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Current and future gaming on the Mac

MacNewsWorld has a pretty good in-depth overview up about Mac gaming: where it's at and where it's headed. The basic story is that the three things that have historically held Mac gaming back behind PCs (the technology differences, the OS, and the smaller installed base) are slowly disappearing. With Apple's switch from PowerPC to Intel, the introduction of Boot Camp and increasingly easy development in OS X, and the growing popularity of the platform, gaming is actually bigger on the Mac than it's ever been.

But there is still a huge obstacle, and that is DirectX. Though there are ways around it (Freeverse actually mentions the Unity engine in the article), many developers are stuck developing in DirectX, and that leaves the Mac platform out of the loop. And there really isn't anything comparable to it in OS X, either. Graphics hardware remains a problem, but that just harkens back to the biggest problem of getting games on the Mac: support from Apple. Some developers say that there aren't games on the Mac because Steve doesn't want them there, and until Apple shows evidence to the contrary, PC will always be the gamers' platform of choice.

[Via IMG]

MacNewsWorld has a pretty good in-depth overview up about Mac gaming: where it's at and where it's headed. The basic story is that the...
 

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Paul

Try www.gametreeonline.com for Mac titles over the next few months.

March 12 2008 at 10:17 AM Report abuse rate up rate down Reply
kuhbuckel

Hi everybody,

we ´re from germany, just two brothers, and we´ve developed a kind of a tractor simulator for windows machines.And we did it on a mac, with unity, the greatest piece of software we´ve seen.

the game was developed in just one year, besides our daytime job.

we can say that it was great fun, we´re working for the company Fendt as a daytime job and we did it out of love to our traktors.

we are publishing to windows, because it´s the most spreaded plattform. but for developing mac is just great, it´s stable, its good, and unity3d is nearly perfect for small companys.

may somebody at TUAW is taking our game for game-developing on macs.

so here are links to our website:
www.kuhbuckel.com there is a demo on / pics etc.
sorry it´s mainly in german language.

so we can publish to mac osx with just one click, thats not the problem. may somebody is interested

Thanks


February 24 2008 at 1:11 PM Report abuse rate up rate down Reply
Unregistered

That is one hideous and dated-looking console mockup..

February 23 2008 at 4:49 AM Report abuse rate up rate down Reply
Pete

Potato - great to see some well thought out comments - and I agree, people tend to conveniently forget innovation when Microsoft does it - and with DirectX - they have been winning (can always change - thats why we love competition!) fair and square.

Apple, take note - effort and investment is required here, not just emotion.

February 22 2008 at 9:55 PM Report abuse rate up rate down Reply
Viper007Bond

Honestly, even if 100% of games for PC were available on a Mac, I still think 90% of hardcore gamers, if not more, would stick to PCs.

Most hardcore gamers run medium-to-high end machines that they've built themselves. This allows them to replace individual pieces as they go (a better CPU, replace the PSU, switch out RAM, switch motherboards, etc.) without buying a whole new PC. Last I looked though, that wasn't even close to possible with pre-builts, both PC and Mac.

Hell, I built this high end machine I'm on right now for $800 via Newegg and I can easily replace any part in it right now with a better one.

Please correct me if I'm wrong though about Macs.

February 22 2008 at 8:56 PM Report abuse rate up rate down Reply
2 replies to Viper007Bond's comment
Shunnabunich

Nope, that seems pretty spot-on, aside from Mac Pros having somewhat greater upgradeability. Even then, some components (i.e. the video card) are limited for some reason to specifically Mac-intended versions. (I have no idea why, since a regular card could handle OpenGL just as well and uses the same bus, but it still doesn't help the Mac Pro's case.) I'm just about to start the process of upgrading a PC I have laying around so I can enjoy playing Portal instad of watching gameplay videos of it on Youtube — using an unnecessarily slow Flash player, no less. I'm still a Mac guy through and through (having grown up with Windows, how could I help it?), but I'll be the first (er, second? lol) to point out that Apple isn't showing any evidence of caring about games, period.

February 23 2008 at 7:21 AM Report abuse rate up rate down Reply
Shunnabunich

*Instead, that is.

February 23 2008 at 7:22 AM Report abuse rate up rate down Reply
potato

Doug: Not the same. For one thing, the market for the Xbox, Wii, and PS3 are much larger than Macs (or even PCs for that matter). What percentage of Mac owners do you think are even remotely interested in purchasing games? Now, what percentage of PS3 owners are interested in purchasing games? Completely different story.

In the end the problem is cost of development. It's worthwhile for developers to invest heavily in PS3, Xbox, and Wii code, since the expected return is high. It is not worth it for them to dive through countless undocumented systems, reinvent the wheel 15 times over, just to create a native Mac version that probably won't even break 6 digits in sales.

And this is precisely the problem. MS has lowered the barrier to entry on their platform by doing a LOT of legwork for the developer. Want a networking library? Here you go. Sound/media? Well, there it is too. The huge middleware community on Windows also complements this. All of this results in a lower than ever cost to enter the market, and hence people do.

Whereas on the Mac... networking library? What? Nothing by Apple certainly, and most of the popular middleware libs don't even run on OS X. Sound engine? Nope, nothing there either. Graphics engine? Gotta be kidding me (though Ogre is coming along nicely for OS X).

Apple needs to partner with people, push and roll out comprehensive development tools and solutions, before ANYONE would seriously jump onto this bandwagon.

February 22 2008 at 4:42 PM Report abuse rate up rate down Reply
1 reply to potato's comment
Liquidmark

Well, Unity is pretty good and it is a OSX game engine.

Not made by Apple, but meh.

Anyway, I agree that Apple needs partners.

February 22 2008 at 5:49 PM Report abuse rate up rate down Reply
CZ

I'm perfectly happy using my Mac for work and casual computing, and owning a dedicated game console for gaming.

As far as I'm concerned, Apple can keep out of gaming forever. It would just draw resources away from other aspects of their business, and they've already splintered things enough with iPod/iPhone/iTunes/Apple TV.

I like all those things-- But I don't need an Apple game division. There are plenty of other options, and frankly, I think the XBox 360, Wii, and PS3 are plenty.

February 22 2008 at 4:30 PM Report abuse rate up rate down Reply
1 reply to CZ's comment
emilygrae

I'm with you. My iMac is only 17" so I have a second monitor for that. When it's busy rendering or whatever, I hit the little button on the second monitor for the second input and like magic, I have xbox 360. When I only need a little casual gaming, xbox live arcarde works. Why the heck would I want to take up gigabytes of hard drive space just for a game? That's space that could be used to hold porn! LOL just kidding...

February 24 2008 at 7:09 AM Report abuse rate up rate down Reply
Fritz Laurel

Ironically enough, the only thing Apple needs to do to be a force in the gaming market is to copy Microsoft.

Here, here, iBox!

Cheers,
FL

February 22 2008 at 3:21 PM Report abuse rate up rate down Reply
OlsonBW

"Some developers say that there aren't games on the Mac because Steve doesn't want them there, and until Apple shows evidence to the contrary, PC will always be the gamers' platform of choice."

Noooooooo. The choice of gamers is consoles not pcs. Yes pcs have their market but that is eroding and people are tired of Windows not being good enough.

When you want to game, get a Wii or PS3 (the other one wasn't mentioned on purpose as I would never consider using it).

February 22 2008 at 2:52 PM Report abuse rate up rate down Reply
xaqtly

The main problem is definitely Apple. They just refuse to support gaming. I think Jobs just doesn't like video games, so we all have to suffer for it. The good news is that top tier games are coming to the Mac anyway. This year we're getting CoD4, Unreal Tournament 3 and Spore - all top tier.

February 22 2008 at 2:31 PM Report abuse rate up rate down Reply
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