The eagerly awaited game Spore from Will Wright (of Simcity and Sims fame) is coming to the Mac later this year. CNET broke the news earlier in the day, and EA confirmed it in a press release later. Like the releases promised (but not delivered) last year, the Mac version of Spore will rely on TransGaming's Cider technology and is set to be released simultaneously with the PC version. Nonetheless, they're hoping to do better this time and even Wright himself expressed confidence, saying: "We couldn't be happier to bring Spore to the Mac at the same time as the PC version. Spore is a highly creative game and I look forward to seeing what the players come up with to fill the universe they design."Here's hoping that Wright's right, because Spore has been looking like the hotness itself for quite some time now.
Thanks David!













Reader Comments (Page 1 of 1)
1-16-2008 @ 12:10PM
Jonathan said...
Nice, this game looks very promising, and certainly has a lot of people I know very excited, some of which are Mac users. I fear however that my humble Macbook will be left out anyway, even with a Mac version (I don't know how much this game takes, but integrated intel graphicas are not the best solution for games)
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1-16-2008 @ 12:19PM
Nick Brumback said...
Last I heard, Spore was going to use a new 3D rendering method where it used crazy algorithms to procedurally generate all the content you see using your CPU. Hopefully that plan is still in effect, since it puts most of the work on number crunching rather than your GPU. I would KILL to have Spore work on my MacBook. Plus, it's Robin Williams endorsed, and you can't go wrong with that!
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1-16-2008 @ 12:20PM
Scott said...
I am in the same situation, although I have a PC I built for gaming I'd like to see this game run on my MacBook, but I fear the graphics requirements will be too much.
However, my MacBook does run World of Warcraft without too much trouble. I guess we'll see.
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1-16-2008 @ 12:35PM
Skwidspawn said...
I was very excited about this game coming to mac, but now I'm a little worried. Cider technology is just not great. The EA games that have been released so far are very unstable, text often appears garbled, and they require a ton of processor overhead. I understand that it's easier to use Cider, but dang, for a game this big couldn't they have hired a couple guys to make it Mac native?!
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1-16-2008 @ 12:52PM
Billy K said...
You took the words out of my mouth. I'm not a big gamer, so when EA announced they would be using Cider to port Mac games, I shrugged.
Well, After playing Battlefield 2142 for about a month, I'm convinced Cider is garbage.
1-16-2008 @ 2:16PM
Will A. said...
Cider is OK, but EA is pathetically lazy about utilizing it. I hear you, #5, on BF2142, though; I think EA's "porting guys" were drunk when they shoved that one out the door.
Anyway, that's Spore accounted for - now if Fallout 3 is on the Mac, I can kiss my chances of graduating on time goodbye!
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1-16-2008 @ 2:48PM
ZeroCorpse said...
My only worry is that they charge a higher price for the Mac version, or that the price doesn't drop at the same rate as the PC version.
Honestly, I just prefer Boot Camp. At least then I know it will work, even if Windows XP is stupid and can't see all 4GB of RAM on my MacBook.
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1-16-2008 @ 2:56PM
moo083 said...
Unless, of course, its all packaged on the same disc. Then you won't have to worry about that at all.
1-16-2008 @ 4:22PM
Steve said...
How do you get 4gb of ram on a macbook?
1-16-2008 @ 4:34PM
Greg G said...
You can get the new ones with 4gb, or go to other world computing to get 2 2gb sticks. Won't work so great though, it doesn't speed things up in the older MacBooks as much.
1-16-2008 @ 4:02PM
Greg G said...
Oh, right, just like all the other "great" cider ports, which are for "Macs". Intel chipset not supported, buggy on all other systems. Oh boy.
Sorry if I don't get to excited over this.
EA can take their terrible ports and shove them up their....
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1-16-2008 @ 7:41PM
Sietepestes said...
and yet another game that wont run in ppc g5... this really sucks...
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