series, then you may already know the plot of this game. In this third person shooter, you'll travel around as John Conner, the leader of the resistance against the machine invasion. The game is in a 3D landscape of Los Angeles in 2018, and the gameplay is what we've come to expect from a Gameloft game. There is an "analog" control in the bottom left of the screen that allows you to move around; when you are ready to pan around the landscape, you can do so my touching and dragging anywhere on the screen. By touching the fire button in the bottom right of the screen you can fire the weapon.

There are four different control types to choose between: using the Virtual Pad (details described above), the wheel pad (drag your fingers along the corner of the screen to adjust viewing angle), the accelerometer (tilting the iPhone/iPod touch to move the characters around on-screen), or reversed accelerometer. You can also reverse the orientation of the screen in the controls; this is a feature that I think all iPhone games should have. In the game, you can play either the roles of John Conner or Marcus Wright -- when you assume each of the characters, you will gain different abilities. There are 6 weapons and 8 levels that you can unlock, which will undoubtedly provide you with many hours of play.

This game really packs a punch in the iPhone gaming scene and is definitely worth a look. You can check out Terminator Salvation on the App Store for $5.99 US.



Assassin's Creed ($9.99 US)
Assassin's Creed has been around for a few years on many of the larger game platforms (PS3, Xbox, etc.), but recently came to the iPhone/iPod touch, and puts the same great gameplay into the hands of players around the world. In the game you play a master assassin named Altaïr who goes out on a quest to find an object that will end the crusades in the Holy Land.

In this realistic 3D RPG, you'll find yourself in sword fights, learning combat moves, and in hand-to-hand combat with enemies you encounter. You will be able to earn 6 weapons throughout the game, and there are mini-games to unlock. I love RPG games, and this one definitely kept me coming back for more until I completed every level. Hands-down, this is the best iPhone game that I have ever played -- I was blown away from the first time I picked it up. Beautiful graphics, great controls with virtual "analog" stick, and great cinematic cuts in-between levels and missions.

You can check out Assassin's Creed on the App Store for only $9.99 US -- this will well worth the price in my opinion.


Let's Golf ($4.99 US)
The iPhone has its fair share of golfing games, and I've taken a look at a few of them myself, but I have yet to find one that provides both great gameplay and great graphics. Until now. Let's Golf provides the right amount of features that any golfer would love to have, such as the ability to control what your player looks like or precision controls for your swing.

You have the ability to choose between several playing modes including instant play and tournaments. There are also over 63 holes located in 4 separate 3D environments: Fiji, America, England, and Scotland. If you are a casual player, you'll enjoy the basic controls, but if you are an experienced virtual golfer, you can switch to the advanced controls where you can precisely adjust the power of the swing and even add spin.

For $4.99US, this game is packed with features, and even includes a local Wi-Fi multiplayer mode that will allow you to challenge your friends to a golf match. You can check out Let's Golf in the App Store.

Filed under: Analysis / Opinion, Gaming, Software, TUAW Interview, Developer, iPhone, App Store, SDK

TUAW Interview: Danielle Cassley of Aurora Feint

Danielle Cassley took one of the strangest paths you might find to game designer -- just out of a computer science degree at Berkeley, she was trying to get a job as a babysitter when she met Peter Relan of the YouWeb Incubator. And rather than have her take care of his kids, he decided instead to put her in an idea farm and see what happened.

Aurora Feint was what happened -- she and Jason Citron, full of ideas, created a game in just ten weeks that took over the App Store out of nowhere in its infancy. The game originally released for free, and while it promised to be an MMO, it started out as a puzzle/RPG game -- people didn't quite understand what it was, but they liked it anyway.

Almost a year later, Aurora Feint has spawned four different versions and even a social platform, and Danielle and Jason are still full of ideas. In this exclusive interview with TUAW, she talks about how Aurora Feint came to be, what she thinks of the App Store so far (and if developers will ever be able to charge the prices they want), and what's next for the Aurora Feint series (they've just released a new version of The Arena called Daemons) and the iPhone platform. Click the link below to read on.

Continue readingTUAW Interview: Danielle Cassley of Aurora Feint

Filed under: Gaming, iPhone, iPod touch

Watchmen: Justice is Coming is an impressive tech demo


There's a whole lot of promise in the Watchmen: Justice is Coming game for iPhone/iPod touch. Unfortunately, the game is beset by some bugs and gameplay fumbles. The more I played, the more I got used to the quirks, but eventually there's a certain monotony to the game that left me rather unsatisfied. Hopefully, as Mike reported, Last Legion Games will take note and keep improving the experience. I'm not saying it is bad -- it is an amazing glimpse into the power of Apple's mobile platform -- but it's more a tech demo at this point than finished game.

The gallery will take you through most everything in the game that I've found thus far. Essentially you start with a male or female character, do a cute "personality test" and your stats are generated. Your bikini-clad crimefighter is born, and aside from a username/password for accessing the server, there's not much customization you can do -- yet. As you go through the streets you're able to check dumpsters, where you'll pick up more costume parts. As you fight more bad guys (there are preset NPC's throughout, but you can also challenge other human-powered characters -- this is a MMO, after all), you'll get more experience and you can eventually level up and enhance various skills.

Life in the game is simple, but there's a story too. In fact, the game has a point system based on your random adventures as well as points for the story. So you can ditch the story and wander around, or you can focus on finding your sister. I won't spoil any more of the story, but it's not bad, and the progression is well done. If you're a fan of the GTA series, where you can wander around or go on missions, you may be a little disappointed. There aren't missions, really. Just one story arc and a bunch of random encounters to be had.

I haven't finished the game, but I will say that, after I rebooted my iPhone to stop the incessant crashing, I find myself playing Watchmen every other day or so. Keep reading for more about the good, the bad, and the ugly in Watchmen: Justice is Coming.

Continue readingWatchmen: Justice is Coming is an impressive tech demo

Filed under: Analysis / Opinion, Gaming, Software, Developer, iPhone, App Store, iPod touch

THQ Wireless releases Chop Sushi to the App Store

Chop Sushi is a brand new game from our friends at THQ in the App Store that combines a love of the Japanese raw fish dish with an interesting twist on the kind of gem-matching battle gameplay that Puzzle Quest made famous (and addictive) a few years ago. It's still a matching game, except you're matching wasabi and rolls instead of gems and skulls, and instead of choosing one gem to switch another, you choose a piece and then swipe it to the end of a row or column, making a match anywhere on the board (as the rest of the pieces fill in for the one you moved). It's hard to explain, but easy to pick up, and tough to master -- the different movements make this one worth a look even if you've played Puzzle Quest or any of its spiritual successors 'till exhaustion.

Like other match-3 RPGs out there, there's both an adventure and a quick battle mode, as well as a challenge mode where you've got to match everything on the board together until it's all gone, so there's plenty of gameplay to go around. And the "slide" instead of "switch" mechanic keeps things fresh enough that you'll be looking for lots of new ways to make matches while playing. Chop Sushi is definitely worth a look -- it's in the App Store right now for $2.99.

Filed under: Analysis / Opinion, Gaming, Software, iTunes

Perilar brings Ultima-style RPG to the iPhone

Man, for all of the great games on the iPhone already (I've been really enjoying Lexitron lately), what we really need is a good old-fashioned, both complex and charming RPG. Arcade games are fun and all, and they just keep getting better, but what the iPhone really needs is a sink-your-teeth-in fantasy world, complete with dragons to slay, swords and magic to wield, and XP to earn.

Perilar might just be that. It's based on the old Ultima-style turn-based RPGs, and the tiled graphics aren't much to look at these days, but it sounds like good (Net)hacking, slashing, and exploring fun. We're still not talking about the peak of the iPhone's potential as an RPG machine, but Perilar looks like a good first step.

And the best part is that there's a Java version out right now, so you can try before you smack down the $4.99 price. I'm definitely planning on picking it up. Until we get a great original, and solidly addictive fantasy RPG on the iPhone, Perilar seems like it'll help scratch that itch.

[via Touch Arcade]

Filed under: Analysis / Opinion, Gaming, Software, Developer, iPhone, App Store

Italian company plans RPG for the iPhone

So the first generation of games and apps is in the iPhone's App Store, and as predicted, we've got more than our share of accelerometer races and the usual gaming standbys -- Tetris, poker, and even some nice tech demos like Andy Qua's Cube Runner. But now it's time to iterate and see if we can't start filling some of the promises a great would-be gaming platform like the iPhone offers. How about an in-depth RPG that uses the clock or camera, or a full-length platformer, or a social game that takes advantage of things like location awareness?

Italian company KikiTechonlogy dropped us a note to say they're doing their part -- they're working on a full-length, console-style RPG for the iPhone called PanfobiA. Unfortunately, we hope the game's translation is better than their blog post -- they're working towards "performing not less than 100 hours in single player," and "Online Gameing Modality," which is supposed to be some type of online gameplay after the singleplayer experience. The pictures provide a little more hope -- they show a nice sense of art direction and some old-school style RPG characters.

But even if PanfobiA is nothing but vaporware, they've got the right idea. For years, PDAs and mobile phones have had games, but they've all boiled down to poker, puzzles, and putrid junk. Now that the App Store is up and running, we can't wait for a developer to step up and provide a really deep and satisfying gaming experience on the platform.

Filed under: Analysis / Opinion, Gaming, iPod Family, Software, Apple

Square surprises us with Song Summoner for the iPod

Square Enix has released their new game for the iPod, called -- wait, hold the iPhone. Say what again? Square Enix has apparently been hiding a huge secret, and the word is out already in iTunes. They've developed an iPod classic game called Song Summoner, and if the video above is any indication, we don't actually have to wait for the iPhone's App Store to come out, we might have a new winner right here.

For a mere $4.99, you apparently get a full-scale Square strategy RPG, and that's not all -- the characters in the game are created from your iPod's songs. And every time you listen to a song, the game levels up. This sounds incredible, and so it's no surprise that our sister site, DS Fanboy, has already written up five reasons why this might be the new Square game to check out, even compared to the more established Final Fantasy series.

This bodes very, very well for the future of original iPhone gaming -- if Apple has Square-Enix and Harmonix building games this innovative for the iPod, imagine what they'll be able to do with the iPhone. We'll get our hands on Song Summoner as soon as we can, and let you know what it's like when we do.

Filed under: Gaming, Freeware, iPhone

Sunset: an FPS RPG for the iPhone

This is the last thing I expected to see a day before Jobs is (hopefully) destined to reveal what can be done with the iPhone SDK, but nevertheless here it is. Donald Hays sent us a link to "Sunset," which is a game he wrote for the iPhone. I was skeptical when he described it as "a 3D RPG," because this is the iPhone we're talking about -- the thing can't even run Flash -- but lo and behold, that's exactly what it is. The graphics are homemade (he says he been working on the game since August of '07), and the genre conventions are many (it's an RPG in the old Dungeons of Daggorath style), so you run around, kill stuff, complete objectives, and level up), but in this case it's not the game that's so amazing, but where and how you're playing it.

Seriously -- go to Donald's site on your iPhone and give it a look yourself. The game's even got an inventory system and a save system built into it. Very impressive work.

Update: Donald has also written up a postmortem of making the game. The first answer to the question in your mind: it's mostly Javascript, and yes, it sounds like a hell of a lot of crazy coding. The end project is pretty incredible, though.

Filed under: Analysis / Opinion, Gaming, Retail, Software

Puzzle Quest rated by ESRB for Macs



Our sister site Joystiq reports that Puzzle Quest, the handheld puzzle-slash-RPG sensation, has been rated by the ESRB for a Mac release. The news isn't that surprising, as Puzzle Quest has already been slated to appear on almost every platform but the Mac (although PS3 hasn't received the love either). It is great news, as Puzzle Quest is supposed to be a terrific game, and it is exactly the kind of casual game that belongs in OS X.

An ESRB rating isn't exactly official confirmation, but it does usually mean that the game is playable, so chances are we'll see the game released sooner rather than later (if I had to guess, I'd say by this holiday season, but don't quote me on that). If you happen to have a PC box around, there's a demo available right now, but from all reports, if you like puzzlers and/or RPG games, this game is good enough to pick up sight unseen.

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