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Filed under: iPhone

Save a little on your existing AT&T iPhone plan



Update: It appears that this post describes a sponsorship discount (business/school/etc). Those users get a percentage off of their monthly plan ($29.99 voice plan and iPhone data charge excluded). Those who do not see this as an option lack the corporate discount; those who do are seeing what the monthly service cost is after the discount is applied.

Go here to see if you qualify for the corporate discount.

Note that this discount only applies to the voice plan and not to the iPhone data plan. Nor does it apply to the additional lines in a family plan.


Looking to save a little on your monthly iPhone rates? AT&T just announced a price break but you do have to opt-in. It's not automatic. You can save from $6/month on the Nation 450 with rollover up to $12/month on the Nation 1350. The Unlimited plan remains unaffected.

So what's the downside of all this? You may lose some or all of your rollover minutes by converting to the new plan price. So check the fine print before you click Submit. Any existing corporate or student discounts remain unaffected. If you're already receiving a 15% discount, for example, you'll continue to do so after the change. The iPhone data plan for $30 is not altered in any way.

The rate change takes effect immediately. Your current month will be pro-rated up to the date of change, the old charges affecting everything up to your change date, the new charges thereafter. AT&T warns that you may not be able to view your yet-unbilled usage for the remainder of the billing cycle, but you can call and talk to an AT&T representative if you need that information.

[Thanks, Dale Gattis]

Filed under: Gaming, Software, Developer, iPhone, App Store

In-app purchases not so hot for some developers

PocketGamer.biz has an interesting interview up with Pangea, makers of the iPhone physics puzzle game Enigmo, and they say that so far, their experience with in-app purchases has been pretty lukewarm. The software itself has sold over a million copies, but only a very small number of those customers are going for the in-app purchases -- about 25 per day, according to Pangea's Brian Greenstone. 25 per day may not be bad for a smaller developer, but Greenstone says he "was expecting hundreds."

Why aren't the microtransactions doing so hot? It's going to take time, first of all -- customers need to learn the value of picking up content piece by piece, and developers need to learn exactly how to price and plan the stuff out. On an established download service like Xbox Live, add-ons and content packs have become de rigueur, though some of those battles are still being fought. But on the App Store, not only are prices still up in the air, but in-app purchases are hard to find, and they're all over the map in terms of value versus investment.

Greenstone seems to believe what I'd tend to agree with: that after all of the dust has settled, customers will pay for content that's worth paying for -- he's just given up on worrying about pricing, and is focused on delivering content that's worth whatever he wants to charge. Eventually, both devs and customers will settle on a fair price, and when that happens, I'm sure we'll see some major in-app purchase sales.

Tip of the Day

To get an instant map to any address, just go to your Address Book and right click on the address field of any one of your contacts and select "Map Of." The address will then be revealed in Google Maps on Safari. You can do the same if a data detector determines there is an address in an e-mail in Mail.


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