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Valve: Coming to the Mac is "biggest event in Steam's history"

The good folks at Joystiq got to sit down and talk with John Cook, the director of Steam at Valve, and he says there's probably no comparison to the news about Steam coming to the Mac -- it is "the biggest event in Steam's history." He says that not only is it big news for the company and its services, but that one of the goals of the service will be to "prove" to other game developers that coming to this platform is important. Like PC gaming in general, Mac gaming isn't dead, "it just needs to be attacked from more directions than retail."

Too true -- while PC gaming is suffering on the retail shelves, Mac games are having those same issues many times over. And with Apple taking a larger share of the desktop pie than ever, putting Steam games on the Mac platform is a huge benefit both for game companies and their customers. Cook says he hopes that "many, if not all" of the game companies with games on Steam will eventually bring their titles over to the Mac.

Good news for us. He does knock down, however, the suggestion that Valve is coming to the Mac on the way to the iPhone -- Cook says the company is focused on the Mac right now. That doesn't rule out a move to the iPhone or the iPad, but for now, Steam on the Mac is a story that's plenty big. We can't wait to see the client running in April.

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The good folks at Joystiq got to sit down and talk with John Cook, the director of Steam at Valve, and he says there's probably no...
 

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thinkpadius

The origin of the mac/windows games divide goes way back. The real problem began when microsoft stopped supporting opengl (a standard that was updated and monitored by an independent organization.) It released directx to hardware manufacturers and game developers and then came out with the xbox to sell as a loss leader to promote development of games using directx instead of opengl.

opengl has and always will be just as good as directx and could do things natively that are only just being achieved with directx 10, but from a hardware and software development point of view it became cheaper to make directx games with a higher chance of getting sold well.

I agree that apple should talk to graphics manufacturers about better drivers, but this is an issue related to directx and the fact that its specifically designed to pull gamers away from the mac world and into the pc world.

mac hardware played opengl games better than a comparable pc, because of the optimized graphics-mobo-cpu integration. Likewise that applies to directx games in bootcamp - the hardware on a mac is solid.

At this point money is the only thing that is going to change the trend - spend your money on games that use opengl, ports to mac are great, but they're not perfect and can involve sloppy coding.

having said that, valve's addition of a mac connection will probably improve the porting quality of games so that the quality of all game ports improve.

March 19 2010 at 9:51 AM Report abuse rate up rate down Reply
Leo M.

utradar...I checked...and you are so spot on :)

March 18 2010 at 11:30 PM Report abuse rate up rate down Reply
Momus

It's not a joke, utradar. The availability of Mac GPU's is.

March 18 2010 at 3:41 PM Report abuse rate up rate down Reply
utradar

/Sigh...it must be exhausting for the people around you who have to put up with your attitude in person.

This joker NEVER has anything positive to say. It's always troll bait. Check out his other posts for the proof.

March 18 2010 at 3:04 PM Report abuse rate up rate down Reply
BeSweeet

This is dumb. Games still won't play as well as they would on Windows. OS X's GPU drivers aren't even developed well enough to reach similar frame rates with Windows. For example, a game in Windows that gets 60FPS will probably get probably half that in OS X. I can get over 80FPS on MW2 in Windows playing with my MBP's 9600M GT. Would probably get half that in OS X (while also using the 9600M GT).

March 18 2010 at 2:41 PM Report abuse rate up rate down Reply
3 replies to BeSweeet's comment
Shunnabunich

Fittingly, it's easily one of the biggest events in the Mac's history, too.

March 18 2010 at 11:46 AM Report abuse rate up rate down Reply
2 replies to Shunnabunich's comment
Royal

Haha, this is so true.

I've been a Mac guy for a while now, always building a PC on the side specifically for games. I sold my last gaming PC (it was a P5n and core2duo setup) like 2 years ago or something. Recently I was like damn, I should build another PC because the game availability on Mac sucks (no HL2/steam!). Now, I have to question whether I want to do that or not!

The only thing I'm still bummed about is crappy video drivers and lack of available video cards. Hopefully this runs decently on my Macbook Pro.

March 18 2010 at 12:46 PM Report abuse rate up rate down Reply
utradar

I've been in Royal's position for a few years now, but I finally started using Boot Camp about a year ago for playing Steam games on an XP partition.

My concern in all of this is whether the Boot Camp drivers have been taking full advantage of my Mac's hardware. I'm wondering if this "native" version of Steam and its games will bring us better performance than using a Boot Camp partition.

And who's to say they haven't been working on the drivers this whole time? I find it hard to believe that a company with a track record like Valve's would be so cavalier with the biggest event in Steam's history.

"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward."

The rest of that interview is here. http://store.steampowered.com/news/3569/

SOMEONE should do a little more research instead of naysaying every little thing that gets posted.

March 18 2010 at 3:14 PM Report abuse rate up rate down Reply
Geez

Steam on the Mac might single-handedly push Mac beyond anyones imagination.

I'd really like to see Apple pickup the ball and embrace 'games as a service' even further. Like integrating Steam into Front-row (or other dedicated app).

That would open up new doors for the (imho) 'usesless' Apple TV.

On the other hand Apple probably doesn't want to enter a market thats pretty seeded, like the console market is.

March 18 2010 at 10:39 AM Report abuse rate up rate down Reply
Chris Giddings

I hope Stardock hasn't frozen after crapping their pants, and are actually working on building a similar game distribution network for their "Impulse" platform. I prefer Impulse to Steam, and some of Stardock's games would be HUGE hits on the Mac.

March 18 2010 at 9:50 AM Report abuse rate up rate down Reply
2 replies to Chris Giddings's comment
Grant Buell

Totally agree, I play Sins of a Solar Empire via Boot Camp and I'd LOVE a native version.

March 18 2010 at 9:57 AM Report abuse rate up rate down Reply
Chris Giddings

SINS has one of the best Space based battlesystems for a game of its type.

But other games from Stardock, such as Galactic Civilizations II and the great relationship they have with EA for distributing the Command & Conquer games make them a win in my book!

March 18 2010 at 10:17 AM Report abuse rate up rate down Reply
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