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Filed under: Gaming, Software, Odds and ends, Developer, iPhone, App Store, SDK

Scoreloop introduces Scoreloop Community for the iPhone

We've talked about OpenFeint quite a few times on the site before (and even interviewed the creators), but while they're definitely one of the biggest names in creating gaming communities for the iPhone, they're not alone. A company called Scoreloop has today announced a service called "Scoreloop Community," made up of two different features: a web presence, and a downloadable application for the iPhone that hooks right into other developers' games and apps and allows players to create avatars, view friends and their activities, and share challenges and high scores with others. Just like OpenFeint, Scoreloop says they're offering an easy-to-implement solution for push notifications, letting players send and receive messages (as well as promote and encourage usage of games in the service) and earn achievements and tokens.

Of course, the real test for services like this will be in the implementation -- while OpenFeint claims a nice stable of developers, we still haven't seen too many apps take advantage of the latest and greatest versions (Pocket God is an extremely popular app that has implemented OpenFeint, but they use an older version of the software that doesn't have nearly as many features as the latest). Scoreloop says they've got over 50 game commitments from third-party developers already (it sounds like Zombie Pub Crawl is their biggest title yet), but even then, it remains to be seen exactly how devs will implement their functionality, and how players take to the service.

If you're a developer looking to implement push notifications and social challenges and networking in your app, it seems that there's no shortage of companies willing to step in and help you do exactly that (you can download the free SDK, if interested, on Scoreloop's site). But in terms of how consumers view and will use these networks, it's still a very wide open field.

Filed under: Analysis / Opinion, Gaming, Software

Braid comes to the Mac


You have to admit: for all of the gaming woes that the Mac faithful has suffered, there's fortunately never been a shortage of great indie games for us to play. Aquaria made it to our platform, World of Goo appeared pretty early on, and now Braid, Jonathan Blow's terrific deconstruction of Super Mario Bros., has appeared on OS X thanks to the kind folks over at Hothead Games. The game has won more awards than you can count, but I can personally tell you it's great, as I played the XBLA release when it first arrived. It's a classic 2D platformer in the vein of Mario with a very important twist: you can reverse, slow, and replay time throughout the various levels. That twist results in an extremely artistic game that takes apart the original Mario story and ends up with something very much more beautiful and sad.

"Artistic"? "Beautiful"? "Sad"? Can I say these things about a videogame? Of course I can -- Braid stands in a class of its own as an experience that uses art and gameplay together to tell quite a story. If you're a fan of innovative games or just great interactive experiences, and haven't played through it yet (it's fairly short, maybe six hours at the most), it's definitely worth a look. The Greenhouse is selling the Mac or PC versions for $14.95.

Filed under: Analysis / Opinion, Software, Apple, iPhone, App Store

App Store: "Demo" no, "Lite" yes

Our dear friend Erica Sadun has outlined one of Apple's more sticky App Store policies over at Ars Technica. There's been a lot of customer pressure, as we've said before, to put "try it" versions of apps on the App Store, and quite a few developers have done exactly that, by releasing a "Free" or "Lite" version of the paid app along with the real thing. But Apple has some pretty strict rules about doing so: every app on the store needs to be fully functional and stand on its own. You can leave out some levels of your game, for example, but you can't put a timed limit on it or remove features that are central to the app itself.

Of course, there's a grey area there -- what features are central to the app, exactly? But Erica boils it down to words: putting "Lite" or "Free" in the title are fine, but releasing "Demo" or "Beta" versions are not.

It's too bad Apple hasn't fleshed this out more -- everything we've heard about how people are buying these apps shows that if customers have a chance to try the app, they're much more likely to spend money on it later on. But right now, developers have to keep up two different versions, and they have to dodge the pitfalls of deciding what goes in each one, while keeping them both "fully functional."

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Deals, iPhone, iPod touch

Aurora Feint announces two new iPhone games

Stick with us here: first, there was the free Aurora Feint: The Beginning, which has recieved some pretty rave reviews as one of the first iPhone games. Then there was Aurora Feint II: The Arena, which added multiplayer and some much-awaited MMO features. And now the folks behind it all have announced two more Aurora Feint games: there's Aurora Feint II: The Beginning, which features the gameplay of the first game with new graphics and the extra MMO features included, and Aurora Feint II: The Tower Puzzles, which contains more of the gameplay seen in the "Tower" location in the full game. Got all that?

The Arena and The Beginning are not compatible -- The Arena offers multiplayer, while The Beginning is all singleplayer. And the second version (II) of The Beginning is still singleplayer, but offers the MMO features introduced in The Arena along with the singleplayer gameplay. And The Tower Puzzles is more puzzles based on the "Tower" mode, and according to the iTunes description, does not include the MMO features. Whew. Complicated, no?

The good news is that it's all cheap -- for now, anyway. The very first game is still free. The Beginning (version II) and The Tower Puzzles are both 99 cents right now as an introductory price, to go up to $2.99 and $1.99 respectively in January. And The Arena is $7.99 -- pricey, but it's the only place you can dive into multiplayer (and it's also not compatible with both versions of The Beginning). All are available in the App Store right now, and even if you don't want any of them, feel free to scan your eyeballs over the pretty pictures below.

Gallery: Aurora Feint

Filed under: Software, Developer

Versions out of beta

Since getting schooled in the comments on my last mention of Versions (a favorite of Robert's), I've reacquainted myself with Subversion ... and come to really enjoy using this polished and highly usable SVN client. Git may have its benefits, but for a lot of what I do (especially solo web design), Subversion (and Versions) make a lot of sense. Versions is, as of yesterday, officially out of beta and available for purchase. I even received a 10% discount for being in on the beta test.

Versions 1.0.1 is already out, which fixes the registration issues that some of us ran into. The initial 1.0 release included a lot of additional functionality, and Versions has become an amazing tool for handling all manner of Subversion-related revision control. Top on the list of new features, and of pretty major importance (at least to me), is the addition of an "Ignore [file/folder name]" option to the context menu. The full release notes are available at the Versions site, where you'll also find the download for the free demo. Versions is retailing at €39.00 (about $49USD), and users on the email notification list should have received a 10% discount coupon number.

Thanks to everyone who sent this in!

Filed under: Friday Favorite

Friday Favorite: Coda + Versions + Beanstalk

Welcome to Friday Favorites! Every Friday, one of us will get all sloppy over an app, web service, or Mac feature that makes us grin like an idiot every time we use it. This week, Robert tells us about his favorite Web development tools.

It's no secret that I heart Coda. I've been in love with the one-window web development app since the day it came out. It turns out, though, that I was just scratching the surface of using Coda until I signed up for my new favorite web service: Beanstalk.

Beanstalk is a service that hosts your version control repositories remotely. This is great for far-flung team members with firewalls and other networking hurdles between them. Having a zero-configuration Subversion repository available no matter where you're working is hot stuff.

Best of all, Beanstalk publishes items committed to the repository to my team's development server automatically. It's just like it lives on our network.

To make Beanstalk work with Coda, I first had to check out a copy of the repository with Versions. Versions is still in beta (and Christina has written about it before), but its ease of use is unparalleled. In fact, it has Beanstalk in mind, with shortcuts to help you connect with your Beanstalk repositories.

With the repo downloaded, it's just a matter of setting it up as a site in Coda, and entering my username and password for Beanstalk. Coda does all the heavy lifting from then on. Committing changes and adding files is as easy as clicking an icon in the same position as if I was uploading it (and not using Subversion). I love that it keeps my muscle memory working for me, and not against me.

Coda is $99, Versions is free (while it's in beta), and Beanstalk starts at $15 per month (which is the plan I have). Put together, though, it's a million-dollar solution.

Filed under: Switchers, Features

My Dad, the Switcher: Day Zero

This is the first part of an occasional series about my Dad, who, as a long-time Windows user, decided to switch to the Mac. If you're interested in the whole story, more installments are here.

As far as database management and Windows programming is concerned, my dad is what you'd call "hard-core." He's been writing software since the 1960s, starting at Honeywell, then Hewlett Packard, eventually starting his own business. He is an expert with the HP 3000 minicomputer, which, in its day, was heavy computing iron to have lying around.

So it came as a bit of a shock when he called last week and said, "I'm ready to buy a Mac."

He and I are working on a web development project together using open-source tools. Because his workstation is set up for the Microsoft world of SQL Server and .NET, installing XAMPP was wreaking havoc with his complicated array of security software, including Norton and BitDefender. He wanted to start fresh, and work on a system without having to worry about something randomly disallowing access to port 3306. Understandable.

Continue readingMy Dad, the Switcher: Day Zero

Filed under: Analysis / Opinion, Freeware, Apple, iPhone, App Store

iPhone is the place for adware?

Om Malik posted an interesting piece earlier this week about the growing market of ad-supported software on the iPhone -- due to the strange economies of the App Store (which are still developing), lots of app makers have found the prices on their apps driven way down, as most buyers are pretty wallet-shy when it comes to picking up even quality apps from the store. But as Malik notes, putting ads in the software allows these devs to still get some cash out of their products (and most consumers aren't fazed: Twitterrific, one of the most popular apps on the Store, has had ads in the free version since day one).

Unfortunately, Malik doesn't mention the one problem that Apple didn't think to fix in the first release of the App Store -- trial versions. One of the reasons consumers are blanching at the more costly apps is that they have no options to try them out first, and when people are offered a choice of free unknown versus a paid unknown, they'll always take the free option. If Apple could come up with a way to let users try before they buy (some developers, including iconfactory, have created two different versions of their own apps, which people can then upgrade to if they like the app), I'm guessing you'd see more people pay for the more quality apps in the store.

But even if not, Malik seems right (though even he admits we're all flying blind here, on only a month's worth of data and anecdotes). If the only app you can sell in the App Store is a free one, ads aren't a bad way to make up as much of the dev costs as you can.

Filed under: Software, Developer

Cornerstone passes Versions on the way to yesterday's finish line

Cornerstone made a dashing premier as a full release recently, outpacing the much-anticipated Versions in its development cycle and leaving many of us wondering: why couldn't we have had such polished Subversion clients back when Subversion really mattered? With friendlier and more flexible version control systems like Mercurial and (my recent favorite) Git taking center stage, it just seems odd that two applications devoted to last year's RCS are vying for the spotlight.

After a 10 minute tryout, I have to say that Versions, though still in beta, was more intuitive in general. I really, really like the timeline feature in Cornerstone, though, which allows you to Command-click any two points on the timeline and see a diff with the built-in viewer. For basic Subversion-related tasks (and probably more advanced tasks that I didn't delve into yet), both clients are far ahead of what currently exists, both in usability and aesthetics.

For those who still have a strong interest in Subversion, and who haven't already sworn allegiance to Versions at some point in the year (plus) we've been waiting for it, Cornerstone just crowded the playing field. You can read more on Cornerstone at the Zennaware website.

Addendum: As noted in the comments, my impression that Subversion is being relegated to obscurity (and the bias which that impression created in this article) is entirely without basis. I concede and would like to say that, given the stats, it's great to see some clients with real polish coming out.

Filed under: Software, Internet Tools, Beta Beat, Developer

Versions goes beta



Almost a year ago, we wrote about Versions, a program designed to bring an intuitive and attractive interface to the Subversion version control system. Now, Made by Sofa has finally released the first beta.

Although Versions isn't the only game in town for accessing Subversion repositories through methods other than the command line, it is certainly the best looking, and at least in the few minutes I've spent with it, the most Mac-like. The application is beautiful and the interface is very easy to use and understand.


Continue readingVersions goes beta

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