BioWare agrees Mac version of Star Wars: The Old Republic is important

Star Wars: The Old Republic is the new hotness in massively multiplayer games, and I'm really enjoying playing a smuggler on my PC. But unlike Blizzard, which makes World of Warcraft and has had a long policy of releasing both PC and Mac versions on the same disc, BioWare (who makes SW:TOR, as the kids call it) hasn't released a Mac version of its new video game. But there is hope. The two doctors who run BioWare tell our friends over at Massively/Joystiq that having a Mac version of the game at some point is indeed important. "We know there's a big Mac audience of BioWare fans ... we know that's an important and large audience. And we want to serve that audience," says Dr. Ray Muzyka.
Unfortunately, he's not ready to serve that audience quite yet. You can play the game on a Windows-equipped partition, of course, but even though BioWare admits that's not the best way to do it, there are no official plans yet for a Mac port.
That's too bad. Not only is SW:TOR a great game, but we've heard in the past that Mac audiences aren't just important for sales, they're also good for promotion. Mac users tend to be more influential (not to mention vocal) online, so if you can get Mac users playing and liking your game, you often can see a boost in overall player interest as well. Hopefully BioWare will get this game out for the Mac very soon, and (like World of Warcraft) in a form that makes some good evangelists out of Mac users.
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Star Wars: The Old Republic is the new hotness in massively multiplayer games, and I'm really enjoying playing a smuggler on my PC....
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While I wouldn't mind having a good gaming franchise on the mac, why can't we just skip the middle man and release it for PS3/xBox? We'd get dedicated gaming and we wouldn't have to build a "gaming machine", or be pissed off that we don't have the current specs on our slightly outdated macs (meaning by one month in my case). I have a gaming machine, it's called the xBox it cost less than half as much as a gaming PC. This method worked well for COD:MW3, Battlefield 3, Skyrim, Dragon Age....
January 03 2012 at 6:18 PM Report abuse Permalink rate up rate down ReplyThe biggest reason why gaming has always been a drawback to the Mac is simple - Apple has shown little interest in their history helping developers port games to the Mac. Yes, there are political reasons why most games are developed for Windows/DirectX or Consoles... it's because the companies that create those platforms actively seek out and help developers make their games compatible. For the longest time, VALVe's games were not on the Mac because Apple did not adequately provide the proper environment, tools or support to make such an effort feasible both technically and monetarily.
That has changed recently. Apple has shown a great interest in getting games onto its iOS platform and have been working with developers directly to make iOS the dominate platform in mobile gaming. Apple actually worked with VALVe on porting the Source engine over to OpenGL, which allowed them to release all of their Source engine games onto the Mac dating back to 2004's Half-Life 2 (for FREE if you already bought the PC version - go VALVe!!). The Mac is now a "Tier 1" platform, meaning Mac versions are released the same day as Windows and Console versions.
I'm thinking with the Mac App Store, Apple is finally looking to push games onto the Mac in a big way. I believe in a couple years, every big blockbuster title and Indie developer releasing a game will make their way onto the Mac same day as their PC counterpart. Macs account for a *huge* percentage of consumer PC sales now. They are no longer a niche platform to be ignored.
If you spent $1500 to $2000 on Mac you can afford to spend $600 to $800 on a decent albeit budget gaming PC computer. Now is the time to buy since PC components all across the board are dropping in price too. (I have both a macbook laptop and a custom built gaming PC).
January 03 2012 at 1:56 PM Report abuse Permalink rate up rate down ReplyAll components except for hard drives, which is experiencing global shortages, limited quantities and price hikes.
I paid just shy of $800 for a Mac mini 2011 model and it runs Old Republic and other games quite well on it. I'm getting the experience I'd expect from a $500-600 budget PC with the added benefit of running OS X and Windows. I think its a great little machine if you have all the other peripherals ready to go (keyboard, mouse, monitor, etc).
All I ask is that it isn't a terrible port like Civ 5.
January 03 2012 at 1:43 PM Report abuse Permalink rate up rate down ReplyTell me about it, I went back to civ 4, it was horrible.
January 03 2012 at 6:12 PM Report abuse Permalink rate up rate down ReplyToo little, too late. Even if they released one in 2-3 months, who wants to wait that long to start the game and have o compete with those who have been playing it since beta? I think Mac users have gotten the shaft yet again. And like another poster, I refuse to put Windows on my system to play a game. I'm not giving Microsoft ANY of my money.
January 03 2012 at 12:33 PM Report abuse Permalink rate up rate down ReplyPeople roll new characters on World of Warcraft every day, and new players are added all the time. They have to compete with players that have *literally* been playing for years, and yet they still do just fine. It's not as though the game won't still be fun in 2-3 months. Heck, Team Fortress 2 took four years before it got ported to the Mac, and it's still a fun and exciting game that you can pick up and play for free.
Once it gets ported, it'll be a non-issue.
MAKE IT FOR MAC - I'M SICK OF REBOOTING MY COMPUTER, like I'm doing in 2 minutes haha.
January 03 2012 at 10:29 AM Report abuse Permalink +1 rate up rate down ReplyBreaking News: Bioware likes money.
January 03 2012 at 9:42 AM Report abuse Permalink +2 rate up rate down ReplyIf they did, a Mac version would have been released on the same day.
January 03 2012 at 4:10 PM Report abuse Permalink rate up rate down ReplyA vicious circle. "We don't built Mac games because there's no audience. There's no audience because there are no Mac games."
January 03 2012 at 9:03 AM Report abuse Permalink +4 rate up rate down Replyi absolutely refuse to buy windows to play a game. If the developers will not release to accommodate an already available market then it is their loss. I met those guys and they don't care. Its like Blizzard was the only large developer that cared enough and was smart enough to exploit the mac market. Even with cider available there is no excuse for developers to exclude mac users. You read enough about the industry to get an idea of why this stuff happens. Its all politics and money.
Great example... Half life 1 was complete and gold master working on bondi blue iMacs smoothly and without issue also was cross platform. (according to a video interview with the lead dev) Gabe claimed someone at apple told him they would sell 100000 copies. only 10000 orders came in and "someone" at apple said "we don't quote projected sales figures" or something like that. Gabe called the developer and told them to shelf it. They got paid and the game never was released.
Then there are the politics of OpenGL vs directX and the money that was thrown at developers to NOT release OpenGL versions even though at the time is was a superior graphics rendering environment. Without corporate support openGL fell behind.
When consoles came out and devs started porting for them its was clear that politics was the driving force of the lacking mac game market. Then the porting companies like feral and aspyr while helping actually became part of the problem. releasing a game on average a year after initial release. when no one cared anymore because they want new and shiny.
So for people who claim macs are bad for gaming are misinformed.
No .. Macs are bad for gaming. Period.
They may not be systematically flawed, but there is simply not enough games and all I have seen, the Windows counterparts do run better (as is more fps, better graphics). Wherever that may come from and who-is-paying-whom-conspiracies, I couldn't care less about. At the end of the day, if you are a high end gaming enthusiast, there is only one choice today and that is a Windows PC (or at least a Bootcamp installation).
T.
The windows counterparts run better because 90% of the time, the mac version is running through Cedega/Cider/Wine/whatever it's being called and is effectively being emulated.
If you have the resources to code something in the natively, and to have them do it right, then there will likely be no noticeable difference between the two.
I'll say this to the OpenGL environment vs DirectX and consoles. With OpenGL, while it is an excellent open standard for gaming, it suffers the same problem most open source projects have - there's no one to turn to for help (big companies anyway). You're basically left on your own to develop for OpenGL. With DirectX and consoles, you have Microsoft, Sony and Nintendo who will work with you and actually send developers out to you in an effort to port your game over to their platform. Apple *could* have made the same move, but as Gabe Newell pointed out in earlier interviews, Apple was never seriously committed to having games on the Mac the way Microsoft was, so it proved to be a difficult platform to develop for. That's more Apple's fault than anyone's.
Times are changing, however. Digital distribution is here and is profitable. There's a lot of money to be made on the Mac App Store, and developers are definitely targeting it. Even companies like VALVe have reversed stanced and are now releasing games on the Mac day and date with their PC and Console counterparts. The Mac is now a "Tier 1" platform to VALVe, and other developers and publishers are considering the same, Bioware and EA being one of them.
Thank GAWD! I have a Parallels VM running Win 7 with SWTOR. I'd much rather run it native!
January 03 2012 at 1:29 AM Report abuse Permalink rate up rate down ReplyBoot Camp will run it much better, just a suggestion for you.
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