TUAW's Daily App: White Lines
The game's simplicity is outweighed by its speed. As with the traditional Simon game, things can get overwhelming very fast. There are quite a few difficulty levels for all kinds of gamers, and the experience of drawing with a purpose on the multitouch screen does keep it interesting. OpenFeint integration means you can challenge friends for high scores, too, which increases the replayability. The one drawback I found (and maybe it's just because I was playing the game on my 1G) was that, at times, registering the strokes was wonky. I would draw it correctly, but because the game was chugging along, it would miss one of my marks or think I lifted a finger when I didn't. The recent update to the game fixes some error strokes, though, so maybe the author will smooth that out in the future.
Still, for US$0.99, White Lines is a fun touchscreen twist on the memory game, and the stark style is compelling. It's definitely worth a download, and it might even be good for keeping young ones busy while waiting in line or driving around town.
This iPhone game borrows its title from Grandmaster Flash, but rather than a game about the perils of drug addiction, it's actually a...
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