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Daily iPhone App: Ravenmark: Scourge of Estellion

Turn-based strategy warfare is a genre that's surprisingly easy to come by on iOS -- there are a lot of games out there that let you pit various forces against each other in a turn-based battle. But it is hard to come by a really great example of one of these on the App Store, and fortunately Ravenmark: Scourge of Estellion does it right.

This is the first game from a company called Witching Hour Studios, and as their website says, the title shows that they're trying "not so much to make a quick buck," but to actually set up a story and a world that feels epic even on the iPhone's little screen.

Ravenmark feels exactly that.

The story and lore feel super solid, and the tactical gameplay uses a sort of expanded rock/paper/scissors system that plays well and offers up all sorts of engagements to command. Various troop types do more damage to others (ranged defeats infantry, for example, but ranged can be beaten by cavalry), and troops can be joined up into sets of one, two, or three, each with their own abilities and special functions.

If you've never played a turn-based strategy game, this one might get you into it. It's relatively simple, though obviously can get more complex over time (and there's plenty of depth here to explore over 15 missions, if you do want to get into the nitty gritty of tactics). The graphics are clean and smart, and while the interface does kind of boil down to a series of menus, it's still simple enough that it's easy to direct your troops to where they need to go. There's no RPG elements, really, other than an really deep ongoing story, but this game doesn't profess to be an RPG, so it works just fine (for now -- it definitely feels like there are more games to be set in this world).

In fact, the only issue with Ravenmark is that it is so short, and it's constrained only to the small screen for now. But both of those issues are set to be fixed with a free update by Christmas (with new content and a universal version), so if you're interested in either dipping your toe into turn-based tactical strategy, or just really want to play a very well-done and polished example of the genre, this one's for you. It's available right now for US$2.99.



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Turn-based strategy warfare is a genre that's surprisingly easy to come by on iOS -- there are a lot of games out there that let you...
 

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Tebius

Heya squishband,

Ian here, from witching hour studios. I've replied your email and addressed everything you've mentioned here. Cheers for all the constructive feedback, it's much appreciated. =)

Ian

November 20 2011 at 11:18 PM Report abuse rate up rate down Reply
squishband

OK, there's something I should add.

If I'd bothered to follow the link to Turn Based Strategy games in the app store, I might have saved myself from having my expectations toyed with ;-) If this is the competition then Ravensmark is in the top 20%. That notwithstanding, I still think I have a valid point Mike.

November 20 2011 at 8:10 AM Report abuse rate up rate down Reply
squishband

I don't agree. I think Ravenmark has a number of issues. Personally I could have done without the 'alright already' language; it makes it a great deal harder to engage with the 'epic' story-world. Clearly a deal of work has been done on the back story to this game and in its own way it's witty and amusing, as well as having the possibility of motivating the game-play. Ensuring engagement with that content is important if you want a game, rather than a toy.

The real fault however, for me, is the lack of logic within the game play, which makes it very hard to use existing knowledge to get anywhere. Like most things in life; if ones expectations aren't met, one feels annoyed. I'm not sure how Mike defines 'turn-based strategy warfare', but given the picture as well as the description, I had assumed that it would be something like playing a tabletop game, or one of those Napoleonic or Civil War games that are based on the tabletop games. All of those games depend for their gameplay on the basic realities of warfare, one of which, is that if you engage your enemy in hand to hand combat, you cannot simply run away to do something else, without it exacting a cost. In this game one's opponents can do just that, so the pleasure of using the tactical knowledge one has to plan something and then have it executed, is undermined when one's opponent doesn't play by the rules (that one expects them to play by). There are also issues with the interface which are frustrating.

Now, this may just sound like sour grapes. I have plenty of $2.99s to spend and quite a few Sunday mornings with nothing better to do on, so why bother to write? Well, first of all because I'd like to see a little more discernment in the reviewing of games and apps, and that's not just because then I might not have 'wasted' my money or time, but also because criticism has a purpose, part of which is the ability for companies to get a sense of what their product 'feels' like to people who may have a great deal more experience than they do of what exists on the market. As it is Ravensmark will probably just piss off or alienate what might have been it's core audience.

If we take the attitude, 'well, it's only the price of a beer' and therefore we don't have to be particularly exacting in our review or our product, then the harmony of the universe is upset and that matters. It matters to me personally because I think this could be a really good game and I think it's a pity to see all of that time and energy go to waste.

Actually it matters to me because there are things in my life that I could do better...

Thanks for listening. I guess I'll go off and get some of the done.

November 20 2011 at 7:57 AM Report abuse rate up rate down Reply
1 reply to squishband's comment
Tebius

Kinda missed the reply button, but I think you get the jist of things in my post above.

November 20 2011 at 11:20 PM Report abuse rate up rate down Reply
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