Filed under: iPod Family, Developer, iPhone
iPhone SDK works on PowerPC Macs, sort of
A MacRumors post suggests that the recently released, "Intel-only" iPhone SDK works on PowerPC Macs as well. According to the post, it worked fine on a iBook G4 running Mac OS X Leopard. The post did go on to say that Xcode displayed an error message upon trying to build a project, saying that the "target architecture does not match." Errors like these are to be expected, but at least those PowerPC-using developers can start to develop for the iPhone. There is no word yet on how the $99 digital certificate will work on the PowerPC Macs. 3by9's website has the full details on how to get the SDK running on your PPC Mac.
[original post by 3by9]

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Reader Comments (Page 1 of 1)
David said 7:34AM on 3-13-2008
Presumably it would be possible to use x-grid to an Intel based Mac and build project this way.
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Shane Lloyd said 9:05AM on 3-13-2008
Seems to me most serious developers would have transitioned to Intel Macs over two years after the first ones came on the market. In order to move forward you've got to be working on the newest, and best platform.
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T509 said 9:26AM on 3-13-2008
This is validated and certified working by Applefish a member of SOSiPhone.com
http://www.sosiphone.com/forum/viewtopic.php?t=225
http://sosiphone.free.fr/posts_applefish/SDKsos.jpg
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Mike Rundle said 12:19PM on 3-13-2008
Just a quick clarification, it's not an error message, it's a build warning..... the build still goes off without a hitch and can be run and tested in the iPhone emulator environment. It's important to note the difference because one means apps don't build and the other means they do :)
-Mike (3by9 author)
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Cenuji said 3:52PM on 3-14-2008
Another way to do this that seems to work a bit better is this: - touch /tmp/insttmp_37253734 /tmp/insttmp_37253735
- sudo chmod a-w /tmp
- Start the installer. After it starts and you see the "Welcome to the XCode Tools Installer" screen, you need to run "sudo chmod a+w /tmp" so it doesn't fail when it tries to create stuff in /tmp.
After doing this, I built the MoveMe example for the simulator and ran it. It's a bit choppy (expected considering I have an 867Mhz G4), but it's usable
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