Video: Glasses-free 3D using iOS accelerometer and camera

It's highly unlikely that we'll ever see this in the official iOS, however. Nintendo is set to release its glasses-free 3DS system in Japan this week, but Apple has never really shown an interest in the technology, outside of various random patents and some compatibility features for OS X.
Still, it's definitely possible to create this kind of visual with an iOS device, and while I've never seen an app use the FaceTime camera for head-tracking, it certainly seems like it wouldn't be a tough thing for a talented developer to do. Maybe as the 3DS gains some popularity, we'll see some developers try more of this on Apple's iOS platform.
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Here's some speculation that definitely came from the House of Crackpot Theories, but since it's kind of a slow day with the holiday...
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Kevlar says, "what you call 'REAL' 3D isn't. It's simply stereoscopy, a trick that makes the eye think it's seeing a 3D image."
Stereoscopy is no more a "trick" than stereo audio is a trick. The essence of 3D perception is that each eye sees a different image, and the brain processes those images to extract depth information from them. It doesn't matter whether the eyes see the images firsthand, or presented as a pair of stills; the perception of depth is exactly the same.
Of course you can't walk around the object--we're not talking about holograms here. There are other ways to infer depth, such as parallax shift. But stereopsis is the method your brain relies most heavily upon, and a good stereogram reproduces it perfectly.
For more information, check out the National Stereoscopic Association's website, or read the Wikipedia entry on stereopsis. I've been an active stereographer for forty years, and have studied theory and practice pretty extensively... and I don't use cheap tricks. (Wanna talk about 3D tricks? Look up the Pulfrich Effect.)
This looks kinda' similar to the 'Tilt' option on the Zune HD does.
January 18 2011 at 2:05 PM Report abuse Permalink rate up rate down Reply
My HoloBlog app does this: http://www.pushypixels.com/home/HoloBlog.html
Holotoy
This game on the iPod touch 4th gen and iPhone 4 makes use of the Gyroscope, Avvelerometer and the Front-facing camera for tracking positioning. You can also use a variety of 3D glasses with tinted lenses.
*Accelerometer
Typing on the iPad right now... Forgot to spell-check myself!!!
The Nintendo 3DS isn't out until February 26th in Japan, March for everyone else.
January 17 2011 at 10:22 PM Report abuse Permalink rate up rate down Replyyou beat me to it:
http://itunes.apple.com/us/app/holotoy/id360692282?mt=8
The iOS app "Labyrinth" has had accelerometer-based pseudo-3D as an option for a year or more, and I know it's not the only app to play with this method.
But frankly, any pseudo-3D system is fairly lame when compared to the real thing. For example, Hasbro's forthcoming My3D viewer will offer true 3D in full color via a plastic housing that fits over an iPhone.
For those who can't wait, or who don't feel like spending $30, I've published free, printable plans for building an under-$2.00 3D viewer that works with any iPhone or iPod Touch:
http://www.andybaird.com/travels/skylarking/3d/viewer.htm
Included are instructions for taking 3D photos with any camera, using the same technique employed by Apollo astronauts on the moon. It's really pretty cool... and you can't beat the cost!
But even what you call "REAL" 3D isn't.
It's simply stereoscopy, a trick that makes the eye think it's seeing a 3D image.
This is why current 3D TVs and the like are unsafe for children, and make a lot of people dizzy.
I don't think you understand what 3D is.
January 17 2011 at 8:46 PM Report abuse Permalink rate up rate down ReplySeems like there was a dice app that already does this with just the accelerometer. You can tilt the phone and the effect is that you see the side of the dice like they were 3D.
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