Skip to Content

iPhone apps I paid for but don't use

When the App Store was launched, I went a bit nutty and downloaded lots of apps. Eventually I limited myself to apps I thought I'd love. Some were free, some weren't. Recently iTunes told me that I had 13 updates available, and I noticed that I've paid for many apps that I don't use.

It's easy to list your favorite apps. As a contrast, here's a list of the apps that I paid for but don't use (as well as why). Note that all app links will launch iTunes.




This great app by Avatron Software lets you use your iPhone as a virtual hard drive, and was the first of its kind that I tried.* Later, it was replaced by Evernote. I use multiple computers, and accessing files from any one of them is important. Throw the iPhone on top and I'm a happy guy.

Classics



The beautiful ebook reader by Andrew Katz and Phill Ryu brings literary classics to the iPhone via a sleek and intuitive UI. It's even been featured in Apple's television ads. It's averaged 4 stars across nearly 7,000 ratings. So why don't I use it?

It's no fault of the app. I just don't like reading that much text on the iPhone. Even the best iPhone reader (and this is probably it) couldn't win me over.

Fastlane Street Racing




The original iPhone game demo featured some cool accelerometer-based flying and racing games that grabbed my attention. Turn by moving the phone? Tilt to accelerate or brake? Awesome! I bought Fastlane immediately to experience the fun.

And it was fun, but fun that wore off quickly. The accelerometer implementation seemed to be the thrust of the game. Of course, my favorite racing game is Ridge Racer on the PSP, so what do I know?

Glyder



Another victim of the accelerometer curse. Glyder by Glu is quite pretty and the gameplay is fun. Wooshing around is quite pleasant, but I got bored collecting orbs, etc. The good news is my kids love it.

Groceries (Grocery Shopping List)




I first heard about this app on Twitter. People whose opinions I respect were raving about it. "Oh, Groceries is so elegant." At last I was convinced, and bought it.

They were right, it's beautiful and elegant. Assembling a list is simple as is "crossing off" items you've collected. Plus it looks great. I don't use it for one simple reason: Paper is faster. In the "tap tap tap" it takes me to navigate to "Milk," I could have written it three times. My love of paper is no secret, and many "productivity" apps attempt to mimic its simplicity and ease. Many come close. None hit the mark. Groceries, while a great little app (and perfect for some), didn't make it for me.

Koi Pond




Koi Pond was the first iPhone game that I really fell in love with. It's actually more of a toy than a game. It presents you with a nicely-rendered koi pond. You can feed the fish, tourment them or splash around. Choose from several settings, fish, etc. My kids loved it as well.

Eventually, I got kind of bored. It's still a great little app, but I've experienced what it does to satiation.

*And there's the rub. If I were able to try some of these apps before buying, I could have avoided some purchases. But that's an old argument.

PhotoFrame



PhotoFrame by Chilli X is one of those apps I thought I'd use more than I do. It's pretty cute, really. Insert your own photo to display along the time and date. When running on your phone while docked on your desk, it's quite useful. The trouble is, my iPhone is only docked overnight.

Touchgrind



Touchgrind is definitely fun. You push a tiny skateboard around a skate park, do tricks, etc. Eventually other games replaced it, I noticed I hadn't played it in a while and removed it from my phone to save space. No fault of the game, it just failed to keep my attention.

There's my list. Surely you've purchased an app or two that you longer use. Sound off in the comments.

When the App Store was launched, I went a bit nutty and downloaded lots of apps. Eventually I limited myself to apps I thought I'd love....
 

Add a Comment

*0 / 3000 Character Maximum

65 Comments

Filter by:
davidsanger

Cultured Code has now decided to kill its entire forum, tens of thousand of user posts, in a effort to squelch the voices of unhappy customers. So much for customer service!

Long promised syncing still has not been delivered.

August 12 2009 at 4:58 PM Report abuse rate up rate down Reply
Marcos - Brazil

I have tons of apps and I think it is fun to find new jewels now and then.
They are free and very cheao, so why not try ? Don´t forget that just ONE song costs US$ 1.
One thing I don´t understand is why Apple won´t apply this concept to Mac apps, especially games. The only weakeness about Macs is software selection. Now we have a crazy situation where I have software in my Iphone which does things that my Mac can't do, at least with the same easy and simplicity ! Things like changing backgrounds in pictures, for example, a couple of dollars in the Iphone or US$300 in Photoshop in a Mac.
Not to mention games !
Please Apple, start a Mac App Store ASAP !

July 28 2009 at 12:14 PM Report abuse rate up rate down Reply
LeftOfProspect

I'm with you on Groceries, but I use SpeedList (by Misty Mountain) now instead of paper. I find it about as fast, much easier for lists that I use regularly (like grocery lists), great for lists that I use occasionally (like movies I want to see). The developer has spent a lot of thought making this app as unobtrusive and as effortless to use as possible. In the end, it has turned out that it is easier to use this app than to carry around a bunch of slips of paper.

July 27 2009 at 6:23 PM Report abuse rate up rate down Reply
ikir

There is only one app i didn't use: asphalt4. Why? Because I bought Real Racing and it is a killer application!

July 27 2009 at 12:04 PM Report abuse rate up rate down Reply
Name:

Isn't there a way to transfer apps you bought and don't use to someone else's iPhone?

July 27 2009 at 10:49 AM Report abuse rate up rate down Reply
tekkenshihan

Oh so Evernote lets you go to your friend's house, connect to their wi-fi, and drag music to your iPhone from their computer?

Oh yah, didn't think so.

I think you are missing the value of Air Sharing. It's great for getting files from other computers or giving files to someone you know.

July 27 2009 at 9:26 AM Report abuse rate up rate down Reply
themapplestore

I have about 300 apps, but I use about 20 to 30 of them per day. :( I do, however, eventually get back around to the apps that I didn't use before. I played DoodleJump nonstop April and May, but in June and early July I quit. Then, just 2 weeks ago, I went back to it!

July 26 2009 at 11:35 PM Report abuse rate up rate down Reply
alansky

Some iPhone apps exist because they are possible rather than because they are practical. It is amazing to me that apps like Band, or some of the image editing apps, are even possible. They certainly demonstrate the power of the iPhone application environment. But some activities are more practical on a tiny touchscreen computer than others. My guess is that most highly-skilled users will elect to do serious creative work on their iPhones only in the rarest of circumstances. It is more likely that the true value of apps like these will turn out to be that their very low cost, ease of use and virtually effortless availability will encourage many would-be creatives not just to play on the iPhone, but to make the transition to more powerful creative apps on their home computers.

July 26 2009 at 9:22 PM Report abuse rate up rate down Reply
cydeweyz

Band. Why did I ever...

July 26 2009 at 5:59 PM Report abuse rate up rate down Reply
alansky

I have downloaded more than 300 apps since the App Store opened. My total expenditure has been around $50. Certainly can't complain about the bang for the buck!

There were so many apps, even in the beginning, and such an overwhelming number of apps now, that there is simply no way to find the gems without downloading them. Many will never be used after the initial test drive, but (in my case, at least) many more may get considerably more use when actually needed. Apps related to travel, for example, don't need to be installed on your iPhone unless you're traveling.

Even Apple is starting realize that there is a real need for a better way for buyers to sift through 65,000 apps (and growing).

July 26 2009 at 1:38 PM Report abuse rate up rate down Reply
Buy an ad here

Hot Apps on TUAW

Tweets

© 2012 AOL Inc. All Rights Reserved.