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Filed under: Analysis / Opinion, Odds and ends, Reviews, Developer, iPhone, Graphic Design, SDK, iPod touch

Mega-super TUAW shootout of the iPhone UI sketchbooks

Part of my work requires me to mock up iPhone apps, often to show developers how I would redesign a user interface to work better than something they've come up with. Over the past few months, a number of paper sketchbooks have appeared on the market, all designed expressly for this purpose. I decided to try out all of the sketchbooks that I could find in a cursory Google search, just to see which one would work best for me. Of course, that meant that I had to write a review!

The three products I discovered and tested were App Sketchbook (US$16.99), iPhone Application Sketch Book (US$14.99), and The Developer Sketchbook for iPhone Apps (US$19.99). All of them are designed for the same reason, to let iPhone devs or business analysts describe how they want an application's user interface to look. Follow along as I take a look at these three sketchbooks, as well as a metal stencil template for drawing UI elements.

Continue readingMega-super TUAW shootout of the iPhone UI sketchbooks

Filed under: Software, Productivity

Beta Beat: Grape, a new way to manage your Desktop clutter

Grape, just released as a beta, is a new take on desktop file management. I've seen several attempts at innovative user interfaces for file management in my day, some better than others, but this is the first one I've been really excited about. In the words of the author -- Stéphane at docklandsoft.com -- "Grape is a visual and spatial way to classify and organize temporary files." I use my desktop as a sort of Inbox, saving all of my working files, PDFs of web pages and other random bits there during the day, and then tagging and bagging the collected mess once or twice a day. It's not a bad system, but I love anything that might make my life simpler and/or more interesting.

Grape takes all of the files on your desktop and puts them into a kind of three-dimensional workspace where you can pan and zoom, group files and perform various functions, including filing them to folders anywhere on your hard drive. You can zoom in and out with your scroll wheel or by holding command-space and dragging a rectangle. You can pan around the space by holding space and dragging. Once you've started organizing, you're able to create boxes and text labels to highlight groups of interest or provide highlighted areas for sorting. You can also Quick Look files, as well as choose the preview image for movies and multi-page PDF files. You can't descend into folders, but if you have a Quick Look plugin for folders, it's really easy to identify previously grouped files without jumping back to the Finder.

At this point, Grape is interesting (and fun), but lacks some much-needed functionality. Among the list of things I'd like to see: more mouse-only navigation, droppable folders, the ability to create functional drop-boxes to send files to specific folders, OpenMeta tagging (or AppleScript access to selected files for apps like Tags) and a more customizable interface (I find the default blue gradient a little overwhelming). It's a great start, though, and has really piqued my interest in more "spatial" file-management interfaces. Check out a video of Grape in action after the jump, and grab the beta here.

Continue readingBeta Beat: Grape, a new way to manage your Desktop clutter

Filed under: Apple Corporate, Odds and ends, iPhone

Apple wins comprehensive patent for iPhone, bares teeth at Palm

The U.S. Patent and Trademark Office has awarded Apple patent number 7,479,949 covering key aspects of the iPhone's multi-touch user interface.

The filing, with 358 pages of drawings and Steve Jobs as its first author, comprehensively describes the iPhone operating system's interface, and how hardware on the phone interprets finger movements and taps as instructions for the software. The filing makes liberal use of the word "heuristics" -- a trial-and-error-based engineering technique that reduces the calculations necessary to arrive at a solution to a problem. Heuristics may not always be correct, but good heuristics result in something at least close to the right answer.

This patent, combined with Tim Cook's statement about protecting Apple's intellectual property during their first-quarter conference call, is a shot across the bow for Palm and their new Pre smartphone. Cook said that Apple would aggressively defend their IP, and a patent covering that IP is an important shield for Apple.

AppleInsider also notes that the patent covers features not seen on the iPhone, but interestingly are critical features of the Palm Pre. For example, Apple's patent mentions a touch-sensitive area that does not display visual output: a dead-ringer for the Pre's gesture area, separate from the touch screen.

The Pre uses multi-touch gestures as part of its webOS interface. If the technologies in Palm's devices are found to infringe on Apple's patents, Palm will either have to change the way the device works, or license the technology from Apple. The likelihood of Apple granting Palm a license is slim to none.

[Via AppleInsider.]

Filed under: iLife, Software, Blogs

Should Apple have used Cover Flow in iPhoto '08?



TUAW reader o!ivier has posted a mockup to his Flickr account of how he believes the iPhoto '08 Events UI should have been designed. Seeing it as a more natural evolution of what Apple is doing with Mac OS X and their apps (iTunes, Finder in Leopard, etc.), o!ivier believes Apple should have built in Cover Flow for browsing events instead of the new 'skimming' UI, where users run their mouse over resizable thumbnails to see all the photos contained in the event scroll by. Instead, this Cover Flow mockup proposes the idea of scrolling left and right through Events just like you scroll through albums in iTunes. Clicking an event produces thumbnails of all the images laid out in the area below, which can then be resized independently from the Cover Flow area.

I rarely prefer design mockups like this over what Apple produces, but I have to admit: I think Apple dropped the ball here. O!ivier's mockup looks far more useful, as you can browse through Events and view resizable thumbnails of all the photos they contain without leaving the Events UI. Don't get me wrong, skimming is cute, but Cover Flow + iPhoto looks like it would look just as slick but provide a far more useful working environment.

Who knows - Maybe Apple just wants to wait for users to get used to Cover Flow in Leopard's Finder. After all, they need to give us at least a few reasons to upgrade to iLife '09, right?

Filed under: Analysis / Opinion, iPhone

iPhone Experience: The keyboard

We've got our iPhones. Now it's time to see what these puppies can do. This is the first in a series of posts intended to explore the iPhone's features.

This time, it's about the keyboard.

With the iPhone, Apple eschewes the "real" keyboard of some other smart phones, and offers virtual replacement. It shows up when needed, and disappears when it's not. It's available in both landscape and portrait orientation, depending on what you're doing. Let's look at an example of each.

First of all, the iPhone's response to your keystrokes is immediate. The "Notes" application (as well as a few others) requires you to use the keyboard in portrait mode. Create a new note and the keyboard emerges, taking over the lower half of the screen. By default, letters are displayed with a QWERTY layout, as well as a backspace button, shift, and spacebar. An additional button swaps letters for numbers and symbols (for punctuation, etc.).

Click any key and it immediately "grows" from underneath your finger to confirm your selection. The problem for me, at least, is that I don't always see the letter I expect.

Typing on this thing in portrait mode with 100% accuracy requires the hands of a adolescent girl. When typing a 27-letter phrase ("This little piggy went to market," if you must know), I made 5 "errors." That's not a whole lot, but it's enough to be kind of annoying.

Apple must have predicted that people with adult-sized fingers would have trouble, so they've built in a helpful feature. As you type, the iPhone takes a guess at which word you're after, and places it on the screen just below the cursor. To accept the guess, simply hit the spacebar. While this is handy for avoiding errors in portrait mode, it's a real speed booster while in landscape.

This is where things change. Typing in landscape mode - say, while using Safari - is much easier. Because it's got more real estate, the keyboard is wider and the keys are larger. I was able to type my test phrase with no errors and as quickly as I could find the necessary keys. Speaking of Safari, the keyboard acquires a handy ".com" button while you're on the net.

It's also more comfortable to type in landscape. Your hands quickly learn how to position the iPhone so that it's secure in your grip while leaving your thumbs free to type away. I wish there was some why to flip all applications on their sides, just so I could make use of that nice, wide keyboard.

If anything is at fault here, it's my massive Meat Mittens, not Apple's software. However, I would imagine that a number of users have hands like mine. For us, "slow and deliberate" is the name of the game.

Filed under: Analysis / Opinion, Hardware, Retail, Features, iPhone

Why you won't be buying an iPhone-like iPod anytime soon

Since the iPhone's introduction in January, the requests and baiting rumors for a touch-screen iPod that looks and acts like an iPhone - sans the actual phone - have sounded from every corner of the web. The world is inarguably intrigued by this new UI Apple developed for their highly anticipated gadget, and many are waiting with bated breath and credit card in hand, believing the iPod will naturally gain these touchy-feely features any day now. The only problem is: there's no way in Cupertino that's going to happen. At least, not anytime soon.

Put yourself in Apple's shoes: you've just smashed one out of the park with the iPod. You spent a few years working on it, polishing it, developing generation after generation of updates that instantly make the previous version look old 'n busted. After a slow start, you eventually take the DMP (Digital Media Player) market by storm, beating out a few major companies at their own game. Six years and a ton of 3rd party accessories later, you are the king of this particular domain, with what appears to be nary a formidable challenger in sight.

Next: imagine that, after introducing the iPod and giving it that nudge it needed to skyrocket in popularity, you embark on another project, spending at least four and a half years developing a killer mobile phone + DMP + internet device the likes the world has never seen. A gadget so cool and anticipated that it is not only shaking up the mobile phone market, but it single-handedly drowns out the entirety of CES during the week of its introduction. A key factor here, oh reader who is momentarily in Apple's shoes, is that the mobile phone market currently speaks in the mouth-watering language of 'billions,' while Apple's iPod sales - impressive as they may be - are playing in the kiddie pool at 'millions.' Whether you want a mobile phone packed into your iPod or not, you can't ignore the fact that the mobile phone market makes iPod sales look like the Zune's on a good day.

Continue readingWhy you won't be buying an iPhone-like iPod anytime soon

Filed under: Analysis / Opinion, OS, Other Events, iTunes, Leopard

Aqua is dead, long live Aqua!

Apple seems to use iTunes as a test-bed for new user interface design styles, and iTunes 7 brings with it an almost complete overhaul the Aqua look we have all grown to love/hate/tolerate. While on the surface, the iTunes 7 interface may seem very similar to that of previous versions, there are a few very distinct differences that I think forebode greater system wide changes to come in 10.5 Leopard.

Since the initial version 10.0, OS X has gone through a variety of system-wide interface changes while still keeping some very important aspects of the original Aqua UI. First we lost the pinstripes, then we got brushed metal, and most recently, we see the move with most applications to a "unified" interface. With iTunes 7, Aqua is gone for good. Glossy radio buttons, scroll bars, control buttons and track information windows are all gone; replaced by sleek utilitarian sand-blasted metal. I think this is the first significant peek we've had into the rumored complete redesign of the OS X UI for Leopard.

I, for one, welcome this change. While the glossy days of old were an exciting way to draw new users–indeed, it was part of way I switched– it quickly became an eyesore for many; designers in particular. The introduction of the Graphite visual style fixed a lot of issues graphics professionals had with the bright colors of the interface clashing with their work, but everything was still not dandy. For pro and power users their Mac is not only a computer, it is the tool of their trade, and something they use day in and day out to get things done, and while no one wants to work in a badly designed, ugly UI, minimalist utilitarianism is sometimes the key to reducing distraction.

Of course, much of this is personal opinion, but it is an opinion I know is shared by at least a small core group of Mac die hards.

What's your take on the new interface? Is it just a fluke, or a hint at things to come?

Filed under: Software, Surveys and Polls

Mac DevCenter: palettes or sidebars?

Following a dilemma that Gus Mueller faced when designing the UI for his latest release of VoodooPad 3, Mac DevCenter has posted a request for feedback on this most heated of UI topics: palettes or sidebars? Preferences can easily sway in either direction, and I personally miss the old-school functionality of Mail's pre-Tiger drawer (yay for column widths that don't have to be constantly re-adjusted), though I will concede that the drawer look is old and ugly by today's slick UI standards of palettes and sidebars.

But what do you TUAW readers think? Do you prefer palettes, like in Photoshop, OmniOutliner, iWeb and Pages, or do you prefer the sidebar UI of Tiger's Mail, ecto and NetNewsWire's subscriptions panel (though it's interesting to note that NNW also uses a drawer for its site catalog)? Sound off.

Filed under: Software, Cool tools, Productivity, Internet Tools

GmailUI Extension for Thunderbird

If Gmail's UI floats your boat but you prefer using a desktop email client for 'no waiting for a refresh' feel, Ken Mixter has developed a Thunderbird extension just for you. The GmailUI extension brings many of the shortcuts and search expressions of Gmail to Mozilla's Thunderbird client. Keyboard shortcuts like J and K for moving up and down through messages, as well as search expressions such as 'subject:' and 'from:' can now be a part of your Thunderbird experience. Ken even went so far as to include Gmail's 'archive' functionality and (oddly) a quick calculation function, right from within Thunderbird's search box.

The extension appears to be completely free, and Ken is accepting feedback and suggestions at his site. Head over to Mozilla's addons site to grab the extension, or check out Ken's site for a lot more details of everything GmailUI is capable of.

[via Gmail.pro]

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