Filed under: Gaming, Hardware, Rumors, Software, Odds and ends, iPhone
OnLive claims to run gaming service on iPhone
Still, without actually releasing a product so far, OnLive claims they can do it, and now they're claiming to do it on the iPhone as well. AppleInsider reports that at a recent event in New York, OnLive showed off the same game service running on "2 iPhones, a tv, and a computer" simultaneously, with gamers on all the devices able to communicate and watch each others' gameplay. CEO Steve Perlman admits it's a "tech demo," but doesn't go into detail on what that means (it could simply be a demo running separately on the devices, to show what it would be like, or I've heard of OnLive events where the server is sitting in the room next door). And of course, there's no date or information on an actual release yet.
OnLive's service definitely sounds possible someday -- as Internet connections get faster and hardware gets even cheaper, it's not a stretch to think we'll eventually move the heavy processor lifting to another location, leaving much tinier consoles and PCs taking up space on our desks and TV stands at home. But so far all it seems they've got is an idea (and the money that excited financiers have put into the project). We'll have to believe it works when we see it.

From time to time we have shared hidden settings in applications which can be used to "tweak" an app's behavior, such as
The folks behind
Wherefore art thou, Push? 

Chris at Trichech.us has written up a short guide (and included a useful little AppleScript) on
AppleHound has posted a list of 

We've mentioned
If you still aren't tired of
Amit Singh (the same guy who hacked the 'book motion sensor), author of the newly released "
![TUAW [Cafepress]](http://www.blogsmithmedia.com/www.tuaw.com/media/tuaw-cafepress-promo.png)

