TUAW First Look: Nike+iPod on your iPhone 3GS
When the second generation of iPod touch was announced, one slide on the presentation included built-in support for the Nike+iPod sensor. The cool thing was that you no longer needed the unsightly dongle hanging off your device. The touch just "sees" the Nike sensor and you could add it to the device quite easily. Plus, the app looked great on the bigger screen of the touch, and allowed you to multitask -- not that you should play Dizzy Bee while jogging, OK?I hadn't thought about it until I got my phone home, but the sensor works just fine with the 3GS. As expected, the app is identical to that on the touch, although Apple posted a tech note regarding answering calls while using the Nike app, something you don't worry about on the touch. If you've never tried using the Nike sensor with either a touch or the iPhone, read on. Oh, and I don't have a Nike remote watch doohickey, but apparently those will work on the 3GS as well. If the Nike thing isn't your bag, we ran down some competitors a while ago.
To pair the device, go to Settings > (in App-specific settings) Nike+iPod and flip the switch to ON. At the bottom (you can see in our gallery) choose either Sensor or Remote, depending on what you've got, and you'll be prompted to move around (sensor) or press a button (remote). That's all there is to it -- the proprietary wireless connection kicks in and pairs the two devices instamagically.
Just like previous iterations of the Nike system, you can change the PowerSong, voice, and units. One new twist: a new Lock Screen pref that will alter the locked-screen display to read in portrait or 2 available landscape modes. Very handy if you have a mount on your treadmill. What, you don't have a mount on your treadmill? Me either.
Now, after pairing, you should have a shiny new app on your screen that has the Nike logo and a plus sign. Unfortunately, my sleepy morning eyes couldn't find the app, but a Spotlight search found it for me. Here's Apple's notes on setting things up.
Keep reading for a short round-up of how the unit works while running.
Once I found the app, it was a trivial matter to get started. You select what type of workout you want (I generally choose a simple time limit) and start moving the sensor. Of course, you can just choose "basic" and start running, and it'll keep track. Or choose distance or a caloric goal. There's also a calibration tool, which seems easier to use because of the big, shiny buttons. Plus, you can calibrate for walking stride and running stride.
You can save workouts with specific goals in the "My Workouts" view in the app. A History view provides a quick summary of your runs, but with only one in the queue so far, I'm not sure how well it tracks over the long haul. Naturally, Nike would rather you go to their site and indulge their Flash-based app-mania to see graphs and other goodies. (I would happily pay money for an app that showed me a simple graph, just so you know, Apple and/or Nike.)
Anyway, in practice the app is simple enough. You can play/pause using very large buttons, see your progress along whatever goal you set on the big green bar up top, skip songs, play your "power song" and end the workout all from one convenient interface. You can also do most of these things from the lock screen, which is presumably what you'll see once your iPhone darkens the screen. While you run, as expected, you'll get timed reminders by voice of how far you've gone. When you wake the device (meaning, hit a button to awaken the screen), it'll also announce your current progress.
So what happens if you want to do other things while running or walking? First, as I advised earlier, be careful. It might be fun to tweet while jogging through the park, but running headlong into a lamppost hurts no matter what. The Nike app appears as a backgrounded app, with a large red bar across the top of the iPhone's Springboard (the pages of apps) and other apps. I didn't try this with apps like Space Defense, Sway, or other fullscreen games, but I wouldn't recommend it to begin with. Instead, as you can see in the gallery, I did tweet while running. It worked great and it was one click to get back to my workout screen.
Unfortunately this app only works with the 2nd-generation iPod touch and the newest iPhone, our now less-spacey 3GS. Sorry 3G folks, another onion in the ointment for you, I guess. Don't worry, in a year we smug 3GS owners will get our comeuppance when Apple introduces the 4G X Y (three blank spaces after the name).
If you already have a Nike+iPod sensor and just got a 3GS, however, this is terrific. I had been slogging along with my nano mostly for workout purposes, but it looks like I can finally hand that down to someone else. Now I just have to remember to properly safeguard my iPhone from sweat damage. Oh, and if you're cheap like me, you can fashion your own sensor strap using some rubber bands and duct tape, as I did over on DIY Life long ago -- or check out these other hacks and mods here. Enjoy!
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When the second generation of iPod touch was announced, one slide on the presentation included built-in support for the Nike+iPod sensor....
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The release of iPhone 3GS states that Apple is now expanding its new product. However, the basic application of iPhone is unchanged---we can still use it to play movies or music or MTV. I'm here to recommend you a best DVD to iPhone converter, but i want you to expierence yourself on website: www.pavtube.com. Make it an adventure.
June 27 2009 at 4:53 AM Report abuse Permalink rate up rate down ReplyOk, semi-relatedly: does anyone have a recommendation for a good exercise case or arm-band for the 3GS?
I've been running w/ a clip-on shuffle, and would like to try out the Nike+/3GS combo.
Nike+ will always be second best to other running apps if it doesn't use GPS.
June 25 2009 at 1:58 PM Report abuse Permalink rate up rate down ReplyDoes the Nike+ app use the built-in GPS on the 3GS to help with sensor calibration?
June 25 2009 at 1:31 PM Report abuse Permalink rate up rate down ReplyI'm loving the functionality of Nike+ on the 3GS BUT the WatchRemote is *meant* to work and it does with the screen unlocked. For it to work with the iPhone screen locked you need to set the lock screen preference to Landscape Right. Portrait (default) and Landscape Left dont work.
Also know that the Play/Pause workout on-screen button on the iPhone is active even with the screen locked. Useful and the only app that I know which punches through the lock screen.
Why use Nike+ when you could use RunKeeper?
Nothing to attach to your shoe, wireless uploading, a map of where you've been and even the paid version costs less than a Nike+ sensor.
If Nike+ can run in the background, then does that mean you can also run an app like C25K (http://c25kapp.com)? If so, that might motivate me to actually start running...
June 25 2009 at 1:25 AM Report abuse Permalink rate up rate down ReplyI just tried it for the first time today with a pair of bluetooth headphones (plantronics voyager 855) and the nike+ wrist remote. The headphones worked very well, but there seemed to be some sort of power struggle between the headphones and the remote. The two would work together ok at first, but after pushing a button, the headphones would kick off the remote, or the remote would kick off the headphones. This might be related to the fact that the headphones has basic volume controls and a pause button which both work in the nike+ application, but the headphones won't change the song. I will have to experiment more.
I was also a little disappointed that you cannot shuffle a playlist in the nike+ app like you could with the nano, (at least not that I could find).
Also, if your nike+ was calibrated on your nano, it will need to be re-calibrated for use with the iphone. My numbers were a bit off using the old nano calibration.
June 24 2009 at 8:31 PM Report abuse Permalink rate up rate down ReplyThanks for the review. I walked around the house with my sensor and 3GS today, about an hour before you posted to check things out. I too am glad to be able to hand my (first-gen!) Nano down, as all I used it for was Nike+ activity, and I couldn't agree more about Nike's Flash-fest - as much as I love the Nike+ functionality, I may hate the Nike+ website more!
@Mike - my treadmill has a jumper plug that I plug into the iPhone/iPod - my headphones then plug into the treadmill, so if my arms/hands get tangled, I unplug the headphones, as opposed to throwing the iPhone/iPod across the room. Regarding running with the phone: since I travel a lot, and run while out of town, I always have the phone with me anyway - in case of emergency - so for me I'll be lighter by one Nano.
A nice feature with the iPhone 3GS rather makes the remote watch pointless, and that is the new headphones. The remote on there will do pretty much everything the watch does except end workout, but you can just pause it using the remote and then go to the screen to end.
I had been meaning to get the nike+ for ages and having got the iPhone 3GS last friday it pushed me to getting a sensor and to start running again, and i love it so much i've run more in the last 5 days than the whole previous month!!
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