Catan: The First Island brings tabletop gaming glee to iPhone
Catan. If you've ever visited, there's a good chance you're passionate about it. First unveiled as a traditional board game in 1995, the now-classic trading and settlement game has evolved over the years to include dozens of scenarios, expansions and reworkings, from limited edition game maps to browser-based Internet versions. Naturally, the Settlers of Catan is now also available for the iPhone [iTunes link], and it's a a damn good condensed version.
First things first. This is the full, but basic, game. The original ruleset isn't condensed at all, but none of the expansions are present in the current version. While long-time board gamers might scoff at simple "vanilla Settlers," the basic game as presented in Exozet's iPhone version acts just like the tabletop big brother. You can choose to play on the fixed beginner board or a random map, you can play with three or four people (or bots), you can trade, you can go for longest road, etc. All the things that make Catan such an enduring game are here, and that's great to have in your pocket.
Read on to find out more about Catan: the First Island on the iPhone (and iPod Touch).
The Game The Settlers of Catan is, at heart, a game of collecting resources and building a collection of settlements and cities on a modular board, with the goal of reaching a set point total (between 8 and 12, but defaulting to 10) before the other players. Players who know the rules will be able to jump right in. You can set the animations to turbo and turn off the opponent comments for the fastest possible game. If you're quick, a full game can take around 10 minutes – about as much time as it takes some people to set up the tabletop version. Players who aren't familiar can go through a tutorial with digital Catan's familiar Professor Easy to learn how to build, trade and acquire points or read up on the game at Board Game Geek.
The App
The Catan gameplay doesn't suffer on the iPod's small screen. Each resource hex is clearly differentiated by both color and graphics, but colorblind players might have trouble figuring out which settlements and roads belong to which player since there are no player icons to be found. You'll have to rely on memory to kept things straight,
Figuring out how the game operates is superbly straightforward. Things blink when you can can affect them, the menus are easy to figure out and so on. If you know how to play the tabletop game and aren't totally new to the iPhone, you will probably know how to play the app in, at most, 90 seconds.
Take, for example, the trade screen. You can see the five resource types and how many you happen to be sitting on at any given moment. Flick one up towards your opponents and the number goes down. This is what you're offering. Flick one down towards your player avatar and the number goes up. Simple and clear. Click on the big green checkmark to try and seal the deal – and notice how this icon is located at the opposite side of the screen from the decline/exit button. Very smart.
If you get fed up with AI opponents trying to trade with you, there is an option to decline all offers for the rest of the turn. When you have the resources that you want already, this greatly speeds up the game (a good thing).
This brings up a point: who is this app's target audience? With the tutorial and the easy playing time, someone totally new to Catan could pick up the game and enjoy it. But, c'mon, the people who will be most excited about this are the hardcore players. A skilled player will be able to beat the game's toughest bots – William and Hillary – with some regularity, but there is still enough challenge here to be worth the five spot. If you're addicted to Catan and want ultra-easy access to a quick game (make your decisions fast and you can be done in ten minutes), this is the app for you. Hopefully, enough players will complain about the less-than-brilliant AI and we'll get another update to make them play better.
While it would be feasible to implement in the tabletop version, one new feature in the app is the "resource bonus." This setting allows a player to never go too long without getting at least a little something. Especially early in the game, a series of bad rolls can mean you're not building anything while your opponents erect cities all over the place. With the resource bonus option turned on, after five empty rolls, a player can simply select one resource of their choice.
A drought like this is less likely to happen if the dice option is set to Stack (or Stack5). When using Stack, the dice rolls have perfect distribution, so that if the game ends after exactly 36 rolls, you'll have seen every possible combination of two dice during play. With Stack5, five random options are removed at the start of the game and the numbers reset after 31 rolls. There is a deck of cards that Mayfair Games sells for the tabletop Catan version that does the same thing, but the extra text on those cards is not included in the iPhone version.
Speaking of mini-additions, the First Island is ripe for mini-expansions like The Great River of Catan or The Fishermen of Catan, and I hope we'll be seeing some of the more game-changing expansions like Seafarers or Traders & Barbarians. They'd better be working on these options. Seriously.Looking even further down the road, should Exozet ever develop a larger version for the iPad, adding the 5-6 player expansion might also be cool, and players could play a tabletop game just by setting the iPad on the the table and going from there (dealing with cards hidden in players hands will be tricky, for sure). It's a thought.
Final thoughts
For some reason, Exozet thinks players want to listen to in-game music instead of their iTunes library. The game's music and sound effects can be muted, but is still doesn't allow your own music library to play; that's annoying, and one of the most-requested changes in customer reviews. Another downside is that there's no way (that we could find) to offer trades with other players on their turn. This is important if you're trying to offer 2-1 trades to stay under the 8-card robber hand limit, but because the game moves so fast it's not that much of a problem, really.
We'd also really, really love an undo button. The app is pretty idiot-proof, but mistakes do happen.
Finally, there's a bonus feature to this $5 app that hasn't gotten nearly the attention it deserves. The Settlers of Catan needs at least three players (the 2007 expansion Traders & Barbarians expansion for the tabletop game gave us a reasonable two-player ruleset, but it's not the same game) to get going. With this app, we now have a very good way to play real two-player Catan. It's a slight hassle to coordinate, but this app gives two people a third "player" whenever needed. Catan: The FIrst Island is the next best thing to having an extra friend around who's always up for another trip to Catan.
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Catan. If you've ever visited, there's a good chance you're passionate about it. First unveiled as a traditional board game in 1995, the...
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Mike Schramm covered this application on TUAW.com back on October 30, 2009.
http://www.tuaw.com/2009/10/30/official-settlers-of-catan-out-now-on-app-store/
I love this game and still play it regularly, so I'm glad it's getting a bit of attention again. At the same time, though, it looks a little bad to be repeating yourselves only three months later.
I'm pretty sure the official game rules state that you cannot offer trades when it is not your turn. I distinctly remember it was the 5-6 player expansion that allowed that, to balance how long it would take before your turn came around again.
February 01 2010 at 10:26 AM Report abuse Permalink rate up rate down Replyno network play :/
January 31 2010 at 8:25 PM Report abuse Permalink rate up rate down Replyif you like a similar full blown game, try this: http://itunes.apple.com/us/app/the-settlers/id337938346?mt=8
January 31 2010 at 12:06 PM Report abuse Permalink rate up rate down ReplyI love this game, but my biggest problems with it all come from the animations. Why does the terrain have to constantly wiggle? It makes my first gen iPhone hot after a while. Just give me an option to turn the terrain animation off and I'll be happy.
January 31 2010 at 11:41 AM Report abuse Permalink rate up rate down ReplyIt's a solid implementation, but I agree that the AI is limited. I'm at the point where I can tell during setup whether there's a chance I'll lose, and it will only be because I was the 4th player to select starting cities and there are no real options for wood or brick (random map setup). If that's the case then there's a 50% or so chance I won't be able to get my footing and will lose. Under almost all other circumstances I'll win (with Stack 5). I'm looking forward to better AI.
One thing that really frustrates me about the UI is that if you're playing quickly, odds are you don't remember exactly which player is encroaching on your territory or is close to winning based on getting certain resources. Most of the time you can just look at the map, but during a trade it's impossible, so you're stuck trying to remember whether a given trade is likely to cost you the game, so I end up declining more trades than is ideal.
Of course, with the current AI I guess I shouldn't complain at something that makes it less likely for me to win. :)
I bought this app because I enjoy playing Settlers of Catan, and as the review states the app is nice for playing on the go. However, it's a bare minimum working version and has numerous issues that makes every game more *frustrating* than enjoyable. Examples (first one serious, others cosmetic):
- The UI controls don't behave as expected. Generally, canceling a tap involves sliding your finger a certain distance away from the initial control before letting go. In Settlers for iPhone, the tap does get canceled, but whatever happens to be under your finger when you release gets activated instead! For example, if you tap the wrong button from the main menu and slide your finger away to try again, you'll often end up activating a completely different option, with no indication of what just happened. This is even worse when it happens on the game map since it happens while scrolling as well. If you scroll the map after placing your initial settlement, it'll often accidentally get moved to wherever your finger was when you stopped scrolling. Worse, if your finger ends the scroll over where the green accept buttons appears, you'll accidentally accept the wrong location. The developers really need to fix these unexpected actions.
- Even on my 3GS, the animations stutter occasionally. The graphics are nothing special; there's no reason why a few sprites can't move smoothly across the screen.
- The text and graphics aren't rendered as nicely as in other apps, which makes things harder to read and not as easy on the eyes.
Is it just me, or does the character in the top right look like an evil Steve jobs (with more hair)?
January 30 2010 at 6:35 PM Report abuse Permalink rate up rate down Replythat's what I thought too...
January 30 2010 at 7:11 PM Report abuse Permalink rate up rate down ReplyThis has been out for a while. It's a good game, but the AI isn't very good. I win almost game I play. Cities and Knights is sorely missed as well.
Now, imagine a 3D version of this on the iPad....
It's a pretty good game, but it surely is not a substitute for the real board game. I would like to see the expansions as well.
January 30 2010 at 5:58 PM Report abuse Permalink rate up rate down ReplyHot Apps on TUAW
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