Filed under: Audio, Hardware, How-tos, Tips and tricks
A low cost guide to making music with your Mac, part one
It's well known that Macs have always been favored by musicians. And why not? Macs are the only computers that come from the factory with a starter-level digital audio workstation, or DAW as the hip kids call 'em. Point of fact, these days it's entirely possible to make perfectly respectable, professional quality music with your Mac and some relatively inexpensive outboard gear. Gone are the days when you could only use your desktop or laptop for sequencing MIDI tracks and writing lyrics for songs that you'd have to take to a professional recording studio to realize. You may not be able to make a Dark Side Of The Moon or an OK Computer in your bedroom but if you're a singer-songwriter, hip-hop artist or if you're in a band making music with simple arrangements, you can skip the studio process almost entirely.
Of course, when it comes to music, most of the quality has to do with talent and skill, not technology: despite tools like Antares AutoTune, no amount of digital wizardry can make you a better songwriter. And you'll still need to understand the fundamentals of audio production, which can be as exciting as watching paint dry.
But if you're wiling to educate yourself a bit, there's no reason you and your Mac can't make beautiful music together.
In this four part feature, we'll look at what it takes to turn your Mac into a music studio.
Part 1: You And Your Audio Interface
As nice as your Mac's sound card is, it's not really designed for recording music. You'll need to pick up an audio interface, which is sort of like an industrial-strength sound card made specifically for converting analog audio (coming out of a microphone, instrument or sampler) into digital audio (the kind that lives in your computer). It's a sound card on steroids, in other words.
Most prosumer audio interfaces are external, connecting to your Mac via FireWire or USB, and most feature microphone pre-amps and tools for routing audio in and out. They also feature 1/4" and XLR (or "Neutrik" combo plugs that combine the two; see the image of the M-Audio FireWire 410 below), which are standard in audio production. Finally, many audio interfaces also feature MIDI inputs and outputs (for controlling external synths and other devices) and digital inputs / outputs for connecting the sound card directly to digital audio sources like high-end mixing boards. Many companies are incorporating audio interfaces directly into their mixers and even their synthesizers now as well, which can make life easier.
The 800-pound gorilla in the audio interface world -- indeed, in digital audio production in general -- is Digidesign, makers of Pro Tools, which is widely considered to be the industry standard hardware / software recording solution. Digidesign's audio interfaces start with the entry level MBox 2 ($495 list price) and work their way up to professional grade systems like the HD 3, which lists at $13,995 (if you have the means and the wherewithal for that, you probably don't need my advice, though).
Another popular manufacturer is M-Audio. (Both M-Audio and Digidesign are actually owned by Avid; there are versions of Pro Tools for both companies' hardware, though that hardware can also run any other DAW like Logic or GarageBand.) M-Audio is primarily known for their consumer / prosumer products, and their gear is generally well-considered by their target audience of bedroom producers, DJs and musicians who want a simple workflow to record their own work without relying on studios or engineers.
I personally use an M-Audio FireWire 410 (list $399, though you can find it easily for $250 or less), and haven't had any real problems with it since I bought it in 2004, even though I toss it in a bag regularly for DJ gigs and field recordings.

Of course, there are dozens or more manufacturers making audio interfaces (including Mackie, Allen & Heath, Novation, Mark Of The Unicorn and many others), and your choice is really only limited by your wallet and your needs. Different interfaces are geared for different uses, so make sure to check out a lot of them before buying.
Here's seven things to look for when purchasing an audio interface for your home studio:
1) Number of inputs and outputs. How many do you need? If you're a singer/songwriter recording vocals and solo instruments, you may only need a box with two mono inputs and two mono outputs. (Two mono = one stereo.)
If you've got a band and you want to record multiple instruments simultaneously, you may need sixteen or more inputs, to record each instrument in stereo. If you're a DJ or live electronic artist, you'll want at least four mono / two stereo outputs -- one pair for cueing and one pair for the sound system.
Digital inputs and outputs are important if you're pulling or pushing audio off of DATs or other digital sources...but most home studio users aren't, so unless you specifically need them, they're not a key feature. I've never used mine, for example. Many manufacturers will include them when listing the number of inputs/outputs, though, so pay close attention to how many analog inputs/outputs your prospective interface has. The FireWire 410, for example, has four inputs and ten outputs, hence the name -- but two of the inputs and two of the outputs are digital, so it only has two analog inputs and eight analog outputs, as you can see in the picture above. (The front inputs are just clones of the back inputs.)
2) Preamp quality. The microphone preamplifier in your interface provides the necessary amplification for your microphones required for recording. Unless you've got or want to buy expensive outboard gear, you shouldn't skimp here. Many producers and technicians believe that a great preamp is more important than a great microphone for recording vocals.
Most mid-range interfaces between $300 - $1000 will have pretty good preamps that will probably do the trick for most pop music vocals / instruments. You still might want to invest in a dedicated preamp, though; there's a great (if grammatically challenged) guide at Tweakheadz on choosing and purchasing one.
3) Bitrate. The quality of a digital recording -- aside from the quality of the audio going into it -- basically has to do with sample depth and sample rate (let the comment flaming begin). The higher the better, in this case, and you're not going to want an interface that won't let you record at a minimum of 24 bit, 48KHz audio, which is slightly higher than CD quality. Luckily, all but the cheapest interfaces meet this criteria, but you should check anyway.
4) Build quality. While your audio interface may never leave your desk, you're probably going to be plugging and unplugging cables from it a lot as you record. You want to make sure it's not going to fizzle out on you thanks to cheap construction.
If you buy yours at a brick and mortar music store like Guitar Center or Sam Ash, try to get the sales clerk to let you inspect the interface before you buy it. Ask him or her if you can test the jacks out. What you want is something that feels sturdy; the sockets shouldn't wiggle, or they will eventually come loose inside and stop working. Stick a guitar plug in and out of each socket. There's no special musician's secret here: if it feels cheap to you, then it's cheap, and you shouldn't buy it.
5) Interface type. Most modern audio interfaces are either PCI / PCI Express for internals or FireWire / USB 2.0 for external. One is not necessarily better than the others, although I would hesitate at a USB 1.0 interface.
For Macs, FireWire is a pretty solid bet, but if you plan to use your interface with multiple computers or take it outside of your home studio, USB is more common on PCs. Again, it depends on your needs.
6) MIDI capability. MIDI is Musical Instrument Digital Interface, a protocol for controlling and receiving data from external device like synthesizers or keyboard controllers. If you're planning on using anything like an external mixing device or a keyboard to control software synthesizers, you probably need this. You can buy external MIDI interfaces ... but why bother, when most quality audio interfaces already come with MIDI built in?
7) Driver compatibility. Because Macs are so prevalent with musicians, no respectable audio hardware company would make a bit of kit without Mac drivers. But as we've discovered recently, some drivers don't play well with some OS updates, and so it's vital to make sure the box you want to buy works with your current hardware / OS setup. And again, if you're planning on using the device with multiple computers with different operating systems, make sure there are Windows Vista / Linux drivers available as well.
That's the basics on picking a hardware interface. If any of our more experienced readers would like to pop in to the comments of this post and recommend particular makes and models of audio interfaces for people just starting out, I'm sure it would be roundly appreciated.
Next time: digital audio workstation software!

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Reader Comments (Page 1 of 3)
Tom said 6:13PM on 5-27-2008
As an engineer myself, this is a great article for those starting out. I think it is worthwhile to mention Apogee, since Apple and Apogee are like two peas in a pod, and their gear integrates specifically with Logic. The Duet is a great interface and runs about the same price as an MBox 2. The only problem is it doesn't have balanced outputs, but that isn't always necessarily a problem.
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wonkydonkydotnet said 6:46PM on 5-27-2008
The Lexicon Omega isn't bad either. 4 simultaneous inputs, dbx silver series preamps, midi, spdif, phantom power, $200 new.
GarageBand is a lot more fun than Cubase, though not as powerful.
If you need a usb2 card, this one works well: http://www.newegg.com/Product/Product.aspx?Item=N82E16815104216
I wonder if Engadget could do a bit on some good but inexpensive Sound Libraries??? -thx.
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Zimmie said 6:55PM on 5-27-2008
Interestingly enough, the onboard audio on Apple's laptops is actually capable of 24/96 stereo recording, which is certainly nothing to sneeze at. Admittedly, its ADC may not be the best in the world, but it's a solid interface.
Something to keep in mind is that USB audio interfaces are more prone to audio problems when the bus is busy. FireWire interfaces tend to just stop (though FireWire disk access slows and stops first, since it's a lower priority than audio or video) whereas USB will sometimes give you bad audio.
Regarding drivers, the Edirol FA-66 doesn't need specific drivers, since it is a "Class-Compliant FireWire Audio Device". There are several others like that. It's nice to not have to depend on a company for driver updates.
And finally, you may want to cover how Audio MIDI Setup allows you to aggregate multiple low-end audio interfaces into a single larger virtual interface. That's an extremely neat (and potentially money-saving) trick that Windows normally needs special drivers to do.
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Joshua Ellis said 9:19PM on 5-27-2008
Zimmie -- point well taken. It's not a bad interface at all, but it doesn't do all that wifty stuff like preamps and multi-stereo output. It's good if you've got a solid external mixer with line-level outputs, though.
And the ADC isn't bad. It's just not, y'know, badass. :-)
Ray said 6:56PM on 5-27-2008
ewwww radiohead
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Taylor said 5:49AM on 5-28-2008
What a waste of comment and bandwidth.
Yes, all 15 bytes that you used were wasted.
Justin Driscoll said 7:08PM on 5-27-2008
I can recommend the M-Audio fasttrack pro as a good inexpensive interface for the Mac. It's got phantom power and two inputs XLR/.25". Been solid for me so far and I think you can pick on up for about $150.
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kev said 7:11PM on 5-27-2008
"Point of fact, these days it's entirely possible to make perfectly respectable, professional quality music with your Mac and some relatively inexpensive outboard gear."
Not true.
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Zimmie said 7:33PM on 5-27-2008
Says who? Go listen to some of Matthew Ebel's stuff. He uses Logic on his Mac with a MOTU UltraLite for performances, recording, and practically everything else. The UltraLite is only about $500. The only other major hardware expenses would be the computer, mics, and instruments. This article is written with the assumption that you already have the computer. Decent vocal mics can be had for in the neighborhood of $70 (MXL 990 with shock mount), instrument mics tend to be a little more, but not much, leaving us with just the instruments themselves.
Most people know one person who owns a drum kit, a guitar (probably acoustic, electric, and electric bass), a piano (or a respectable multisampled synth), or one of a number of other instruments that they could borrow for some short recordings.
Jase said 12:34AM on 5-28-2008
I've heard quite a few great tracks that basement musicians threw together with their home computers. Admittedly, sparse instrumentation or electronica are going to be a lot better off in this scenario (haven't heard too many Atreyu clones with decent sounding home-recorded demos), but I think assuming that everyone who decides to make their own music is going to suck, and in fact that just stifles the creative process that so positively affects a lot of people.
Anyway, I like recording my own stuff on my Mac. Its a fun way to pretend that I'm artistic and introspective and cool... and maybe someone, on some distant planet, may enjoy a track or two.
Kent Sandvik said 8:19PM on 5-27-2008
I have an M-Audio 410, but if I would get something today I would seriously look at the Apogee Duet.
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BB said 8:31PM on 5-27-2008
The Yamaha GO46 is a very nice interface. The preamps are great and the price is fantastic. Just a head's up to anyone looking for an inexpensive but impressive interface.
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joshjagdfeld said 8:40PM on 5-27-2008
Nice post, Josh.
Great to see an audio guy on staff here at TUAW.
To Kev: You're a fool. You had better get back in touch with the music industry. There are absolute loads of artists who are finding great success without the help of the "old school" of music industry record company BS.
Wow. You must be Simon Cowell or Phil Ramone.
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kev said 10:36PM on 5-27-2008
You're the fool.
"Old school record company BS" bought Justin Timberlake a $16.9 million dollar home in Hawaii.. But I wasn't even talking about success.. If you use a cheap audio interface, record in your bedroom, and try to mix/master yourself, your music will sound like anus.
You need a:
1. Real studio
2. Producer
3. Recording engineer
4. Mixing engineer
5. Mastering engineer
If you are serious about your music. And you can do all this without a record company if you like (although I don't recommend it, signed artists make a lot more money, and I speak from experience, reason being the record company takes most of not all of the revenue from album sales, but the artist makes a ton off merch, live performances, endorsements, etc.)
Sketchy Fletchy said 11:30PM on 5-27-2008
Again, Kev - just not true mate. If you're interested in a big-budget, high end, slickly produced album in a short period of time then sure, recording companies and professional studios are set up to handle that.
But digital audio recording technologies have reached a modicum of quality, accessibility and functionality in the non-professional market these days that with some knowledge of audio equipment and relatively little effort a musician should be entirely capable of filling the roles of the producer, recording, mixing and mastering engineer.
A producer simply lends an experienced ear to your music and gives an industry professional opinion of how you can change your sound. You don't need one if you write your own music (or you can substitute your friends/family).
Engineers just do the grunt work of matching line levels to equipment and performing mix down on professional equipment. With a multi-tracking DAW and a reduced interface (read: limited inputs and no mixing desk), the amount of technical wizardry necessary to record audio is negligible. Fewer cables and less hardware obviate these roles.
Yes, having all those people on board is great if you want advice and experience. But if you want to experiment creatively and make your own distinctive music without influence, then a proessional studio is a bad idea. Why pay five people's salaries when you can do it yourself and get the result you want? Additionally, some argue that getting to know and better appreciate the technical aspects of music recording helps to improve you as a musician, both on stage and in the studio.
Pulling out J.T. as an example is a laugh, just quietly. Even if he writes his own material, there is a ludicrously high production scale for those albums. It's like comparing a car enthusiast with the manager of a Ford production plant. The target audience being discussed in this article is spelled out quite clearly at the start, take a look.
Great article, looking forward to the next!
Sabon said 10:30AM on 5-28-2008
I'm guessing that Kev is just ****ed off that he doesn't have the chops make recordings at home. At least not on his own. He may need someone else's ear to hear what needs to be fixed/cleaned up/etc.
I don't either.
That has nothing to do with the hardware/software or the dozen instruments I have. It's all about my talent level/attention span/time.
If you don't have all of those, no studio is going to be able to help you enough.
Correct me if I'm wrong, but the studio isn't the last place the music is touched. Isn't there post processing done on almost all albums where someone all by themselves goes through each song and cleans up the vocals and instruments, cleaning up any unwanted warbles and slightly missed notes?
Ryan said 12:12PM on 5-28-2008
The technology IS there and affordable to many.
I think Kev makes a good point though. The problem is that you need to know what you are doing. The fact is, most people don't and therefore when they do everything themselves it DOES turn out sounding like anus.
Now there are some who DO know what they are doing when it comes to mixing/mastering/etc but these areas are a deep science and not something you can pick up in an afternoon of reading.
Just because the canvas and paints are affordable, does not mean that most people (or even SOME people) will be able to paint a Rembrant.
Mark said 9:37PM on 5-27-2008
USB, Firewire, XLR, etc.; these are all important considerations, but what you should really be asking yourself when selecting your audio interface hardware is if it goes to eleven.
(sorry, couldn't resist!)
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Derek said 10:57PM on 5-27-2008
Seems expensive to me...
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Joshua Ellis said 12:20AM on 5-28-2008
Kev, I have to agree. While I'm not dismissing the value of a good studio, producer, engineer, etc. I *am* suggesting that for a lot of artists, these aren't entirely necessary. For a singer-songwriter in the vein of Ani DiFranco, for example, hiring a full production team and studio is extremely expensive overkill. The same is true of, say, your average punk band. I mean, do you really believe a three-piece Nirvana-style band can't make a good recording without booking into Real World Studios?
Even the notion of a "good recording" is subjective. Springsteen's *Nebraska* was mostly recorded in the Boss's basement, and it's widely considered to be one of the great albums of all time. Tom Waits often hauls his recording gear into a barn to record. And I'm fairly sure you could make a Lil' Jon album in a truck stop bathroom and you'd achieve the same sonic fidelity.
You need good instruments, good mikes, and decent outboard gear, which I pointed out (and which I'll go into more detail in later in this feature series). You need talent. But home equipment is getting progressively better.
One thing you absolutely cannot substitute for, however, is a real understanding of the art and science of production -- another thing I'll be getting into. There's no plugin that automatically makes your sound amazing, no matter what the marketing tells you.
But that can be learned, and applied, on inexpensive equipment as well as high-end gear. And I guarantee you, Kev, that if you gave Brian Eno or Daniel Lanois a MacBook Pro and a couple of thousand dollars of kit, they'd make something amazing. (In fact, they often do.)
As far as labels vs. independent releasing...that's a whole other set of issues, ones that I have a lot of bitter experience with. But that's a story for another time.
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