Filed under: Gaming, Developer, iPhone, iPod touch, SXSW
TUAW @SXSW Interview: Pangea Software CEO Brian Greenstone
Pangea Software have made some of the most successful and fun software for the Mac. Games like Cro-Mag Rally, Nanosaur and their most popular title, Bugdom, have propelled them into the upper echelon of Mac game developers. More recently, Pangea is making games for the iPhone and iPod touch and have, in fact, made the decision to develop for those devices exclusively.I sat down with Pangea's CEO Brian Greenstone during SXSW to talk with him about his favorite games, making games for the iPhone and why he thinks its easier to make games for the iPhone and iPod touch.
CHRIS ULLRICH: Hey Brian, thanks for taking the time to talk to us. First question for you about games on the iPhone is why the iPhone?
BRIAN GREENSTONE: Originally I chose the iPhone because i wanted to see my games on a mobile device. For years i had been trying to get my games ported to Gameboy or something and companies would always say they would do it then it would never happen. They would just vanish.
I just wanted a mobile version of a game so the iPhone came along and I decided to do a couple games for it. I didn't care so much if we lost money, i just wanted to do it. Of course it turned out well and now it's what we do full time.
CU: You're focusing exclusively on the iPhone now?
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Over the years, Texas has been associated with many things: big guns, big hair, big hats, big hearts and pretty much big everything else. In recent years, Texas, and in particular the city of Austin, has also been known for hosting one of the fastest growing film, music and interactive festivals in the country. That festival is, of course, 
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