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Developers anticipate Mac App Store pricing, launch


Update: Mackus has posted a follow-up with some new information since the store's launch.

As of today, Apple's Mac App Store is scheduled to launch in just about 48 hours. While considering the store's potential, Markus Nigrin of Windmill Apps posed several questions to developers in his network with interesting results. We've summarized his findings here, but we suggest you read the full post at Markus' site.

The participants are well-known members of the iOS developer community: Dave Frampton of Majic Jungle Software, Bryan Duke of Acceleroto, Matt Martel of Mundue and Craig Kemper of Little White Bear Studios. These four account for approximately 20 million combined iOS App Store downloads, and intend to bring Chopper 2 (from Majic Jungle Software), Air Hockey (from Acceleroto), ReMovem (from Mundue) and Compression (from Little White Bear Studios) to the Mac App Store.

Markus posted five questions to his panel: what do they expect from a Mac App Store equivalent to a successful iOS app, what do they expect from their app, what will the launch price be and what could be said about the development process? In the brief table above, you'll find some of the answers.

Four developers is certainly a very small sample, but three of the four questioned revealed that Mac App Store pricing will be the same as iOS Store pricing (only Compression will be US$1 more). Expectations varied as well. Dave and Matt expect to get 10 percent of iOS sales out of Chopper and ReMovem, respectively, while Craig is hoping for 200 percent of sales of Compression for iOS, and Bryan is hoping for 100,000 units sold (over time) of Air Hockey.

As for development time and cost, the group seemed pleased. The developers noted that Apple has made it easy to re-use code for a native Mac app. The panel reported that port time was less than four weeks, and that adjustments like the keyboard and HD support took most of that time. Additionally, the developers had created high-resolution graphics for the iOS apps, and were able to make them work with their Mac counterparts with minimal fuss. As Markus points out, the quick development turnaround contributed significantly to the 1:1 pricing model.

Consider that many iOS apps are a year or more in development, and "less than four weeks" becomes even more significant.

There's more to Markus' study, and we suggest you read the whole thing. In the end, the winners are Mac users. All four developers said they spent most of their time "making the apps perfect for the Mac." On January 6, expect high-quality, low-cost apps (er, software), lovingly crafted for the Mac by skilled developers. We can't wait.


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Update: Mackus has posted a follow-up with some new information since the store's launch. As of today, Apple's Mac App Store is...
 

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sergio.valle.m

As an iPhone developer, i think we should avoid to set the same US$ 0.99 price for the Mac App Store.
A friend of mine, call himself "iPhone developer". He has more revenues than me, he even cannot program one line of code by himself, all his apps are set at a price of 0.99 and i don't understand why people buy them. It is really sad and disappointing. As a developer i see his applications as digital brochures....but people buy them.

As the article say, the winner developers are the nimble ones.

I would hate to see a bunch of pointless, and crappy 0.99 apps again on the Mac App Store.

January 04 2011 at 4:39 PM Report abuse rate up rate down Reply
Merc

Seems like Apple's insistence on developers using "proper" coding tools rather than porting from Flash and other developer environments may pay big dividends in porting the app to work in Mac OS?

January 04 2011 at 4:33 PM Report abuse rate up rate down Reply
TIm

Looking forward to the Chopper2 release. I really liked playing it on the iPhone .. but playing it on the "big screen" with the iPhone controller should be huge.

Any experiences on how well the remote control works from the iPhone/iPad combination?

T.

January 04 2011 at 2:45 PM Report abuse rate up rate down Reply
Martin Bryant

Where's the original source for this? I can't find a mention of it at the Windmill Apps site...

January 04 2011 at 11:54 AM Report abuse rate up rate down Reply
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