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Canabalt makes running for your life fun

Pitfall + War of the Worlds = Canabalt. [iTunes Link]

The result of a 5-day coding session with the Flixel framwork, the free, web-based Canabalt quickly acquired fans and was soon ported to the iPhone. It's a fast-paced, great-looking game without complicated combinations or controls, and I can't stop playing.

Gameplay

The premise is this: Our hero's city is being destroyed by enormous, laser-wielding robots, leaving him with only one option.

Run.

Tap the screen and he starts off down the hallway of an office building and leaps through a window and onto the roof of the next building (and the next, and the next). You'll encounter obstacles along the way like boxes and bombs. Just tap the screen to jump over them. A quick tap executes a quick jump; press hand hold for a long leap. The longer you run, the faster he goes.

Some buildings are taller than others. Some collapse as you run across. Others are steel cranes. You must make split-second decisions about when to jump to make it onto the next building successfully. Don't bother making a mental map, as the order of buildings is random. Each time you play, it's different.

Look and feel

It's greyscale and blocky, but Canabalt looks great. Flocks of startled birds take flight as you run past them. Crumbling buildings shake and send chunks of concrete into the air. Huge spaceships rumble past and marauding robots can be seen wreaking havoc in the background.

The music sounds like a KMFDM album and is perfectly suited to the game's frantic pace.

Other goodies

You can compare your previous top score (measured in distance run before death) and brag on Twitter with the tap of a button.

Canabalt is just the type of game you want to have in your pocket. Uncomplicated, quick, playable with one hand and fun. It's perfect of a physician's waiting room, long train rides and so on. It's a great fit for the iPhone.

Pitfall + War of the Worlds = Canabalt. [iTunes Link] The result of a 5-day coding session with the Flixel framwork, the free, web-based...
 

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Tom Smale

>> I'd hate to sound cheap...

Too late.

I have never seen so much hand-wringing over two dollars as with this app. It's embarrassing. I've read a half dozen threads on this (excellent) game and something like 30% of the commenters have gone ballistic (one guy called it "dangerous." Another said it was "utter insanity.") about TWO. EFFING. DOLLARS.

This is why nerds don't get dates. Which is a good thing because I do not want these miscreants to breed.

Christ.

October 12 2009 at 5:47 PM Report abuse rate up rate down Reply
Ekauq

I'd hate to sound cheap, but how do free flash games online translate into games on the App Store costing over $1?

October 12 2009 at 12:50 PM Report abuse rate up rate down Reply
1 reply to Ekauq's comment
Swiftman

I have to agree, if it is free online, I'm not going to pay more than $1 for it to be carried in my pocket.

October 12 2009 at 3:19 PM Report abuse rate up rate down Reply
Luke

The iPhone app is not free.

October 08 2009 at 4:37 PM Report abuse rate up rate down Reply
maique

i'm addicted to this game, and i don't usually even like games that much.

just found out today you can also play with your own music, and you'll get only the sound effects, without the usual soundtrack, that i find perfect for the game.

October 08 2009 at 1:54 PM Report abuse rate up rate down Reply
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