TUAW preview: NimbleBit's Pocket Frogs
Since I got my new iPhone 4 a few weeks back, I've been playing more games than ever on Apple's little handheld. I just recently got back into Ngmoco's We Rule. It's probably the pinnacle of the "freemium" genre on the iPhone so far. It's free to play, very social, and very much based on timed "check-ins," where you set crops to grow and then come back in a few hours to harvest them. It puts in little blips of gameplay that move you towards a larger progress goal.
The only problem is that We Rule isn't all that fun; it's a bunch of clicking and grinding. So, lately I've been wondering when someone would add a fun freemium game to the App Store. It would have to be something that was social and progressive and all that that entails, but it would also need to have a game component that was actually fun to play.
Enter NimbleBit! They're following up on their great froggy platformer DizzyPad with Pocket Frogs, a freemium title that actually adds some fun to the equation and shows a lot of potential as well.
The basic game here is collecting. NimbleBit's Ian Marsh has said that people really enjoyed collecting all of the various frog skins in DizzyPad, so that's the focus in Pocket Frogs. You collect and breed frogs of different types and colors, mixing genetic traits from parents to create new varieties. Frogs are placed in various habitats, one of which is called a nursery, where tadpoles hatch and grow into their hoppy counterparts. Breeding frogs together gives you new types and colors, and the goal of the game is to find as many as possible, earning experience and leveling up as you do so.
But what makes Pocket Frogs different from other games of this kind is that, at any time, you can take frogs off to the "pond," where there (are you listening, Ngmoco?) is actually a game to play. It's not an overly complicated game; the graphics are all borrowed from DizzyPad, and you simply touch to jump whichever frog you've chosen from lily pad to lily pad, nabbing dragonflies out of the air as you go. But even in this simple form (and I hope that NimbleBit adds complexity to the game in updates), it's fun! To tame a frog, you need to chase and catch a certain number of dragonflies, and as you're hopping around the pond, you can find other frogs to breed with and random gifts (which give you money, extra backgrounds for your habitats, or even brand new frogs). The pond gameplay provides a nice hook. I looked forward to the times when I had to go tame a new frog, and it was exciting to wander along and find a new gift to open up.
Outside of the pond, you can sell off frogs for money and use that money to upgrade your habitats, buy new types of frogs, or breed frogs together. You can also mail and send off frogs to friends, allowing for the Pokemon-style thrill of collecting and trading your favorite types. The "freemium" element comes in two forms: you can buy (with real money) "potions," that will allow you to instantly grow your frogs to maturity without waiting for the usual real-time period, or you can buy "stamps," which allow you to receive mail (including found gifts) instantly. Neither one is required, and you can actually earn both types of items in the game. If you want to stockpile them, though, you'll have to spend a real buck or two.
If there's a glaring miss on Pocket Frogs, it's a lack of Game Center integration. Ngmoco's Plus is integrated well (and it's a nice bonus that all of my freemium-loving We Rule friends will carry right over with me), but I would think that after the release of 4.1, Game Center integration would be a necessity on a polished title like this. It's a shame to earn achievements and not have them count towards Apple's score.
And again, while the pond game is a nice foundation for the social and leveling features, I'd like to see it expanded even further. You can go into the pond to eat more flies and make your older frogs "happy" (which raises their sale price), but for the most part, frogs are disposable. Once you catalog them, you can buy them back any time, so there's no real reason to keep them around. I'd like to see them have multiple levels of maturity and rewards for each, giving me more reasons to keep them around longer and keep taking them back into the pond to level up. And let's be honest -- I liked some of my frogs more than others, and there's no real way yet (like naming) to show off my favorites.
It remains to be seen if Pocket Frogs will take off with a huge audience. NimbleBit is experimenting here, and it's possible that they'll land somewhere in the middle of what they're aiming at, mixing genres in a way that doesn't make either audience happy. Plus, the potions and stamps are so apparently unnecessary that I'm not sure NimbleBit will make money (then again, I never use mojo in We Rule, and Ngmoco hasn't had too many issues with selling that). But even without other players, I've really enjoyed Pocket Frogs. It successfully combines the growing freemium genre with something besides growing crops and animals. The game will be out on Wednesday of this week, and it's definitely worth checking out.
Share
Source: http://tuaw.com/tag/games
Since I got my new iPhone 4 a few weeks back, I've been playing more games than ever on Apple's little handheld. I just recently got...
Add a Comment
how do you get glass frogs?
I have sold all my original glass frogs is there a way to breed 2 frogs to get a glass frog with out having one originally
yes, I have exactly the same problem - 10th level, 60,200 coins, I have 7 habitatnts, all full, and since 8th level can not a buy a new habitant - the option is not active - CAN ANYONE HELP US?! TY
October 11 2010 at 11:02 AM Report abuse Permalink rate up rate down Replyi feel really stupid. but i have 7 habitats, they are all full, i have 64,264 coins and nowhere do i see how i can buy a new habitat. when i go to habitat select at the top and scroll to the bottom there is nothing. am i doing something wrong? please inform
this dummy.thanks
how do you create new habitats i cant figure it out
September 20 2010 at 8:11 PM Report abuse Permalink rate up rate down ReplyYou buy habitats... when you look at the habitat list, there is an option at the bottom to buy another. The more you have, the more expensive they get.
You can buy decorations in the shop, or find them in the pond as well.
thanks. yea right after i posted my question i leveled up and saw the option.
September 25 2010 at 1:53 PM Report abuse Permalink rate up rate down ReplyI have to disagree with the catalog issue... the goal there is NOT to categorize everything you have ever made, but rather to keep the tools of the trade. One frog carrying each possible color and pattern... this way, you can make any frog your heart desires.
Every frog possible would be, by my best guess at least, somewhere around 8,000.
On a side note... has anyone besides me accidentally bred a glass frog?
i have bred a glass frog. how do you know what kind of frog will b bred.
September 20 2010 at 8:08 PM Report abuse Permalink rate up rate down ReplyWell, you really don't...
There are three traits; primary and secondary color, and the pattern.
Say you want a BLUE frog, with a GOLD STAR on its back. This would be a BLUE AURUM STELLATA.
You would breed a BLUE xxx xxx with a xxx AURUM xxx frog, until you got a BLUE AURUM xxx.
Then you would breed that frog with a xxx xxx STELLATA frog, until you ended up with your BLUE AURUM STELLATA.... and happiness would ensue.
If two parents share a trait, that trait is guaranteed to be in their kids... if they don't, its a 50/50 chance which on the baby ends up with.... So there is some chance thrown in here, but with a bit of patience, you can breed anything.
What makes me scratch my head is still the GLASS frogs... never seen one in the wild, they just randomly show up in breeding. Apparently, they gave it a chance of mutating... I wonder if there are any other 'hidden' secret traits? New colors or patterns that randomly show up maybe?
One day in and I am hooked! Here is my (one and only) complaint. You can only catalog 50 frogs. I filled that up by cataloging every frog I made on the first day of having this app! There are certainly many MANY more frogs that are possible. I think you should be able to catalog them all, and then the goal would be to create every species. Currently no way to track that goal... I am seriously thinking of getting a notebook and writing it down!
September 18 2010 at 10:38 AM Report abuse Permalink rate up rate down ReplyI don't mind not having GameCenter, since I already have contacts on Plus+ and none on GameCenter, but my main disappointment is that the game does not sync between the iPhone and the iPad installs, like most other Plus+ games seem to do.
September 16 2010 at 9:38 AM Report abuse Permalink rate up rate down ReplyThe Dizzypad games are really quite fun - Sliders is my favorite. And I sometimes can't get that banjo tune out of my head all day.
September 14 2010 at 4:47 PM Report abuse Permalink rate up rate down ReplySorry about that. Guess I was excited to download it and just skipped reading the last sentence!
September 14 2010 at 4:42 PM Report abuse Permalink rate up rate down ReplyDeals of the Day
more deals- Cases for New iPad at HandHeldItems: Extra 20% off, $2 credit, from $3 + $3 s&h
- $15 Apple iTunes Gift Card for $8 for new Saveology customers
- Philips Fidelio Docking Speaker Station for iPhone / iPod for $38 + $6 s&h
- Retro 80's Case for iPhone for $11 + $2 s&h
- HHI 360 Dual-View Stand Case for new iPad w/ $2 credit for $12 + $3 s&h
- HHI ReElegant Smart Cover Companion Case for new iPad from $5 + $3 s&h
19 Comments