TUAW's Daily App: Dungeon Raid

I am a sucker for both puzzle games and RPGs, so Dungeon Raid is right up my alley. It's a puzzle game where you have to match up various icons on a grid, as you can see above, but the real draw here is that all of those icons map to various RPG abilities that then let you level and grind out a sword-and-sorcery style character. Matching up swords and skulls, for example, lets you attack monsters, while matching coins piles up gold to spend on items later on. Leveling up grants various abilities and spells that affect combat, and as you play the puzzle game, you're also building up a character and casting spells at the same time.
It's a great mix of the two genres, done in a pretty original way, and the game moves quickly enough that it's easy to summon up that "just one more turn" feeling as you play along. The game's polished and runs great, full Game Center and OpenFeint integration provides leaderboards, and there are four difficulty levels to play with and lots of random items to pick up as you play. Dungeon Raid is currently US$2.99 on the App Store.
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I am a sucker for both puzzle games and RPGs, so Dungeon Raid is right up my alley. It's a puzzle game where you have to match up various...
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This game is great! I played the heck out of it this weekend.
I do, however, wish that they would make it just a little bit more like Puzzle Quest and let me win battles and keep items and powers so I could get stronger and customize my character. Or at least something that carries over. It hurts the RPG lover in me to have my character completely die at the end of every game. :'-(
You must not be a ran of rogue-likes. :)
March 08 2011 at 10:46 AM Report abuse Permalink rate up rate down ReplyI don't mind rogue-likes, but you can actually win at some of them so at least there's something to strive for. I can only play games for my own high-score's sake for so long before I lose interest. While I really enjoyed the game and played it hard for about a week I haven't played it but once it since January.
Keeping my stats aside, perhaps if the game featured my friends' scores in-game (and not openfeint) or let me see what combinations other people won with it would give me a little incentive to keep playing.
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