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Apple shows off iPhone gaming chops

While Apple did not release any games at today's event they did begin to show what's possible with several tech demos. Apparently the SDK has only been available for the last two weeks or so, even inside Apple, which makes what they showed that much more impressive. First up, a team inside of Apple cooked up "Touch Fighter," which appears to be a kind of space-based shooter that you steer by tilting and aim by pointing. The game is 3D and uses OpenGL graphics.

Next up was Travis Boatman from EA who showed an iPhone version of the eagerly-awaited game Spore (also shipping for Macs later this year). It's clearly cut down from the desktop version, but as Johnson said of the dog walking on his two hind legs: "it is not done well; but you are surprised to find it done at all!" Considering that EA had two weeks, this suggests the iPhone has the power to be a serious gaming platform.

Finally, Ethan Einhorn from Sega showed off a build of Super Monkey Ball, naturally also using tilt controls. What's interesting there is they actually underestimated what the iPhone could do, and ended up having to bring in another artist to upscale the art from what they had anticipated. Again, the take home message: the iPhone is a real platform for game development.

It's worth noting that these were all demos and there are no guarantees that any of them will be released. Nonetheless, it's an impressive showing for two-weeks with the SDK and we can only imagine what things will look like in June when firmware 2.0 is released to consumers.

Update: Engadget says that EA has confirmed Spore for iPhone; release in September.

Will Wright: Mac users will love Spore

Well, who won't, right? If you haven't read a single gaming blog this week (you serious worker bee, you), then you may not have heard the big news: Will Wright's rumored-to-be-a-masterpiece Spore has gotten a release date. It's hitting stores (for both PC and Mac simultaneously-- now that's what I like to hear) on September 7, 2008. Which means that later this year, PC and Mac users alike will be playing God, and creating creatures that virtually evolve from amoeba form all the way up to space travel.

Mac|Life got a chance to sit down with Will Wright himself, and not only did he reveal some fun news about the game, but he thinks it will especially appeal to Mac users-- they expect the creative creature creator to do great things with Mac minds. Unfortunately, the game is a Cider port, and it's being released by Aspyr (that's right, I'm breaking my informal press boycott on them to talk about Spore-- don't disappoint me, Aspyr *see update below) but Wright sounds like he's expecting quality from this release, so I guess we should, too.

And just like all the other great developers out there, he's very interested to see what happens with the iPhone SDK -- Wright is apparently an iPhone owner, and would love to get Spore on there. Believe me, Will -- I'd love to play it.

[Via IMG]

*Update: Aspyr has contacted us to say that they are not publishing the game. And at first I was confused, because Lucy Bradshaw specifically mentions Aspyr in the interview. However, after reading it a few times, it seems that Bradshaw is actually giving reasons for why they decided not to go with Aspyr-- their native ports come out too late, and EA wanted to release Spore simultaneously on all platforms.

Aspyr also notes to us that they only do native ports, not Cider ports. So I guess my informal boycott against Aspyr is still on, but we're still not guaranteed to get a good game out of this: Madden '08 was created using Transgaming's Cider, and that didn't turn out so well. Wait and see.

Spore is coming to the Mac on September 7th

Spore; the very word is enough to make certain gamers giddy with delight. Spore, for those not in the know, is the latest project of Will Wright, creator of the Sims. Much like the Sims, Spore is a sort of life simulation game, only this time you start off as a little micro-organism floating in primordial ooze, and you control you own evolution as you create a civilization that eventually launches itself into space to colonize other planets.

Spore has been many years in the making, and today it was announced that you will be able to play Spore on your Mac starting on September 7th, 2008. At this time system requirements are not known.

EA promises Spore for Mac later this year

The eagerly awaited game Spore from Will Wright (of Simcity and Sims fame) is coming to the Mac later this year. CNET broke the news earlier in the day, and EA confirmed it in a press release later. Like the releases promised (but not delivered) last year, the Mac version of Spore will rely on TransGaming's Cider technology and is set to be released simultaneously with the PC version. Nonetheless, they're hoping to do better this time and even Wright himself expressed confidence, saying: "We couldn't be happier to bring Spore to the Mac at the same time as the PC version. Spore is a highly creative game and I look forward to seeing what the players come up with to fill the universe they design."

Here's hoping that Wright's right, because Spore has been looking like the hotness itself for quite some time now.

Thanks David!

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