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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Daily iPhone App: Cupidtino]]></title><link>http://www.tuaw.com/2012/02/10/daily-iphone-app-cupidtino/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/10/daily-iphone-app-cupidtino/</guid><comments>http://www.tuaw.com/2012/02/10/daily-iphone-app-cupidtino/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="331" src="http://www.blogcdn.com//media/2012/02/cupidtinoiphoneapp.jpg" width="450" /></p><p> We covered <a href="http://cupidtino.com/">Cupidtino</a> a little while ago. <a href="http://www.tuaw.com/2010/05/05/cupidtino-will-help-you-meet-your-isweetie/">It's a dating site</a> for Mac users who are looking for love. Given its purview and the fact that no web service is complete without an iPhone app, Cupidtino has <a href="http://itunes.apple.com/us/app/cupidtino/id427738749?mt=8">released an iPhone app</a> for single Apple fans.</p><p> I kid but it's actually pretty nice. You can browse user profiles, your own, send messages and read the latest Cupidtino news. There are no standout feature but it's cleanly designed and runs well. What more do you need from a dating app?</p><p> There is one catch. You must <a href="http://cupidtino.com/pricing">pay Cupidtino's monthly subscription</a> to read messages sent to you. But it's less than US$5 per month, which is nominal for those who absolutely must date an Apple fan. All other features are free. I can't guarantee that you'll find a date (<a href="http://www.tuaw.com/2011/11/30/daily-ipad-app-eharmony/">my luck with dating apps</a> is as bad as my luck at finding a date in real life), but as an app, <a href="http://itunes.apple.com/us/app/cupidtino/id427738749?mt=8">Cupidtino</a> works great.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/10/daily-iphone-app-cupidtino/">Daily iPhone App: Cupidtino</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 10 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/cupidtino/id427738749?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/10/daily-iphone-app-cupidtino/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20168784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/10/daily-iphone-app-cupidtino/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cupidtino</category><category>daily app</category><category>daily iphone app</category><category>dating</category><category>iOS</category><category>iPhone</category><category>mac</category><category>newsletter</category><category>review</category><category>sites</category><category>subscription</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 10 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Spacetime Studios' games hit 100 million play sessions]]></title><link>http://www.tuaw.com/2012/02/09/spacetime-studios-games-hit-100-million-play-sessions/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/09/spacetime-studios-games-hit-100-million-play-sessions/</guid><comments>http://www.tuaw.com/2012/02/09/spacetime-studios-games-hit-100-million-play-sessions/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="335" src="http://www.blogcdn.com//media/2012/02/pocketlegendscombo.jpg" width="450" /></p><p> Spacetime Studios has hit a pretty crazy milestone, even in the ever-more-massive world of iOS and mobile gaming. The company's MMOs on the iPhone, Android, and Chrome platforms have hit a total of 100 million play sessions, which means people have loaded up and logged into Spacetime's titles more than 100 million times. They're not just checking them out, either: Spacetime says their players are in the game for 25.2 hours a month, which is twice as much as the average gamer plays total. Pretty amazing.</p><p> <a href="http://www.tuaw.com/2011/03/07/gdc-2011-spacetime-studios-returns-to-blackstar/">I've said this before</a>, too, but Spacetime really has done all of this way under the radar. The company was originally set to make full MMOs for PC, but after running out of funding, had to spin its scope back down to the mobile platforms. That hasn't stopped Spacetime from creating full massively multiplayer online games, though, first with <a href="http://itunes.apple.com/us/app/pocket-legends-3d-mmo/id355767097?mt=8">Pocket Legends</a>, then with <a href="http://itunes.apple.com/us/app/star-legends-3d-mmo/id439757470?mt=8">Star Legends</a>, and now the company is planning a vampire-themed take on the forumla with <a href="http://www.darklegends.com/">Dark Legends</a>. Spacetime has seen some serious growth, and I'd guess it's far from over. We'll be talking to the company at next month's GDC conference, so stay tuned for more from them then.</p><p></p><div id="pr_box"> <div id="pr_box_button">  Show full PR text</div> <div id="pr_text">  Spacetime's Legends Mobile MMO Franchise Surpasses 100 Million Play Sessions<br />  <br />  <br />  AUSTIN, Texas - Feb. 9, 2012 - Spacetime Studios' mobile MMOs Pocket Legends and Star Legends: The Blackstar Chronicles have been played more than 100 million times. Spacetime players spend about twice the number of hours playing Legends titles than the average gamer spends across all mobile games each month.<br />  <br />  Users with iPhones play games for 14.7 hours per month while Android users play around 9.3 hours per month according to Nielsen research. The average Spacetime player spends 25.2 hours per month playing Legends titles alone.<br />  <br />  Since the inception of Spacetime Studios, the primary focus has been to bring the immersive MMO experience traditionally found on the PC to the mobile world in meaningful, bite-sized play sessions.<br />  <br />  "MMO games by their nature are more engaging and involved than most genres, but making that work in the mobile world is very delicate balancing act," said Cinco Barnes, Chief Vision Officer and co-founder, Spacetime Studios. "With each launch of a Legends title we make it our mission to innovate and it has become the largest, most successful mobile MMO franchise in the world."<br />  <br />  Spacetime Studios has continually expanded the Legends franchise since the advent of Pocket Legends and its rich fantasy world in 2010. The second title and sci-fi adventure, Star Legends: The Blackstar Chronicles was made commercially available in 2011. The third entry in the franchise, vampire-themed Dark Legends, will be released in the first quarter of 2012.</div></div><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/09/spacetime-studios-games-hit-100-million-play-sessions/">Spacetime Studios' games hit 100 million play sessions</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 09 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.tuaw.com/2012/02/09/spacetime-studios-games-hit-100-million-play-sessions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20168494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/spacetime-studios-games-hit-100-million-play-sessions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dark legends</category><category>DarkLegends</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>mmo</category><category>pocket legends</category><category>PocketLegends</category><category>spacetime</category><category>star legends</category><category>StarLegends</category><category>studios</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Warner Music reporting more stable sales, propped up by iTunes and streaming services]]></title><link>http://www.tuaw.com/2012/02/09/warner-music-reporting-more-stable-sales-propped-up-by-itunes-a/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/09/warner-music-reporting-more-stable-sales-propped-up-by-itunes-a/</guid><comments>http://www.tuaw.com/2012/02/09/warner-music-reporting-more-stable-sales-propped-up-by-itunes-a/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="259" src="http://www.blogcdn.com//media/2012/02/warnermusicgrouplogo.jpg" width="450" /></p><p> There's finally some good news in the music business, but don't get too excited, it's not that good. Warner Music reports (before we hear about the full industry sales from 2011) that <a href="http://allthingsd.com/20120209/spotify-dollars-boost-warner-music-but-not-as-much-as-itunes/">its sales were steady last year</a>, at $780 million. In this case, steady is better than a drop, which is what most of the music industry has seen lately. </p><p> Warner says that digital revenue makes up 28% of the company's sales, a number that's jumped up 17% in the last year. iTunes and other downloadable services accounted for $205 million in Warner's revenue in the last quarter.</p><p> Streaming services are becoming more lucrative as well. While Spotify and other streaming services have only brought in $15 million so far, that share of the market is growing by 36%, much higher than downloadable music's 15% growth. In other words, streaming revenue isn't a huge deal yet -- but it might be very soon if trends continue.</p><p> Plus, analysts are saying that streaming revenue (which comes from customers who pay a monthly fee for an all-you-can-listen-to music service) often comes from those Napster users who didn't pay at all before, which means that it's brand new revenue for the music companies. Not as much revenue, obviously, as if those customers actually bought every CD they listened to, but a music industry that's been flagging for the better part of a decade will probably take what it can get.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/09/warner-music-reporting-more-stable-sales-propped-up-by-itunes-a/">Warner Music reporting more stable sales, propped up by iTunes and streaming services</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 09 Feb 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://allthingsd.com/20120209/spotify-dollars-boost-warner-music-but-not-as-much-as-itunes/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/warner-music-reporting-more-stable-sales-propped-up-by-itunes-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20168417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/warner-music-reporting-more-stable-sales-propped-up-by-itunes-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>downloads</category><category>itunes</category><category>music</category><category>services</category><category>spotify</category><category>streaming</category><category>warner music</category><category>WarnerMusic</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 Feb 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Court says reworked Samsung Galaxy Tab 10.1N can be sold in Germany]]></title><link>http://www.tuaw.com/2012/02/09/court-says-reworked-samsung-galaxy-tab-10-1n-can-be-sold-in-germ/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/09/court-says-reworked-samsung-galaxy-tab-10-1n-can-be-sold-in-germ/</guid><comments>http://www.tuaw.com/2012/02/09/court-says-reworked-samsung-galaxy-tab-10-1n-can-be-sold-in-germ/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="285" src="http://www.blogcdn.com//media/2012/02/galaxytab101n.jpg" width="450" /></p><p> Apple's been <a href="http://www.tuaw.com/2012/01/31/apple-ban-on-original-samsung-galaxy-tab-10-1-stands-in-germany/">going back and forth in German courts</a> over the Samsung Galaxy Tab, suggesting it "borrows" a few too many features from the iPad, but the latest ruling has fallen in Samsung's favor. A German court has now decided that <a href="http://www.reuters.com/article/2012/02/09/us-samsung-apple-idUSTRE8180TQ20120209">the Galaxy Tab has "clear differences" from the iPad</a>, and thus can be sold in that country.</p><p> Note, also, that this is the Galaxy Tab 10.1N, not the original version, so Samsung has already made some changes to the design. And those changes apparently worked, because the court has ruled that sales are on. That's not great for Apple, though Cupertino may likely follow up with appropriate appeals going forward.</p><p> Samsung also has its own lawsuit going up against Apple in Germany, claiming infringement on a few of its own patents. The next ruling in that case is apparently due on March 2nd.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/09/court-says-reworked-samsung-galaxy-tab-10-1n-can-be-sold-in-germ/">Court says reworked Samsung Galaxy Tab 10.1N can be sold in Germany</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 09 Feb 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/2012/02/09/us-samsung-apple-idUSTRE8180TQ20120209>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/court-says-reworked-samsung-galaxy-tab-10-1n-can-be-sold-in-germ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20168416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/court-says-reworked-samsung-galaxy-tab-10-1n-can-be-sold-in-germ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>courts</category><category>germany</category><category>infringement</category><category>iPad</category><category>lawsuit</category><category>legal</category><category>patent</category><category>reuters</category><category>samsung</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 Feb 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: Spice Invaders]]></title><link>http://www.tuaw.com/2012/02/09/daily-iphone-app-spice-invaders/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/09/daily-iphone-app-spice-invaders/</guid><comments>http://www.tuaw.com/2012/02/09/daily-iphone-app-spice-invaders/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="301" src="http://www.blogcdn.com//media/2012/02/spiceinvaders.jpg" width="450" /></p><p> If you're tired of tower defense games, I don't blame you. Feel free to skip this post, but let me say this before you go: I wouldn't spotlight <em>yet another </em>tower defense game if it wasn't special. That's why <a href="http://itunes.apple.com/us/app/spice-invaders/id467338170?mt=8">Spice Invaders</a> has made the cut.</p><p> The standard tower defense tropes are in place. Build and upgrade towers with spells and abilities to repel invaders while carrying on a map-wide campaign. But Spice Invaders by <a href="http://on-5.com/">On5 Games</a> (published by <a href="http://www.chillingo.com/">Chillingo</a>) goes a step further.</p><p> First of all, the game is super polished. It runs great and looks terrific, and everything from the characters to the UI shines with color and fun. There's a huge upgrade system with lots of ways to develop your towers and abilities, and there's even (gasp) multiplayer support. You can play co-operatively or even competitively in a tower defense game! Each stage has multiple modes and can be played through multiple times, so there's lots and lots of content here, all of it quite fun.</p><p> Spice Invaders is also a freemium title, which has both a pro and a con. The pro, of course, is that the game is free. Tower defense fans should waste no time in downloading it. Those of you who've soured on tower defense should also consider it. Bewarned, however, that Chillingo isn't gentle with the prodding. You'll get reminders in the middle of your game (and elsewhere) that you can buy spice and upgrades via in-app purchases. They can be removed with an in-app purchase, of course, but they're still annoying to see.</p><p> That issue hits right at the core of the freemium argument, however. Yes it's annoying to be "pitched" in the middle of chaotic game play, but the game's a free download, so that's your tradeoff. At any rate, Spice Invaders is an amazing title, and even though I feel like I've said a few times now that tower defense has been worn out on iOS, <a href="http://itunes.apple.com/us/app/spice-invaders/id467338170?mt=8">Spice Invaders</a> goes ahead and resets the bar all over again.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/09/daily-iphone-app-spice-invaders/">Daily iPhone App: Spice Invaders</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 09 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/spice-invaders/id467338170?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/daily-iphone-app-spice-invaders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20167602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/daily-iphone-app-spice-invaders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chillingo</category><category>daily app</category><category>daily iphone app</category><category>DailyIphoneApp</category><category>freemium</category><category>genre</category><category>iOS</category><category>iphone</category><category>newsletter</category><category>old</category><category>review</category><category>spice-invaders</category><category>tower defense</category><category>TowerDefense</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Apple shows interest in European patent laws]]></title><link>http://www.tuaw.com/2012/02/09/apple-shows-interest-in-european-patent-laws/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/09/apple-shows-interest-in-european-patent-laws/</guid><comments>http://www.tuaw.com/2012/02/09/apple-shows-interest-in-european-patent-laws/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="188" src="http://www.blogcdn.com//media/2012/02/etsiworldclassstandards.jpg" width="450" /></p><p> Apple has delivered a letter to the European Telecommunications Standards Institute asking for basic principles for that region of the world on patents and their licensing, <a href="http://online.wsj.com/article/SB10001424052970204369404577209852015622834.html">according to the Wall Street Journal</a>. The letter asks for consistency across the board in how patents are owned and shared, and it also asks for specific rates to be set on possible patent royalties for everyone to follow.</p><p> As smartphones and other mobile technology continue to develop and grow, patents on the many components are becoming increasingly more important, both in terms of determining ownership for the research and work put into development and for the licensing fees afforded to those with high profile patents. Apple obviously has good reason to see standards in this area, given how well-heeled it happens to be in the world of patents and innovations.</p><p> We'll have to wait and see if the board decides to set up a program of standards as Apple suggests. Even if the board agrees to set standards for these things, it could be a long time before those standards are actually decided on and published.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/09/apple-shows-interest-in-european-patent-laws/">Apple shows interest in European patent laws</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 09 Feb 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://online.wsj.com/article/SB10001424052970204369404577209852015622834.html>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/apple-shows-interest-in-european-patent-laws/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20167560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/09/apple-shows-interest-in-european-patent-laws/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>board</category><category>european</category><category>iOS</category><category>patent</category><category>patents</category><category>standards</category><category>wall street journal</category><category>WallStreetJournal</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 Feb 2012 06:00:00 EST</pubDate></item><item><title><![CDATA[App usage doesn't drop during Super Bowl -- except during halftime]]></title><link>http://www.tuaw.com/2012/02/08/app-usage-doesnt-drop-during-super-bowl-except-during-halfti/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/08/app-usage-doesnt-drop-during-super-bowl-except-during-halfti/</guid><comments>http://www.tuaw.com/2012/02/08/app-usage-doesnt-drop-during-super-bowl-except-during-halfti/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="271" src="http://www.blogcdn.com//media/2012/02/appusagesupaerbowl-1328740026.jpg" width="456" /></p><p> <a href="http://blog.flurry.com/bid/81719/Super-Bowl-2012-Nothing-Curbs-App-Usage-Except-Madonna">Mobile advertiser Flurry's latest report</a>, on app usage during the <a href="http://www.tuaw.com/tag/SuperBowl/">Super Bowl</a>, is fascinating for those of us who have been following the "second screen" phenomenon: The tendency of mobile device users to use their devices while also watching television or other media. Flurry notes that during last week's big game, not only was the app audience (according to the apps that the company is actually monitoring) almost as large as the Super Bowl audience as a whole, but as you can see above, app usage steadily grew throughout the game.</p><p> With one interesting exception, that is: During the Madonna halftime show. During the show itself, viewers finally looked away from their smartphone devices and tuned into the television. Obviously not all of them did, but that is a big enough dip (along with the drop during the final minutes of the game) to say that yes, there's a big correlation here between what people are seeing on their televisions and how they're using their mobile devices.</p><p> The opposite story is also true: Flurry was actually able to rank app usage versus the most and least popular commercials during the game. As you can see from the final charts in their report, on commercials that people generally liked and paid attention to, app usage dropped significantly. That's very intriguing: Most of the second screen work brands have done so far is designed to keep people using ads during commercials, but a study like this would suggest that customers would rather pay attention to good commercials. They postpone their interaction with those "marquee" ads until later on -- or during other ads, including possibly those of competitors.</p><p> At any rate, this study definitely shines a new light on this second screen thinking, and we might see some new trends in apps trying to make use of this habit going forward.</p><p></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/08/app-usage-doesnt-drop-during-super-bowl-except-during-halfti/">App usage doesn't drop during Super Bowl -- except during halftime</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 Feb 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.flurry.com/bid/81719/Super-Bowl-2012-Nothing-Curbs-App-Usage-Except-Madonna>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/08/app-usage-doesnt-drop-during-super-bowl-except-during-halfti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20167623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/08/app-usage-doesnt-drop-during-super-bowl-except-during-halfti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>apps</category><category>flurry</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>marketing</category><category>second screen</category><category>SecondScreen</category><category>super bowl</category><category>SuperBowl</category><category>usage</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 Feb 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Protests against iPhone factory conditions planned at Apple Stores]]></title><link>http://www.tuaw.com/2012/02/08/protests-against-iphone-factory-conditions-planned-at-apple-stor/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/08/protests-against-iphone-factory-conditions-planned-at-apple-stor/</guid><comments>http://www.tuaw.com/2012/02/08/protests-against-iphone-factory-conditions-planned-at-apple-stor/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="196" src="http://www.blogcdn.com//media/2012/02/appleethicaliphone5.jpg" width="450" /></p><p> Stories about <a href="http://www.tuaw.com/2011/05/27/foxconn-worker-from-chengdu-factory-commits-suicide/">troubling factory conditions</a> at Foxconn are <a href="http://www.tuaw.com/2012/02/06/mike-daiseys-the-agony-and-the-ecstasy-of-steve-jobs-is-funny/">all too familiar</a>, unfortunately, but hearing that <a href="http://gigaom.com/apple/protests-against-iphone-factory-conditions-planned-thursday-for-apple-stores/">protestors are planning to do something about it</a> is new. GigaOM reports that this Thursday, representatives from <a href="http://www.change.org/petitions/apple-ceo-tim-cook-protect-workers-making-iphones-in-chinese-factories">Change.org</a> and <a href="http://sumofus.org/campaigns/ethical-iphone/">Sumofus.org</a> are planning to bring petitions to Apple Stores in major cities around the US, asking the company from Cupertino to put together "a worker protection strategy" for the factories overseas that it contracts to make all of its products.</p><p> The organizations will arrive at stores in Washington, DC, New York City, San Francisco, London, Sydney and Bangalore, and will also bring signs and leaflets along to educate Apple customers and employees about what's happening overseas. The petitions will have the names of 250,000 people on them, and one of the representatives from Sumofus.org says that the group is "asking Apple to clean up its supply chains in time to make the iPhone 5 its first ethically produced product."</p><p> Obviously no one wants factories with terrible conditions for its workers, and Apple in the past has at least given lip service to wanting to make sure that conditions are as good as possible at the companies that it contracts work from. But maybe a protest like this will bring even more light to the issue, and <a href="http://www.tuaw.com/2012/02/06/mike-daiseys-the-agony-and-the-ecstasy-of-steve-jobs-is-funny/">pressure Apple even further</a> to make sure that any of its production lines are at least benign when it comes to worker safety and labor rights.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/08/protests-against-iphone-factory-conditions-planned-at-apple-stor/">Protests against iPhone factory conditions planned at Apple Stores</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 Feb 2012 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gigaom.com/apple/protests-against-iphone-factory-conditions-planned-thursday-for-apple-stores/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/08/protests-against-iphone-factory-conditions-planned-at-apple-stor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20167444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/08/protests-against-iphone-factory-conditions-planned-at-apple-stor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple stores</category><category>AppleStores</category><category>change.org</category><category>conditions</category><category>factory</category><category>foxconn</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>protests</category><category>retail</category><category>sumofus.org</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 Feb 2012 15:15:00 EST</pubDate></item><item><title><![CDATA[Buffalo Wild Wings testing iPads for ordering]]></title><link>http://www.tuaw.com/2012/02/08/buffalo-wild-wings-testing-ipads-for-ordering/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/08/buffalo-wild-wings-testing-ipads-for-ordering/</guid><comments>http://www.tuaw.com/2012/02/08/buffalo-wild-wings-testing-ipads-for-ordering/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="226" src="http://www.blogcdn.com//media/2012/02/bwwipadstore.jpg" width="449" /></p><p> While we <a href="http://www.tuaw.com/tag/macworld">were in San Francisco for Macworld | iWorld</a>, I noticed that the wait staff at <a href="http://www.melsdrive-in.com/">Mel's Drive-in</a> were using iPads to take orders. I hadn't seen that before, but apparently the folks at Mel's have used iPads for a while. Now an even bigger restaurant chain, <a href="http://www.buffalowildwings.com/">Buffalo Wild Wings</a>, is planning to <a href="http://www.computerworld.com/s/article/9224008/Want_your_beer_and_wings_faster_Order_on_the_iPad_please">deploy iPads</a> to its nationwide locations, should an initial pilot programs fare well.</p><p> Instead of issuing iPads to servers like Mel's has done, Buffalo Wild Wings will embed iPads in tables around the bar. Customers can use them to browse select apps like Facebook and Safari, or place an order. Those behind the initiative hope customers will eventually interact with ads, play in-store games, and find a new source of in-restaurant entertainment in the iPads.</p><p> The company is reportedly going with <a href="http://hubworksinteractive.com/">Hubworks</a> for installation, a company that makes rugged iPad cases meant for public use. The restaurant first implemented the system in Toronto, and is now testing the setup in Minneapolis. Perhaps you'll see one at your location soon.</p><p> [via <a href="http://www.appleinsider.com/articles/12/02/07/buffalo_wild_wings_testing_apples_ipad_for_quicker_customer_ordering.html">AppleInsider</a>]</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/08/buffalo-wild-wings-testing-ipads-for-ordering/">Buffalo Wild Wings testing iPads for ordering</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerworld.com/s/article/9224008/Want_your_beer_and_wings_faster_Order_on_the_iPad_please>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/08/buffalo-wild-wings-testing-ipads-for-ordering/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20166582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/08/buffalo-wild-wings-testing-ipads-for-ordering/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>buffalo wild wings</category><category>BuffaloWildWings</category><category>bww</category><category>facebook</category><category>food</category><category>games</category><category>hardware</category><category>iOS</category><category>ipad</category><category>mels drive in</category><category>MelsDriveIn</category><category>restaurant</category><category>retail</category><category>safari</category><category>sales</category><category>servers</category><category>wait staff</category><category>WaitStaff</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: Ghost Trick: Phantom Detective scares up some fun]]></title><link>http://www.tuaw.com/2012/02/08/daily-iphone-app-ghost-trick-phantom-detective-scares-up-some/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/08/daily-iphone-app-ghost-trick-phantom-detective-scares-up-some/</guid><comments>http://www.tuaw.com/2012/02/08/daily-iphone-app-ghost-trick-phantom-detective-scares-up-some/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="330" src="http://www.blogcdn.com//media/2012/02/ghostrickphantomdetective.jpg" width="450" /></p><p> I've been waiting for this one for a while. <a href="http://itunes.apple.com/us/app/ghost-trick-phantom-detective/id489113377?mt=8">Ghost Trick: Phantom Detective</a> is a title that won accolades on the Nintendo DS last year, and it's now arrived on iOS in a universal version (that's free to download to boot). The idea is that you're a ghostly "phantom detective" who must solve his own murder. You can't directly interact with the living, but you can mess with inanimate objects in their world. So move objects around and try to change the fate of other dead people. It sounds morbid, but there's a fun sense of humor and style that keep it entertaining.</p><p> The first two chapters are <a href="http://itunes.apple.com/us/app/ghost-trick-phantom-detective/id489113377?mt=8">free to play through</a>, and you can buy the rest for US$9.99 total, or $4.99 in three different chapter packs. Even for the full price, that's cheaper than you'll find it for sale on the DS. There's full Game Center integration and the build is universal, which makes this one of the best ports that Capcom has ever released. It's great to see such a popular game get a decent port to the App Store. Definitely pick it up and try it out. You might find yourself compelled enough to buy the whole and finish the story.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/08/daily-iphone-app-ghost-trick-phantom-detective-scares-up-some/">Daily iPhone App: Ghost Trick: Phantom Detective scares up some fun</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 08 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/ghost-trick-phantom-detective/id489113377?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/08/daily-iphone-app-ghost-trick-phantom-detective-scares-up-some/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20166874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/08/daily-iphone-app-ghost-trick-phantom-detective-scares-up-some/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily app</category><category>daily iphone app</category><category>DailyIphoneApp</category><category>ghost trick</category><category>ghost trick phantom detective</category><category>GhostTrick</category><category>GhostTrickPhantomDetective</category><category>iOS</category><category>iPad</category><category>iphone</category><category>iphone app</category><category>IphoneApp</category><category>newsletter</category><category>nintendo ds</category><category>NintendoDs</category><category>review</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 08 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 getting an iOS game]]></title><link>http://www.tuaw.com/2012/02/07/mass-effect-3-getting-an-ios-game/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/07/mass-effect-3-getting-an-ios-game/</guid><comments>http://www.tuaw.com/2012/02/07/mass-effect-3-getting-an-ios-game/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" src="http://www.blogcdn.com//media/2012/02/masseffect3ios.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 449px; height: 244px; " /></p><p> Mass Effect 2 <a href="http://www.tuaw.com/2009/06/04/tuaw-at-e3-mass-effect-galaxy-on-the-iphone/">got its own iOS game</a> when it was released on the traditional consoles a few years ago, and since Mass Effect 3 is due out in another month or so here, you probably won't be surprised to hear that EA is again <a href="http://www.shacknews.com/article/72355/mass-effect-infiltrator-coming-to-ios">planning another iOS game tie-in</a> for the release. This time around, though, it sounds like they're doing it a little more intelligently. The last game focused on the first companion you met in the full console game, telling a little bit about his backstory through a pretty straightforward (and honestly, kind of boring) action game. This time around, the iOS title will again be action-based, as a third-person shooter, but instead of just telling background story, it will directly affect one of the main game's elements.</p><p> Playing the iOS game will "increase a player's Galactic Readiness rating," which is an element directly used in Mass Effect 3's "Galaxy at War" system (which will also tie in to the multiplayer elements in the game). It sounds like the iOS title is more of an arcade title than a full campaign game, which means that the more you play it, the better your starting console game stats will be. EA also says that you'll be able to earn "exclusive weaponry" for the main title, so that's a nice bonus as well.</p><p> The Mass Effect tie-in game is called Mass Effect Infiltrator, and should be available for all modern iOS devices soon. It'll be interesting to see what EA does with this one -- the company has learned a lot about the iOS platform since the last tie-in title, and with anticipation for Mass Effect 3 at a fever pitch, this title should be the latest and greatest the big traditional console company can do.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/07/mass-effect-3-getting-an-ios-game/">Mass Effect 3 getting an iOS game</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 07 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/article/72355/mass-effect-infiltrator-coming-to-ios>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/07/mass-effect-3-getting-an-ios-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20166530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/07/mass-effect-3-getting-an-ios-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>console</category><category>devices</category><category>ea</category><category>games</category><category>gaming</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>mass effect 3</category><category>MassEffect3</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[VP of iPhone and iPod Engineering David Tupman leaves Apple]]></title><link>http://www.tuaw.com/2012/02/07/vp-of-iphone-and-ipod-engineering-david-tupman-leaves-apple/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/07/vp-of-iphone-and-ipod-engineering-david-tupman-leaves-apple/</guid><comments>http://www.tuaw.com/2012/02/07/vp-of-iphone-and-ipod-engineering-david-tupman-leaves-apple/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="340" src="http://www.blogcdn.com//media/2012/02/ipodiphonedesign.jpg" width="450" /></p><p> David Tupman, the VP of iPhone and iPod Engineering at Apple, <a href="http://9to5mac.com/2012/02/06/vice-president-of-iphone-and-ipod-engineering-david-tupman-left-apple-at-the-end-of-last-year/">made his exit from Cupertino</a> at the end of last year, according to reports at 9to5Mac. Tupman, who grew up in the UK, has a background in engineering, and has been in the position ever since the introduction of the first iPod, all the way up through the release of the iPhone 4. It's unknown where Tupman is headed next -- it's rumored that he may be headed to <a href="http://www.tuaw.com/2011/10/25/ipod-designer-tony-fadell-takes-on-thermostats-with-nest-labs/">work on Nest</a> with another former Apple Engineer, Tony Fadell, but Nest denies those rumors.</p><p> As for Apple, it'll be fine, of course. A company doing as well as Apple will likely be able to pick up any engineers it would like, and even if not, there are quite a few candidates inside the company that could step up into the Engineering position, including the current head of iPad engineering, or the person in charge of iPod and iPhone design. Meanwhile, best of luck to Mr. Tupman -- thanks for all your hard work.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/07/vp-of-iphone-and-ipod-engineering-david-tupman-leaves-apple/">VP of iPhone and iPod Engineering David Tupman leaves Apple</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 07 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://9to5mac.com/2012/02/06/vice-president-of-iphone-and-ipod-engineering-david-tupman-left-apple-at-the-end-of-last-year/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/07/vp-of-iphone-and-ipod-engineering-david-tupman-leaves-apple/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20166476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/07/vp-of-iphone-and-ipod-engineering-david-tupman-leaves-apple/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>david tupman</category><category>DavidTupman</category><category>design</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>vp engineering</category><category>VpEngineering</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Considering Aperture for iOS]]></title><link>http://www.tuaw.com/2012/02/07/considering-aperture-for-ios/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/07/considering-aperture-for-ios/</guid><comments>http://www.tuaw.com/2012/02/07/considering-aperture-for-ios/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align: center;"> <img src="http://www.blogcdn.com/www.tuaw.com/media/2012/02/ipadcameraaperture.jpg" style="border-width: 0px; border-style: solid; margin: 4px 0px;" /></p><p> Gabe Glick over at Macstories has a proposal: <a href="http://www.macstories.net/stories/the-case-for-an-ios-aperture/">Aperture for iOS</a>. On the surface, it sounds like a pretty silly idea -- Apple's high end camera app is really made for a desktop environment, and with the hassle required to get high quality photos onto iOS devices, there really isn't a point bringing Aperture over to a platform like the iPad. But Glick, though he agrees with the naysayers to a certain extent, is willing to take the opposite position. He says that he thinks Aperture is coming to the iPad with the announcement (expected sometime this year) of the iPad 3.</p><p> So we'll let him make his case. He says the Retina Display is a big benefit, for photographers who really want to see their pictures close up and in full color. Of course, the iPad 2 doesn't have a Retina Display, but if the iPad 3 gets the same kind of high definition screen that the iPhone 4 already has, Aperture would be more likely. iCloud's photo stream would make it easy to get pictures on the mobile device, a better A6 processor would make editing RAW photos and other high end resolutions easier as well, and finally, Glick says that a "professional workhorse" app like Aperture shouldn't be automatically dismissed from the iPad. Most people would have said the same thing about iMovie and GarageBand on the iPad, and both of those have done quite well.</p><p> When you put it like that, well, sure. Obviously this is all just speculation -- we won't know that Apple is releasing an app like this until it's actually announced on stage. But I will say as well that I've been trying to make noise lately for a sort of "iCamera" -- a more professional DSLR camera made and produced by Apple -- and I've been answered most of the time with the suggestion that Apple is betting on the cameras in its mobile devices rather than a separate dedicated device. If that is true, then sure, why wouldn't we want to see better official tools to deal with photos than the current Camera app offers?</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/07/considering-aperture-for-ios/">Considering Aperture for iOS</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 07 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.macstories.net/stories/the-case-for-an-ios-aperture/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/07/considering-aperture-for-ios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20166466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/07/considering-aperture-for-ios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aperture</category><category>app</category><category>camera</category><category>garageband</category><category>imovie</category><category>iOS</category><category>ipad</category><category>ipad 3</category><category>Ipad3</category><category>iphoto</category><category>speculation</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: 7 Little Words will cast a spell on you]]></title><link>http://www.tuaw.com/2012/02/07/daily-iphone-app-7-little-words-will-cast-a-spell-on-you/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/07/daily-iphone-app-7-little-words-will-cast-a-spell-on-you/</guid><comments>http://www.tuaw.com/2012/02/07/daily-iphone-app-7-little-words-will-cast-a-spell-on-you/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="296" src="http://www.blogcdn.com//media/2012/02/7littlewordsgame.jpg" width="450" /></p><p> <a href="http://www.tuaw.com/2012/01/23/daily-ipad-app-puzzlejuice/">Puzzlejuice</a> adds all kinds of bells, whistles and fun to the "word game" genre. The equally excellent <a href="http://itunes.apple.com/us/app/7-little-words/id431434152?mt=8">7 Little Words</a> (free) goes in the opposite direction, boiling wordplay down to its core. It offers just seven words and a series of letters (in groups of two or three at a time) to spell them with.</p><p> 7 Little Words is one of those games that's super easy to play but fiendishly difficult to master. There are 50 puzzles in each of the game's pack (each with their own set of seven words and grid of letters to choose from), and you have to make guesses for each word from clues like "bunny food" (CA-RR-OTS), or "make dirty" (SO-IL).</p><p> It's a "pure" experience, in that there's no timer, no extra points...no points at all, in fact. It's just you, some letters, and the words you need to make with them. 7 Little Words a very "Zen" experience, yet there's a lot of pleasure to be had in sitting down, thinking hard, and hopefully coming up with the words you need.</p><p> The game comes with 50 puzzles, and extra packs can be bought for 99 cents each (more have been added since <a href="http://www.tuaw.com/2011/06/03/7-little-words-offers-great-fluffy-fun-but-not-enough-content/">we last looked at 7 Little Words</a>, as well as a new shuffle option). If you like crossword puzzles or just word puzzles at all, 7 Little Words is worth the download for sure. It might frustrate you a little bit (seriously, some of the puzzles will have you forehead slapping when you finally figure them out), but most word game fans like a good challenge anyway.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/07/daily-iphone-app-7-little-words-will-cast-a-spell-on-you/">Daily iPhone App: 7 Little Words will cast a spell on you</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 07 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/7-little-words/id431434152?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/07/daily-iphone-app-7-little-words-will-cast-a-spell-on-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20165879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/07/daily-iphone-app-7-little-words-will-cast-a-spell-on-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7-little-words</category><category>blue ox technologies</category><category>BlueOxTechnologies</category><category>daily app</category><category>daily iphone app</category><category>DailyIphoneApp</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>newsletter</category><category>review</category><category>seven little words</category><category>SevenLittleWords</category><category>word game</category><category>WordGame</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPad App: Monster Wars is a great addition to Legendary Wars series]]></title><link>http://www.tuaw.com/2012/02/06/daily-ipad-app-monster-wars/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/06/daily-ipad-app-monster-wars/</guid><comments>http://www.tuaw.com/2012/02/06/daily-ipad-app-monster-wars/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="336" src="http://www.blogcdn.com//media/2012/02/monsterwarsdia.jpg" width="450" /></p><p> I first saw <a href="http://itunes.apple.com/us/app/monster-wars/id443819138?mt=8">Monster Wars</a> a little while ago at Macworld as Liv Games <a href="http://www.tuaw.com/2012/02/01/liv-games-releases-monster-wars-on-ios-at-macworld-iworld-2012/">was just publishing it</a>, but the title has been out for a little while now and I've had a little longer to play with it. Monster Wars is not only another huge content pack for Legendary Wars, with tons of new stages, modes and units to play with, but it is a nice iteration on the series as a whole, with a lot of subtle but solid improvements to the gameplay.</p><p> Unit animations are generally better across the board, and the controls work basically the same. I still sometimes have trouble keeping track of which heroes I'm controlling and which lanes they are supposed to be in. The UI is much improved. The pacing of the game shows that Liv Games has learned quite a bit about how to move players from level to level. The new modes add quite a bit to the game, which was likely a tough task considering how much variety was already there.</p><p> If you loved <a href="http://itunes.apple.com/us/app/legendary-wars/id413423472?mt=8">Legendary Wars</a>, you've probably already grabbed this one. But even if you've never heard of Legendary Wars, <a href="http://itunes.apple.com/us/app/monster-wars/id443819138?mt=8">Monster Wars</a> is a steal at 99 cents. New players might be slightly overwhelmed by what's going on in the new title, but Liv Games has made two really spectacular titles here.They really shouldn't be missed, especially on the iPad.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/06/daily-ipad-app-monster-wars/">Daily iPad App: Monster Wars is a great addition to Legendary Wars series</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 06 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/monster-wars/id443819138?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/06/daily-ipad-app-monster-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20165565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/06/daily-ipad-app-monster-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>daily app</category><category>daily ipad app</category><category>DailyIpadApp</category><category>developer</category><category>game</category><category>games</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>liv games</category><category>LivGames</category><category>monster wars</category><category>MonsterWars</category><category>newsletter</category><category>review</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 06 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Apple could be forced to stop selling "iPads" in China]]></title><link>http://www.tuaw.com/2012/02/06/apple-could-be-forced-to-stop-selling-ipads-in-china/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/06/apple-could-be-forced-to-stop-selling-ipads-in-china/</guid><comments>http://www.tuaw.com/2012/02/06/apple-could-be-forced-to-stop-selling-ipads-in-china/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="246" src="http://www.blogcdn.com//media/2012/02/ipadchinaapple.jpg" width="450" /></p><p> Stick with us on this one -- it seems unlikely, but this case could have some wider consequences. Last year, Apple <a href="http://www.chinadaily.com.cn/china/2012-02/06/content_14546839.htm">filed a lawsuit against a company named Proview Technology Shenzen</a> in China. It was pretty common by Apple's standards: The company was using the name iPad, and Apple was trying to keep them from doing so.</p><p> While this was all going on, Proview Taiwan (only loosely affiliated with the Shenzen division) sold the trademark to "iPad" in China to a UK-based company named Application Development, which then sold it right back to Apple. All of this would normally be fine and dandy except for one thing: Apple lost the original lawsuit that was supposed to prevent Proview Shenzen from using the name.</p><p> As a result, Proview Shenzen is arguing that it still retains the rights to the "iPad" name on the Chinese mainland, and Apple may be <a href="http://ecns.cn/2012/02-06/7560.shtml">fined as much as 2.4 billion yuan</a> ($380 million US). Obviously, this is a tangled legal issue, and I'm sure Apple still has options in the fight before they need to cough up the fine. But there's obviously something here that needs to be worked out, and if it isn't in time, Apple could be prohibited from selling or marketing its tablet under the name "iPad" in China.</p><p> [via <a href="http://gizmodo.com/5882609/apple-may-have-to-stop-selling-the-ipad-in-china">Gizmodo</a>]</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/06/apple-could-be-forced-to-stop-selling-ipads-in-china/">Apple could be forced to stop selling "iPads" in China</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 06 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.tuaw.com/2012/02/06/apple-could-be-forced-to-stop-selling-ipads-in-china/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20165642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/06/apple-could-be-forced-to-stop-selling-ipads-in-china/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>hong kong</category><category>HongKong</category><category>iPad</category><category>lawsuit</category><category>proview shenzen</category><category>proview taiwan</category><category>proview technology</category><category>proview technology shenzen</category><category>ProviewShenzen</category><category>ProviewTaiwan</category><category>ProviewTechnology</category><category>ProviewTechnologyShenzen</category><category>trademark</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 06 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[iPads invade Super Bowl parties]]></title><link>http://www.tuaw.com/2012/02/06/ipads-invade-super-bowl-parties/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/06/ipads-invade-super-bowl-parties/</guid><comments>http://www.tuaw.com/2012/02/06/ipads-invade-super-bowl-parties/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="255" src="http://www.blogcdn.com//media/2012/02/superbowlxlvi.jpg" width="450" /></p><p> I've talked quite a bit before about the growing "second screen" phenomenon, where iPads and other mobile devices are used as a second screen while either working on another computer or watching television. And with the biggest event on television yesterday, there was likely a lot of "second screen" viewing going around. ZDNet's James Kendrick says his was one of three iPads around the coffee table <a href="http://www.zdnet.com/blog/mobile-news/ipad-invasion-of-the-super-bowl/6718">at his Super Bowl party</a>, and with <a href="http://www.washingtonpost.com/business/technology/twitter-reports-super-bowls-social-statistics/2012/02/06/gIQAfZFntQ_story.html">tens of thousands of tweets</a> per second going out during the most interesting parts of the game, Kendrick's experience was undoubtedly not unique.</p><p> Car maker Chevrolet actually participated in the event with <a href="http://itunes.apple.com/us/app/chevy-game-time/id495838274?mt=8">the Chevy Game Time app</a>, which not only posted ads available on the iPad the second they went live on the TV, but also offered up contests and more interactivity during the show. And the NFL and NBC famously streamed the whole event live on the Internet for the first time this year -- while I didn't get a chance to pull the game up myself yesterday, I heard a few people say that it was in fact available to stream on the iPad. The commercials weren't available on the stream, though, so it'll probably be a few years before people learn the stream is out there, and before it becomes a better substitute for the TV experience.</p><p> Still, the Super Bowl certainly showed off a few major trends that we're seeing in entertainment consumption lately. Apple's devices especially are providing ways for both consumers and brands to interact and extend the "watching" experience, even outside of a standard TV broadcast.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/06/ipads-invade-super-bowl-parties/">iPads invade Super Bowl parties</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 06 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.zdnet.com/blog/mobile-news/ipad-invasion-of-the-super-bowl/6718>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/06/ipads-invade-super-bowl-parties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20165507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/06/ipads-invade-super-bowl-parties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>broadcasts</category><category>chevy game time</category><category>ChevyGameTime</category><category>iOS</category><category>iPad</category><category>parties</category><category>second screen</category><category>SecondScreen</category><category>super bowl</category><category>super bowl 2012</category><category>SuperBowl</category><category>SuperBowl2012</category><category>telvision</category><category>watching</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 06 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: Star Marine Infinite Ammo]]></title><link>http://www.tuaw.com/2012/02/06/daily-iphone-app-star-marine-infinite-ammo/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/06/daily-iphone-app-star-marine-infinite-ammo/</guid><comments>http://www.tuaw.com/2012/02/06/daily-iphone-app-star-marine-infinite-ammo/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="257" src="http://www.blogcdn.com//media/2012/02/starmarineinfiniteammo.jpg" width="450" /></p><p> Glitchsoft's oddly-titled <a href="http://itunes.apple.com/us/app/star-marine-infinite-ammo/id472315697?mt=8">Star Marine: Infinite Ammo</a> (more on why that's weird in a moment) is both good at bad. First, it's good at heart. Star Marine: Infinite Ammo is a <a href="http://en.wikipedia.org/wiki/Contra_(video_game)">Contra</a>-style run-and-gun title that has you controlling a soldier on a spaceship among other environments. Your job is to fight through hordes of aliens and escape. The action is great and fans of the old Contra game will find a lot to enjoy.</p><p> However, Star Marine has a few unfortunate issues. First of all, the controls are a little more wonky than they should be. For example, the action often gets fast and furious. When things heated up in Contra, you could duck and jump out of the way reliably. Star Marine's touch controls, by contrast, don't always get you where you need to go. I got hit by several stray bullets and alien flyers because the controls weren't quite as tight as they should be.</p><p> Repetition is also an issue. While the environment options eventually expand, the first few levels are basically the same hallways and enemies over and over. An enjoyable boss battle becomes drudgery after you've done it several times.</p><p> The freemium-style in-app purchase system doesn't help, either. When you discover a gun you haven't unlocked with gems you've collected, you just plain don't get it. Plus, the gems come way too slowly. If this was a freemium game, the rate might be acceptable (and I fully expect it to drop to free at some point), but for the current price of US$1.99, it's too slow.</p><p> I've got one more complaint. For a game called "Infinite Ammo," there's only one gun I found that was truly infinite. Everything else, including weapons you can buy, health packs and special attacks, are limited.</p><p> Despite those issues, Star Marine: Infinite Ammo can be fun. There's even a Boss Rush and Survival Mode to enjoy after you've finished the main campaign. I don't know that I'd recommend it at the $1.99 price, but this game seems made to be discounted, so keep an eye out for it. At a slightly cheaper price (or maybe if the freemium system is tweaked to be a little more forgiving), <a href="http://itunes.apple.com/us/app/star-marine-infinite-ammo/id472315697?mt=8">Star Machine: Infinite Ammo</a> has a lot more going for it.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/06/daily-iphone-app-star-marine-infinite-ammo/">Daily iPhone App: Star Marine Infinite Ammo</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 06 Feb 2012 08:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/star-marine-infinite-ammo/id472315697?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/06/daily-iphone-app-star-marine-infinite-ammo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20164959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/06/daily-iphone-app-star-marine-infinite-ammo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily iphone app</category><category>DailyIphoneApp</category><category>developer</category><category>dia</category><category>glitchsoft</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>star marine infinite ammo</category><category>StarMarineInfiniteAmmo</category><category>tuaws</category><category>tuaws daily app</category><category>TuawsDailyApp</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 06 Feb 2012 08:15:00 EST</pubDate></item><item><title><![CDATA[Study: iOS apps crash more than Android apps do]]></title><link>http://www.tuaw.com/2012/02/05/study-ios-apps-crash-more-than-android-apps-do/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/05/study-ios-apps-crash-more-than-android-apps-do/</guid><comments>http://www.tuaw.com/2012/02/05/study-ios-apps-crash-more-than-android-apps-do/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="270" src="http://www.blogcdn.com//media/2012/02/mobileoscrashes.jpg" width="450" /></p><p> Mobile OS crash analysis firm <a href="http://www.crittercism.com/">Crittercism</a> (Really? Who's naming this stuff?) has posted the chart above, which shows that as a percentage of crashes overall, the latest version of iOS claims the highest total. In fact, many versions of iOS show a large percentage of crashes, and clearly iOS overall seems more prone to have an app crash rather than Android.</p><p> Of course, there are quite a few qualifiers here. This data has been normalized, so we can presume that this isn't just a quirk of the numbers: There <em>are</em> likely more crashes happening on iOS devices than Android devices, and not just because there's more iOS apps being used (Crittercism says it monitored about 215 million app launches across all platforms, and there were three times as many launched on iOS, but again, this chart shows a percentage of all app launches).</p><p> So why more crashing? Crittercism suggests it's because iOS 5.0.1 had just released, while the latest version of Android had not yet arrived, and the new OS was causing more issues than usual in Apple's system. I would also suggest that iPhone users (who have likely paid more for their phones) tend to overtax their devices -- keep in mind this is just an app crashing, not the full iOS, and we've all done that once or twice, right? And as you can see, there's a fair amount of crashes on older iOS phones, which means customers might be running newer apps on older hardware, almost always a recipe for disaster.</p><p> At any rate, interesting figures. With so much more usage on iOS devices (both from skilled and not-so-skilled developers, and users of both types as well), it's not that surprising that there are so many more crashes. Have crashes on iOS seriously affected your user experience?</p><p></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/05/study-ios-apps-crash-more-than-android-apps-do/">Study: iOS apps crash more than Android apps do</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Sun, 05 Feb 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forbes.com/sites/tomiogeron/2012/02/02/does-ios-crash-more-than-android-a-data-dive/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/05/study-ios-apps-crash-more-than-android-apps-do/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20164183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/05/study-ios-apps-crash-more-than-android-apps-do/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysis</category><category>android</category><category>apps</category><category>crash</category><category>crashes</category><category>crittercism</category><category>ios</category><category>iPad</category><category>iPhone</category><category>mobile</category><category>os</category><category>percentage</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 05 Feb 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Atari team rejoins to make mobile titles]]></title><link>http://www.tuaw.com/2012/02/03/atari-team-rejoins-to-make-mobile-titles/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/03/atari-team-rejoins-to-make-mobile-titles/</guid><comments>http://www.tuaw.com/2012/02/03/atari-team-rejoins-to-make-mobile-titles/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="285" src="http://www.blogcdn.com//media/2012/02/vcsbyatari.jpg" width="450" /></p><p> Seamus Blackley is one of the co-creators of Microsoft's original Xbox console, and he put together a really interesting team of old-school Atari game developers recently to make mobile games. Blackley's new company is called <a href="http://www.innovativeleisure.com/">Innovative Leisure</a>, and while the website isn't anything more than a groovy logo, the devs he's got on board make for a pretty impressive list: Ed Rotberg (who made <a href="http://en.wikipedia.org/wiki/Battlezone_%281980_video_game%29">Battlezone</a>), Owen Rubin (<a href="http://en.wikipedia.org/wiki/Space_Duel">Space Duel</a>), Rich Adam (who worked on Missile Command), <a href="http://en.wikipedia.org/wiki/Ed_Logg">Ed Logg</a> (the creator of Astroids and Centipede), Dennis Koble (who programmed Shooting Gallery), Bruce Merrit (creator of Black Widow) and <a href="http://en.wikipedia.org/wiki/Tim_Skelly">Tim Skelly</a> (who is also an old school game dev, though not with Atari). </p><p> The company is completely separate from Atari (which already has a pretty significant presence on the App Store), but the team has some money already and is reportedly working on prototypes and ideas for a first game.</p><p> It should be interesting. The mobile gaming market is filling up fast, but there's no question that these guys know how to make solid and interesting arcade games. We'll have to see what they can do with iOS and other mobile platforms.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/03/atari-team-rejoins-to-make-mobile-titles/">Atari team rejoins to make mobile titles</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 03 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mashable.com/2012/02/03/atari-blackley-innovative-leisure/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/03/atari-team-rejoins-to-make-mobile-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20164182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/03/atari-team-rejoins-to-make-mobile-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>developer</category><category>developers</category><category>gaming</category><category>innovative leisure</category><category>InnovativeLeisure</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>seamus-blackley</category><category>team</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Apple sends takedown notice about customer support email]]></title><link>http://www.tuaw.com/2012/02/03/apple-sends-takedown-notice-about-customer-support-email/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/03/apple-sends-takedown-notice-about-customer-support-email/</guid><comments>http://www.tuaw.com/2012/02/03/apple-sends-takedown-notice-about-customer-support-email/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="252" src="http://www.blogcdn.com//media/2012/02/applecareprotectionplan.jpg" width="450" /></p><p> If you've ever corresponded with Apple Support (or any major customer support outlet, really), you might have seen that little notice at the bottom of the email that says any conversation included "may be privileged and may contain confidential information." Most of the time, that's just a weak move to try and cover up any issues that customer support may cause. But in Apple's case, they sometimes try to take it seriously. David Bowles is a blogger who had an issue with his Thunderbolt display warranty, and when he corresponded with Apple about it, he <a href="http://goinside.com/2012/01/26/warning-check-your-applecare-support-profile/">posted it on the Go Inside magazine website</a>.</p><p> Just a little while after that, however, he received an email from Apple's tech support notifying him that they'd seen the "confidential" information posted online, and telling him that he should take it all down, under threat of "further action" (whatever that may be). After discussion with a support manager, Bowles eventually decided just to <a href="http://urbansemiotic.com/2012/01/31/apple-threatens-go-inside-magazine-with-article-takedown-notice/">take down the correspondence</a> from Apple (the rest of the post is still up, and TechCrunch is publishing <a href="http://techcrunch.com/2012/01/31/apple-is-totally-serious-about-that-stuff-they-put-at-the-end-of-their-emails/">the takedown notice</a>), and that seems to have calmed the beast for now.</p><p> So what does this mean for the rest of us? Probably not much -- Bowles emailed the link of the blog post directly to the tech support crew, so even if Apple is searching the web for its emails being posted, it's unknown if the company would have found Bowles email post at all. And though the takedown email did threaten "further action," it's hard to guess just what that further action would be. Even if Apple really did want to keep these emails from being published (and they probably don't really care, otherwise they would go after TechCrunch), it's hard to say what kind of legal ground they'd be able to stand on.</p><p> In other words, much ado about nothing. As for Bowles, there's no news on if his Applecare warranty ever got fixed the way he wanted it, but <a href="http://blog.bolesuniversity.com/2012/02/03/how-john-biggs-and-tech-crunch-blew-up-the-boles-blogs-network/">his blogs sure didn't suffer</a> for the attention.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/03/apple-sends-takedown-notice-about-customer-support-email/">Apple sends takedown notice about customer support email</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 03 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://urbansemiotic.com/2012/01/31/apple-threatens-go-inside-magazine-with-article-takedown-notice/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/03/apple-sends-takedown-notice-about-customer-support-email/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20164109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/03/apple-sends-takedown-notice-about-customer-support-email/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>applecare</category><category>email</category><category>Mac</category><category>support</category><category>takedown</category><category>techcrunch</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Rage Campaign Edition now available on the Mac App Store]]></title><link>http://www.tuaw.com/2012/02/03/rage-campaign-edition-now-available-on-the-mac-app-store/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/03/rage-campaign-edition-now-available-on-the-mac-app-store/</guid><comments>http://www.tuaw.com/2012/02/03/rage-campaign-edition-now-available-on-the-mac-app-store/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="262" src="http://www.blogcdn.com//media/2012/02/ragecampaignedition.jpg" width="449" /></p><p> I almost didn't bother telling you all about this, because the circumstances around this release really rub the wrong way. But for gamers who've been waiting to play id games' latest, Rage, on the Mac, the Campaign Edition of the title is <a href="http://itunes.apple.com/us/app/rage-campaign-edition/id468808410?mt=12">now available on the Mac App Store</a>, for US$39.99. The Campaign Edition includes all of the extra equipment from the original Anarchy Edition of the game, along with a whole bunch of extra missions and content to play. If you've wanted to play Rage on the Mac, this is it.</p><p> So why am I so annoyed by this release? Because it's a port of the game, done by <a href="http://www.aspyr.com/">Aspyr Media</a>. I don't have anything personally against Aspyr, but why has it taken us this long to get this game ported over to the Mac? Why can't we run the game natively? id games made a big show of the title <a href="http://www.tuaw.com/2010/11/19/john-carmack-talks-about-rage-sd-and-hd-ios-and-whats-next-fo/">being able to run cross-platform originally</a>, and in fact the company released <a href="http://www.tuaw.com/2010/11/15/rage-mutant-bash-tv-brings-id-tech-5-to-ios/">a version of this game</a> on iOS, using the native engine, even before the main title was out. Yet here we are, five months after the game's PC release, getting a second-class version of the title on Mac.</p><p> Even worse, the game <a href="http://www.insidemacgames.com/features/view.php?ID=576">isn't compatible with Steam</a> -- it's not available as a SteamPlay title (which means PC owners on Steam won't have access to the Mac version), and the Steamworks cloud save service doesn't work with the game either. However, Aspyr will be happy to tell you that Rage is available on <a href="http://www.gameagent.com/store/aspyr/DisplayHomePage">its proprietary GameAgent store</a> if you'd like to buy it there.</p><p> In short, while getting Rage and all of these extras for $40 might seem like a good thing for players, id games is doing this all wrong by going with Aspyr. This game should have been running natively on the Mac on day one, and it should be available on Steam. Having it available through the Mac App Store is nice, but seeing it released as an Aspyr port this late in the game doesn't say much for what id thinks of Mac gamers.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/03/rage-campaign-edition-now-available-on-the-mac-app-store/">Rage Campaign Edition now available on the Mac App Store</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Fri, 03 Feb 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/rage-campaign-edition/id468808410?mt=12>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/03/rage-campaign-edition-now-available-on-the-mac-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20163185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/03/rage-campaign-edition-now-available-on-the-mac-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aspyr media</category><category>AspyrMedia</category><category>games</category><category>id games</category><category>IdGames</category><category>late</category><category>Mac</category><category>port</category><category>rage</category><category>rage campaign edition</category><category>RageCampaignEdition</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Feb 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[The Daily celebrates a year with 100,000 paid subscribers on iPad]]></title><link>http://www.tuaw.com/2012/02/02/the-daily-celebrates-a-year-with-100-000-paid-subscribers-on-ipa/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/02/the-daily-celebrates-a-year-with-100-000-paid-subscribers-on-ipa/</guid><comments>http://www.tuaw.com/2012/02/02/the-daily-celebrates-a-year-with-100-000-paid-subscribers-on-ipa/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="302" src="http://www.blogcdn.com//media/2012/02/thedailyonipad.jpg" width="450" /></p><p> One of the iPad's first regular periodical publications (if not the first one) The Daily <a href="http://www.tuaw.com/2011/02/02/steve-sande-a-first-look-at-the-daily/">launched a year ago</a>. It's been a fairly rocky year. Originally, the Rupert Murdoch-funded app hoped it could get at least half a million subscriptions to keep its publication going; a few months ago we heard that <a href="http://www.tuaw.com/2011/09/29/the-daily-averaging-just-120-000-readers-per-week/">there were 120,000 daily readers</a>, and now Mashable says the paper <a href="http://mashable.com/2012/02/02/the-daily-2012/">boasts 100,000 paid subscriber</a>. Despite not nearly reaching its original goal, The Daily still seems to be rolling on.</p><p> Publisher Greg Clayman says that when the app originally launched, the goal was to make an experience unique to the tablet. That's why The Daily began only on the iPad and has only recently added content on the Android platform, via the Samsung Galaxy Tab 10.1. Clayman says that while the company has kept its choice of platforms slim, The Daily has been delivering on its promise to break news; it was the first to report on the story of Paula Deen having diabetes and Alec Baldwin wanting to run for mayor in New York. Clayman says that The Daily is still headed for profitability "over the next couple of years," which he says is actually better than most traditional publications.</p><p> The Daily might not have the readership that it hoped to have, but a year into its existence Clayman seems optimistic about the publication's future. "We now have a fully baked, fully functional app CMS, and a large, engaged readership," he says. "A year ago we were asking how to build the boat. Now it's about understanding the best way to steer the boat."</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/02/the-daily-celebrates-a-year-with-100-000-paid-subscribers-on-ipa/">The Daily celebrates a year with 100,000 paid subscribers on iPad</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 02 Feb 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mashable.com/2012/02/02/the-daily-2012/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/02/the-daily-celebrates-a-year-with-100-000-paid-subscribers-on-ipa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20163159/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/02/the-daily-celebrates-a-year-with-100-000-paid-subscribers-on-ipa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>greg clayman</category><category>GregClayman</category><category>ipad</category><category>murdoch</category><category>periodical</category><category>publications</category><category>rupert murdoch</category><category>RupertMurdoch</category><category>subscribers</category><category>the daily</category><category>TheDaily</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 02 Feb 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Ticket to Ride Pocket adds asynchronous multiplayer]]></title><link>http://www.tuaw.com/2012/02/02/ticket-to-ride-pocket-adds-asynchronous-multiplayer/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/02/ticket-to-ride-pocket-adds-asynchronous-multiplayer/</guid><comments>http://www.tuaw.com/2012/02/02/ticket-to-ride-pocket-adds-asynchronous-multiplayer/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="234" src="http://www.blogcdn.com//media/2012/02/ttrasynchmultiplayer.jpg" width="449" /></p><p> The pocket version of <a href="http://itunes.apple.com/us/app/ticket-to-ride-pocket/id471857988?mt=8">Ticket to Ride</a> by <a href="http://www.daysofwonder.com/en/">Days of Wonder</a> is among the best board game adaptations for the iPhone, and it's just gotten better with asynchronous multiplayer support. Now you can start a game with friends through Game Center, and take turns back and forth across the Internet. The experience is similar to popular multiplayer games like <a href="http://itunes.apple.com/us/app/words-with-friends/id322852954?mt=8">Words with Friends</a> and <a href="http://itunes.apple.com/us/app/hero-academy/id488156323?mt=8">Hero Academy</a>.</p><p> This free update also expands the game's local multiplayer mode, so that users on the same Bluetooth or Wi-Fi network can play across devices. Ticket to Ride for the iPhone and iPod touch is <a href="http://itunes.apple.com/us/app/ticket-to-ride-pocket/id471857988?mt=8">available for US$1.99</a> in the App Store, while the iPad version is <a href="http://itunes.apple.com/us/app/ticket-to-ride/id432504470?mt=8">priced at $6.99</a>.</p><p> Days of Wonder notes that Ticket to Ride has been extremely popular. It has sold over 350,000 copies, and a new online game is begun every four seconds on average. The game is definitely excellent, and the success is well-deserved.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/02/ticket-to-ride-pocket-adds-asynchronous-multiplayer/">Ticket to Ride Pocket adds asynchronous multiplayer</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 02 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/ticket-to-ride-pocket/id471857988?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/02/ticket-to-ride-pocket-adds-asynchronous-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20163034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/02/ticket-to-ride-pocket-adds-asynchronous-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asynchronous multiplayer</category><category>AsynchronousMultiplayer</category><category>days of wonder</category><category>DaysOfWonder</category><category>games</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>multiplayer</category><category>software</category><category>ticket to ride</category><category>TicketToRide</category><category>update</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 02 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Tim Cook focuses on charity during Town Hall meeting]]></title><link>http://www.tuaw.com/2012/02/02/tim-cook-focuses-on-charity-during-town-hall-meeting/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/02/tim-cook-focuses-on-charity-during-town-hall-meeting/</guid><comments>http://www.tuaw.com/2012/02/02/tim-cook-focuses-on-charity-during-town-hall-meeting/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="289" src="http://www.blogcdn.com//media/2012/02/timcookapplemeeting.jpg" width="450" /></p><p> Apple held an all-employee Town Hall meeting a little while ago after <a href="http://www.tuaw.com/2012/01/24/apple-announces-q1-2012-earnings-sells-a-record-breaking-37-mil/">the earnings call</a>, and The Verge is reporting that Apple CEO Tim Cook took quite a bit of time during the meeting to <a href="http://www.theverge.com/2012/2/2/2766403/tim-cook-apple-charity-project-red-stanford">point out Apple's charitable contributions</a> to the world. He said that Apple has given $50 million to Stanford hospitals, and over $50 million to the Project RED effort (to help fight AIDS in Africa), making Apple that fund's largest contributor.</p><p> It seems as if we've found one big difference between Cook and his legendary predecessor: Cook wants to make it clear that he's serious about giving, and letting people know about it. Cook has also pushed for <a href="http://www.tuaw.com/2011/09/08/apple-launches-charitable-matching-program-for-employees/">an employee donation matching program</a> at Apple, so he's got a history, even in his short tenure so far, of endorsing strong charitable contributions.</p><p> Of course, all of that said, $100 million is still just pocket change for a company that has almost $100 <em>billion </em>in the bank. But every little bit counts, we suppose.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/02/tim-cook-focuses-on-charity-during-town-hall-meeting/">Tim Cook focuses on charity during Town Hall meeting</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Thu, 02 Feb 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.theverge.com/2012/2/2/2766403/tim-cook-apple-charity-project-red-stanford>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/02/tim-cook-focuses-on-charity-during-town-hall-meeting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20163118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/02/tim-cook-focuses-on-charity-during-town-hall-meeting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>charity</category><category>donations</category><category>giving</category><category>meeting</category><category>tim cook</category><category>TimCook</category><category>town hall</category><category>TownHall</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 02 Feb 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Ghost Trick sneaks onto iOS tomorrow]]></title><link>http://www.tuaw.com/2012/02/01/ghost-trick-sneaks-onto-ios-tomorrow/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/ghost-trick-sneaks-onto-ios-tomorrow/</guid><comments>http://www.tuaw.com/2012/02/01/ghost-trick-sneaks-onto-ios-tomorrow/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="288" src="http://www.blogcdn.com//media/2012/02/ghostrickios.jpg" width="450" /></p><p style="padding: 0pt; margin: 0pt 0pt 10px;"> I'm excited about this one -- Ghost Trick: Phantom Detective was one of the best mobile games on the year that didn't appear on iOS in 2011, but the wait is over: Though it's been on iOS in Japan for a little while, the game is <a href="http://www.joystiq.com/2012/02/01/ghost-trick-comes-through-the-phone-lines-to-ios-tomorrow/">finally coming to the App Store</a> on this side of the world this evening. As of tomorrow, you'll be able to pick up Ghost Trick on your iPhone or iPad, no matter where you are. The game itself will be free, so you can play through the first two levels for no charge, and after that you can buy the rest of the content with an in-app purchase.</p><p style="padding: 0pt; margin: 0pt 0pt 10px;"> Ghost Trick is a fun one -- you play as a ghost detective who needs to solve crimes by inhabiting inanimate objects, like possessing phones to listen in on phone calls, or moving objects around to convince the living to move as well. It's a really great title that not a lot of people have picked up to play, so definitely give this one a look tomorrow when it's out.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/ghost-trick-sneaks-onto-ios-tomorrow/">Ghost Trick sneaks onto iOS tomorrow</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.tuaw.com/2012/02/01/ghost-trick-sneaks-onto-ios-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20162157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/ghost-trick-sneaks-onto-ios-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fun</category><category>game</category><category>ghost trick</category><category>GhostTrick</category><category>ios</category><category>iPad</category><category>iPhone</category><category>japan</category><category>release</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Apple features 'communication to protect consumers' in Italy]]></title><link>http://www.tuaw.com/2012/02/01/apple-features-communication-to-protect-consumers-in-italy/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/apple-features-communication-to-protect-consumers-in-italy/</guid><comments>http://www.tuaw.com/2012/02/01/apple-features-communication-to-protect-consumers-in-italy/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="171" src="http://www.blogcdn.com//media/2012/02/italianrulingapple.jpg" width="450" /></p><p> Apple has apparently complied with a recent ruling by the Italian government that the company did not do enough, when selling its extended one-year warranties in stores, to let customers know that its products already came with a two-year warranty, as per consumer laws there. The company has posted <a href="http://www.appleinsider.com/articles/12/01/27/apple_features_communication_to_protect_consumers_in_italy_after_court_ruling.html">an official message on its website in Italy</a>, designated a "Communication to Protect Customers," that outlines exactly what rights customers have to that two-year warranty, and that the Apple Store pushed its paid warranty onto customers anyway.</p><p> It's unknown, however, whether Apple <a href="http://www.theregister.co.uk/2012/01/27/apple_italy/">will pay the around $1.2 million fine</a> that Italian authorities have levied against the company for this behavior. This notice could be Apple trying to get out of paying the actual money. So far there's no indication that fines have been paid, or even that the company has changed its tactics in Italian stores. We'll have to see what actions the government takes after this.</p><p> Of course, if the government does pursue fines against Apple, $1.2 million is about as "drop in the bucket" as it gets for a company <a href="http://www.tuaw.com/2012/01/26/investors-eyeing-tim-cooks-management-of-apples-cash-horde/">with $98 <em>billion</em> in the bank</a>. If Italian authorities do pursue this further, it might be easier for Apple to just write a check than worry about it for too long.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/apple-features-communication-to-protect-consumers-in-italy/">Apple features 'communication to protect consumers' in Italy</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.appleinsider.com/articles/12/01/27/apple_features_communication_to_protect_consumers_in_italy_after_court_ruling.html>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/apple-features-communication-to-protect-consumers-in-italy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20162216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/apple-features-communication-to-protect-consumers-in-italy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>fines</category><category>italy</category><category>legislation</category><category>retail</category><category>ruling</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Tim Cook defends Senior VP of Retail appointment]]></title><link>http://www.tuaw.com/2012/02/01/tim-cook-defends-senior-vp-of-retail-appointment/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/tim-cook-defends-senior-vp-of-retail-appointment/</guid><comments>http://www.tuaw.com/2012/02/01/tim-cook-defends-senior-vp-of-retail-appointment/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align: center;"> <img alt="" src="http://www.blogcdn.com//media/2011/08/tim-cook.jpg" style="width: 400px; height: 300px; border-width: 0px; border-style: solid; margin: 0px;" /></p><p> Apple announced earlier this week that the former CEO of UK electronics chain Dixons, John Browett, was being appointed to the head of retail in Cupertino, but since then, there's been some rumbling among those interested that Browett might not have been the best man for the job. Dixons hasn't exactly been a huge hit in the UK lately, and the pick of an old school retail head for Apple's very progressive retail division seems like it might have been a mistake.</p><p> But Tim Cook doesn't believe so. The new Apple CEO says as much in <a href="http://www.tony-hart.com/files/tim_cook_email.php">an email sent to blogger and photographer Tony Hart</a>. In the email, published in a post about why Hart loves Apple, Cook says "John was the best by far." To answer the critics claiming that Apple went backwards hiring an old electronics retailer head for their stores, Cook says plainly that Browett's "role isn't to bring Dixons to Apple, [it's] to bring Apple to an even higher level of customer service and satisfaction."</p><p> Well now. Aside from the actual news about the appointment, that certainly sounds like a CEO who's making decisions and standing behind them. Obviously that might backfire in the future, but if the <a href="http://www.tuaw.com/2012/01/24/apple-announces-q1-2012-earnings-sells-a-record-breaking-37-mil/">most recent releases</a> are any indication, Apple's future in Tim Cook's hands looks very secure.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/tim-cook-defends-senior-vp-of-retail-appointment/">Tim Cook defends Senior VP of Retail appointment</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tony-hart.com/files/tim_cook_email.php>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/tim-cook-defends-senior-vp-of-retail-appointment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20162223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/tim-cook-defends-senior-vp-of-retail-appointment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appointment</category><category>ceo</category><category>company</category><category>cupertino</category><category>email</category><category>Mac</category><category>retail</category><category>tim cook</category><category>TimCook</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Apple Store in Pasadena reopening this weekend]]></title><link>http://www.tuaw.com/2012/02/01/apple-store-in-pasadena-reopening-this-weekend/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/apple-store-in-pasadena-reopening-this-weekend/</guid><comments>http://www.tuaw.com/2012/02/01/apple-store-in-pasadena-reopening-this-weekend/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" src="http://www.blogcdn.com//media/2012/02/applestorepasadena.jpg" style="border-width: 0px; border-style: solid; width: 450px; height: 246px; margin: 0px;" /></p><p> I just got notice from Apple that the store <a href="http://www.apple.com/retail/pasadena/">in the Old Pasadena retail district</a> is re-opening this weekend, after an almost yearlong expansion project. The company even opened a temporary store a little bit down the street from the location, as it worked to expand the main store, adding a second level and lots more space for showing off Apple's products.</p><p> But apparently the work is all done: The store will reopen this Saturday at 10 a.m., and the public will be able to enter and see what changes were made. Apple also says that the first 1000 customers to the revamped location will pick up a commemorative t-shirt, so come out early if you want one of those.</p><p> The original Pasadena store dates back to 2003, and given the fact that it's so old and out here in California, it could be considered one of Apple's most important locations. I'm looking forward to seeing what the new store is like this weekend.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/apple-store-in-pasadena-reopening-this-weekend/">Apple Store in Pasadena reopening this weekend</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.apple.com/retail/pasadena/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/apple-store-in-pasadena-reopening-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20162138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/apple-store-in-pasadena-reopening-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>apple store</category><category>AppleStore</category><category>california</category><category>locations</category><category>Mac</category><category>old pasadena</category><category>OldPasadena</category><category>pasadena</category><category>reopening</category><category>retail</category><category>store</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Western Digital shows off a Thunderbolt hard drive at Macworld | iWorld 2012]]></title><link>http://www.tuaw.com/2012/02/01/western-digital-shows-off-a-thunderbolt-hard-drive-at-macworld/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/western-digital-shows-off-a-thunderbolt-hard-drive-at-macworld/</guid><comments>http://www.tuaw.com/2012/02/01/western-digital-shows-off-a-thunderbolt-hard-drive-at-macworld/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="padding: 0pt; margin: 0pt 0pt 10px; text-align: center;"> <img alt="" border="0" height="263" src="http://www.blogcdn.com//media/2012/01/westerndigitalmacworld.jpg" width="450" /></p><p> Hard drive storage company Western Digital was in attendance at Macworld | iWorld 2012 last week showing off its MyBook Thunderbolt Duo setup. The unit is a two-drive box that can hook up to your Mac through the Thunderbolt port, and it's Western Digital's first entry into the protocol.</p><p> As you might imagine, using Thunderbolt means the transfers are much faster. Western Digital's rep said that while a transfer of 6 terabytes (the drive will likely debut in 4 or 6 TB models) would normally take up to 6 days to completely write over, the Thunderbolt drives can do it in six hours. That's big news for backup fans, who are very much awaiting WD's new models.</p><p> The drive we saw was only a prototype model, and official pricing or release information hasn't yet been announced, unfortunately. But the units on display at the show had two built-in Thunderbolt ports, which actually allowed them to be daisy-chained off of the iMac on display. That means that users can either run the drives in Raid 0 or Raid 1 configuration, either using the two drives as one storage unit, or allowing one drive to back up the other. Additional units can then be added on to the setup -- the display at WD's both had three such units all hooked together, allowing for 18 TB of storage total, or any number of splits across those drives for backups.</p><p> It was all very impressive, though again, WD hasn't yet announced plans for release. We should see these drives hitting the market later on this year, however, so we'll stay tuned for that.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/western-digital-shows-off-a-thunderbolt-hard-drive-at-macworld/">Western Digital shows off a Thunderbolt hard drive at Macworld | iWorld 2012</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wdc.com/en/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/western-digital-shows-off-a-thunderbolt-hard-drive-at-macworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20161166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/western-digital-shows-off-a-thunderbolt-hard-drive-at-macworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hard drives</category><category>HardDrives</category><category>macworld 2012</category><category>macworld iworld 2012</category><category>Macworld2012</category><category>MacworldIworld2012</category><category>protocol</category><category>speed</category><category>thunderbolt</category><category>wd</category><category>western digital</category><category>WesternDigital</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Pokertini from Smappsoft on display at Macworld | iWorld 2012]]></title><link>http://www.tuaw.com/2012/02/01/pokertini-from-smappsoft-on-display-at-macworld-iworld-2012/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/pokertini-from-smappsoft-on-display-at-macworld-iworld-2012/</guid><comments>http://www.tuaw.com/2012/02/01/pokertini-from-smappsoft-on-display-at-macworld-iworld-2012/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="328" src="http://www.blogcdn.com//media/2012/02/pokertinismappsoft.jpg" width="450" /></p><p> Smappsoft sought me out a few times at Macworld | iWorld this year, so I was glad to see what they've been up to. Last I saw the company, they were working on <a href="http://www.tuaw.com/2011/04/13/tuaws-daily-app-look-again/">a puzzle game called Look Again</a>, and since then they've <a href="http://itunes.apple.com/us/artist/smappsoft/id333262587">released a few other</a> titles, including <a href="http://itunes.apple.com/us/app/chinese-13-card-poker/id374067254?mt=8">Chinese 13 Card Poker</a> and a version of Look Again for children called <a href="http://itunes.apple.com/us/app/look-again-jr/id467757962?mt=8">Look Again, Jr.</a> That app trades animals for the random patterns of the first title, and the devs are finding out that it's getting "a little traction in the special needs market" at schools, as teachers tell them that kids with communication issues can easily understand the game and how to win it.</p><p> Smappsoft's latest game, an <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=ApX7_uZNo1o">as-yet-unreleased app is called Pokertini</a>, is more for adults with the tagline, "video poker with a twist." Yes, it's a very colorful video poker game. The guys behind Smappsoft have also released <a href="http://itunes.apple.com/us/app/hold-em-helper/id333262584?mt=8">an app called Hold 'Em Helper</a>, so it's clear they're fans of card gambling.</p><p> Pokertini seems like fun. It is a video poker game (which means you get a hand of cards and then can hold or discard once, trying to make the best hand you can) with three hands, and the basic idea is that you place one bet that can be split across three hands. You can change up your bet after the first cards have arrived, so if you think you'll be luckier on the top hand than the bottom one, you can move coins up there (across the touchscreen) in the hopes that you'll score big. Scoring is pretty much the same as Vegas odds, so it's even money for Jacks or higher, and then more payouts on up the scale.</p><p> The twist is that you can buy "twists" with your money that will influence the cards that arrive. For example, you can buy a twist that blocks low or high cards, or one that shakes up all of the hands. Every few hands you'll get a bonus round, where you're given a matrix of 3 by 5 cards, and just asked to make the best hands with them that you can in the time allotted.</p><p> All of that was still under development, I was told. The team isn't quite sure how the bonus round will appear, and they're still considering how to make a compelling part of the game.</p><p> There are also badges and achievements to earn. The game uses a freemium model. There are in-app purchases for more coins and money. Smappsoft says you'll never completely run out of money, though. If you do, the game will always grant you a little more to play with.</p><p> If the team can balance out the twists and even out the bonus round, it should be a fun take on video poker, and if you already enjoy that pasttime, you'll probably love it. Smappsoft says Pokertini should be out later this year, so we'll keep an eye out for it.</p><p></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/pokertini-from-smappsoft-on-display-at-macworld-iworld-2012/">Pokertini from Smappsoft on display at Macworld | iWorld 2012</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smappsoft.com/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/pokertini-from-smappsoft-on-display-at-macworld-iworld-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20161559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/pokertini-from-smappsoft-on-display-at-macworld-iworld-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>events</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>look again</category><category>LookAgain</category><category>macworld</category><category>macworld 2012</category><category>macworld iworld 2012</category><category>Macworld2012</category><category>MacworldIworld2012</category><category>pokertini</category><category>smappsoft</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[BearExtender turns its product mini at Macworld | iWorld 2012]]></title><link>http://www.tuaw.com/2012/02/01/bearextender-turns-its-product-mini-at-macworld-iworld-2012/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/bearextender-turns-its-product-mini-at-macworld-iworld-2012/</guid><comments>http://www.tuaw.com/2012/02/01/bearextender-turns-its-product-mini-at-macworld-iworld-2012/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="288" src="http://www.blogcdn.com//media/2012/02/bearextendermini.jpg" width="450" /></p><p> Just before I headed out of San Francisco at the end of Macworld | iWorld last week, I met up with a few of the guys from <a href="http://www.bearextender.com/">BearExtender</a>, who make <a href="http://www.tuaw.com/2010/01/16/the-bearextender-n3-expands-your-wi-fi-network/">an impressive product</a> that will boost the Wi-Fi signal coming into your Mac. The guys were in San Francisco to show off the BearExtender Mini, which will eventually replace the current product.</p><p> The reason it will replace the standard BearExtender (so named, by the way, because it was developed for dorms at the University of California Berkeley, where the network is in fact called AirBears) is that it's just better. The standard Bear Extender runs at 700 milliwatts, where the mini is about half the size of the original product, and runs at 1000 milliwatts.</p><p> Your MacBook typically receives Wi-Fi at a range of about 200-400 feet maximum. The BearExtender expands that to about 1500 feet, which is a sizable difference. That varies, of course, depending on what kind of building you're in and your line of sight to the core signal. The Bear guys gave me a demonstration using Macworld | iWorld's press Wi-Fi network, which they boosted from a 50% signal all the way up to 100%</p><p> The BearExtender Mini should be out sometime in February, and should run about the same price as the current model, or US$49.97.</p><p> I also asked the guys about a possible model for the iPad, but they said that because of Apple's restrictions on power usage from the iPad's docking port (likely because Apple wants to make sure battery life is as high as it can be), the BearExtender wouldn't be able to pull enough power to work well. But they had a solution ready to go anyway -- if you need to reach a signal on the iPad and have a Mac around, you can use the BearExtender on the Mac, and then share the connection over to the iPad.</p><p> Finally, the guys had one more product on offer. The BearExtender Mini will sell with an optional powered cable that will extend the product out another 10 feet away from whatever USB port you're plugging it into. The power is required in the cable to keep the signal from degrading over that last 10 feet, and the cable will also help as an auxiliary antenna, to grow the reach even farther. There will be an extra charge for the cable, but it's clear the BearExtender team is very serious about making Wi-Fi signals reach where they need to go. If you're in a position (the guys say they've heard from soldiers in Afghanistan, and researchers out in the field as well) where you need to reach as far as possible for a Wi-Fi signal, the BearExtender setup is definitely worth a look.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/bearextender-turns-its-product-mini-at-macworld-iworld-2012/">BearExtender turns its product mini at Macworld | iWorld 2012</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bearextender.com/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/bearextender-turns-its-product-mini-at-macworld-iworld-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20161575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/bearextender-turns-its-product-mini-at-macworld-iworld-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bearextender</category><category>bearextender mini</category><category>BearextenderMini</category><category>events</category><category>ipad</category><category>Mac</category><category>macworld 2012</category><category>macworld iworld 2012</category><category>Macworld2012</category><category>MacworldIworld2012</category><category>mini</category><category>signal</category><category>wifi</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[SRS takes the iWow universal at Macworld | iWorld 2012]]></title><link>http://www.tuaw.com/2012/02/01/srs-takes-the-iwow-universal-at-macworld-iworld-2012/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/srs-takes-the-iwow-universal-at-macworld-iworld-2012/</guid><comments>http://www.tuaw.com/2012/02/01/srs-takes-the-iwow-universal-at-macworld-iworld-2012/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="224" src="http://www.blogcdn.com//media/2012/01/srsiwowu.jpg" width="450" /></p><p> SRS Labs hosted a booth at Macworld | iWorld 2012 last week for two main reasons. First, the company wanted to show off the iPad version of <a href="http://itunes.apple.com/us/app/mytunes/id463041764?mt=8">MyTunes</a>, its music player app that incorporates the company's patented sound enhancement algorithm. Second, it wanted to introduce an update to <a href="http://www.tuaw.com/2011/02/18/srs-iwow-3d-really-improves-the-sound-of-any-ipod-or-ios-device/">the iWow hardware</a> itself, called the iWowU, that allows listeners to plug in to <em>any </em>source at all, from anywhere, straight through the headphone port.</p><p> MyTunes has been out on iPhone for a while, but SRS showed me the iPad version, which is pretty slick as an "outside of iTunes" music player. Not only can you play all of the audio in your iTunes library, you can use SRS' iWow processing on it. MyTunes has a few different equalizers to play around with, including a 10-band, a 3-band, and a series of music genre settings. There are also a few transition options, an option to raise or lower a recording's speed without changing the pitch (handy for listening to lots of podcasts as quickly as you can), and a "TruVolume" setting which keeps all of the music in your library at the same volume.</p><p> The SRS rep said the company's biggest issue with the app is that because of Apple's API limits, they can't apply the iWow processing to anything but the music in your iTunes library. Unfortunately that means MyTunes won't improve the sound coming out of streaming services like Pandora or Slacker. But the app seems like a solid alternative to iTunes, with the added bonus of all of SRS' technology. It should be available in about two weeks for free, with all features unlocked as a US$4.99 purchase.</p><p> The new iWowU is a little unit that plugs into the headphone adapter on your iDevice -- or any headphone adapter anywhere, as it will also work on a PC, Mac, or any music player with a headphone plug. Your headphones plug into the other end (the iPhone's white mic cord will work), and the iWow processing is sent along through the cable. Older models had to use the iPhone and iPod touch's dock connector to power the iWow unit, but the iWowU actually charges up with a microUSB cable, so it'll process the music wherever you want for about 5-6 hours before needing charging again.</p><p> SRS didn't have a price for the unit yet, but they said it'll be "similar to the current iWow," which is available for $59.99. The smaller size is nice, and the adapter for just a common headphone jack should mean listeners will have the chance to hear the iWow processing in all kinds of new places. The iWowU is due out later this year.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/srs-takes-the-iwow-universal-at-macworld-iworld-2012/">SRS takes the iWow universal at Macworld | iWorld 2012</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tuaw.com/tag/macworld>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/srs-takes-the-iwow-universal-at-macworld-iworld-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20161379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/srs-takes-the-iwow-universal-at-macworld-iworld-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>iOS</category><category>iPhone</category><category>iwow3d</category><category>iwowu</category><category>Mac</category><category>macworld</category><category>macworld 2012</category><category>macworld iworld 2012</category><category>Macworld2012</category><category>MacworldIworld2012</category><category>music</category><category>srs</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Liv Games releases Monster Wars on iOS at Macworld | iWorld 2012]]></title><link>http://www.tuaw.com/2012/02/01/liv-games-releases-monster-wars-on-ios-at-macworld-iworld-2012/</link><guid isPermaLink="true">http://www.tuaw.com/2012/02/01/liv-games-releases-monster-wars-on-ios-at-macworld-iworld-2012/</guid><comments>http://www.tuaw.com/2012/02/01/liv-games-releases-monster-wars-on-ios-at-macworld-iworld-2012/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="335" src="http://www.blogcdn.com//media/2012/01/monsterwarsliv.jpg" width="450" /></p><p> I first met Liv Games' Orian Livnat <a href="http://www.tuaw.com/2011/02/01/tuaws-daily-app-legendary-wars/">at last year's Macworld</a>, where he showed me a wild game called <a href="http://itunes.apple.com/us/app/legendary-wars/id413423472?mt=8">Legendary Wars</a> that mashed up a number of different genres and ideas in a mix created by Livnat and his family and friends. At the time I thought the game was a really interesting idea, but even I didn't expect the kind of success Liv Games has seen. A year later, the company had multiple booths in the mobile app showcase section at Macworld | iWorld 2012. Even while also running the show during the day, the team was hard at work on releasing the followup to Legendary Wars, <a href="http://itunes.apple.com/us/app/monster-wars/id443819138?mt=8">Monster Wars</a>.</p><p> That game is out now, and as you might imagine from the title, it follows the other side of the story, that of the monsters from the original game. Just like Legendary Wars, the graphics are colorful and the animations are very well done. Livnat and his crew have really blown what was already a very broad idea out even further, adding more unit types, more abilities, more game modes to play around with, and lots more upgrades and add-ons to earn throughout the longer campaign. Fans will really love spotting all of the updates here; there are lots more "pets" running around during batle, for one thing, which Livnat says players really enjoyed in the first game. The option to actually control creatures like trolls, liches, and undead knights is intriging as well. Fans of the first game should definitely pick up <a href="http://itunes.apple.com/us/app/monster-wars/id443819138?mt=8">Monster Wars</a>, and at the launch price of just 99 cents, this much content is hard for anyone to turn down.</p><p> While Monster Wars is only Liv Games' second title, Livnat himself has quite a few projects underway, both as partnerships with other companies and as projects he's working on with friends. It sounds like he and his team are pretty run off their feet (he happily showed me pictures of the crew working late during Macworld to submit Monster Wars to the App Store), but he also says he's not interested in giving up the company to an acquisition.</p><p> Legendary Wars did bring offers, says Livnat, but for now, it sounds like he's more interested in making games that people are really enjoying. Monster Wars has only been on the App Store for a little while, and already the reviews are filling up with lots of satisfied players. Liv Games seems to be doing quite well on all of its development so far, and it'll be interesting to see what Livnat and his burgeoning studio comes up with next.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/02/01/liv-games-releases-monster-wars-on-ios-at-macworld-iworld-2012/">Liv Games releases Monster Wars on iOS at Macworld | iWorld 2012</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Wed, 01 Feb 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/legendary-wars/id413423472?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/liv-games-releases-monster-wars-on-ios-at-macworld-iworld-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20161289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/02/01/liv-games-releases-monster-wars-on-ios-at-macworld-iworld-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iOS</category><category>iPad</category><category>iPhone</category><category>legendary wars</category><category>LegendaryWars</category><category>liv games</category><category>LivGames</category><category>macworld</category><category>macworld 2012</category><category>macworld iworld 2012</category><category>Macworld2012</category><category>MacworldIworld2012</category><category>monster wars</category><category>MonsterWars</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Feb 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPad App: Paper Monsters]]></title><link>http://www.tuaw.com/2012/01/31/daily-ipad-app-paper-monsters/</link><guid isPermaLink="true">http://www.tuaw.com/2012/01/31/daily-ipad-app-paper-monsters/</guid><comments>http://www.tuaw.com/2012/01/31/daily-ipad-app-paper-monsters/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="324" src="http://www.blogcdn.com//media/2012/01/papermonsters.jpg" width="450" /></p><p> I've found that iOS isn't the best platform (so to speak) for platformers. I love games like Mario and Sonic, where you drive a little character around, jumping between platforms and collecting goodies. The lack of physical buttons on Apple's touch screens (and let's face it: cheaper production values) make it hard to pull off a great platformer. Often times developers are forced to cut corners or really stretch to generate new ideas.</p><p> Not so with <a href="http://itunes.apple.com/us/app/paper-monsters/id439927846?mt=8">Paper Monsters</a> (US$.0.99, universal). Crescent Moon's latest is a traditional platform game (complete with double jumps and warp pipes), and it plays that role perfectly. The little box-headed character can navigate the colorful and nicely-designed environments with skill thanks to some well-turned controls. The whole experience shines through the iOS platform right back to the classic days of 2D platforming.</p><p> There are some new tricks, too. At times, the action feels more like Little Big Planet than Mario's old adventures, with solid 3D graphics and some interesting twists, like playing in the background scenery.</p><p> Paper Monsters is a lot of fun, and there's plenty to keep you engaged through all 16 levels. It's available as <a href="http://itunes.apple.com/us/app/paper-monsters/id439927846?mt=8">a universal version right now for just 99 cents</a>.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/01/31/daily-ipad-app-paper-monsters/">Daily iPad App: Paper Monsters</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Tue, 31 Jan 2012 08:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/paper-monsters/id439927846?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/31/daily-ipad-app-paper-monsters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20160367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/31/daily-ipad-app-paper-monsters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily ipad app</category><category>DailyIpadApp</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>jumping</category><category>mario</category><category>paper monsters</category><category>PaperMonsters</category><category>platformer</category><category>platforms</category><category>sonic</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 31 Jan 2012 08:15:00 EST</pubDate></item><item><title><![CDATA[Nomad brushes with wide strokes at Macworld | iWorld 2012]]></title><link>http://www.tuaw.com/2012/01/30/nomad-brushes-with-wide-strokes-at-macworld-iworld-2012/</link><guid isPermaLink="true">http://www.tuaw.com/2012/01/30/nomad-brushes-with-wide-strokes-at-macworld-iworld-2012/</guid><comments>http://www.tuaw.com/2012/01/30/nomad-brushes-with-wide-strokes-at-macworld-iworld-2012/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="238" src="http://www.blogcdn.com//media/2012/01/nomadbrush.jpg" width="450" /></p><p> Don Lee, CEO of Nomad Brush, was kind enough to meet with us for a few minutes on the floor of Macworld | iWorld 2012 last week to chat about his creation, which is one of the nicer brushes available for virtual painting on Apple's devices. Nomad's got a few different <a href="http://www.nomadbrush.com/collections/all">makes and models for various uses</a>, but Lee says his goal for them is all the same: To provide a "good bridge between analog and digital painting." The brushes all do that -- they're solid brushes that respond well to the iPad's screen.</p><p> But what they don't do is what all brushes and styluses can't yet do, and that's invoke pressure sensitive information onto Apple's glass screen. Lee says that it's actually a choice on Apple's part. He says that the software can determine the size of a touch on the screen -- in other words, if your finger touches it only slightly, that's a smaller screen space than if your finger (or a capacitive brush) is completely pressed up against the glass. But Apple doesn't allow developers to take advantage of that information with their apps. "If they were to let that open," says Lee, he'd obviously be able to sell more useful brushes, but until then, brushes are basically finger substitutes, not the full tools they could be.</p><p> Now developers, being developers, have come up with lots of little tricks to get around this lack of pressure information. The app <a href="http://itunes.apple.com/us/app/zen-brush/id382200873?mt=8">Zen Brush</a>, which Lee says makes a nice example for his brushes, actually uses the speed of your finger swipe (along with "projected" virtual ink on the screen) to make a more realistic representation of how the brush would interact with an actual page.</p><p> Nomad doesn't have its own app, but Lee says the company "would love to talk to some developers" about possibly making an app built to work with its brushes. In the meantime, of course, they work just fine with almost any drawing app.</p><p> As for the brushes themselves, Lee says the biggest difference between them is basically just the size of the tips -- some are wider and better used at painting bigger strokes, and some are better for closeup work (only in the feeling, of course -- again, the size of the brush's contact on iOS' surface doesn't really matter, and all of the various brush settings have to be worked on in the actual software). But one thing Nomad is thinking about doing that customers have asked about is creating brushes with interchangeable tips, so that users can customize their handles with whatever brush they'd like to use.</p><p> There are a few different choices in terms of brush styli for the iPad and iPhone, but Nomad seems like a good option, and it was interesting to talk to Lee, who's actually an architect by trade. All of Nomad's brushes are <a href="http://www.nomadbrush.com/collections/all">available on its website now</a>.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/01/30/nomad-brushes-with-wide-strokes-at-macworld-iworld-2012/">Nomad brushes with wide strokes at Macworld | iWorld 2012</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 30 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nomadbrush.com/wordpress/2012/01/23/interview-with-nomad-brush-ceo-don-lee/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/nomad-brushes-with-wide-strokes-at-macworld-iworld-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20160187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/nomad-brushes-with-wide-strokes-at-macworld-iworld-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brushes</category><category>iOS</category><category>ipad</category><category>iPhone</category><category>iworld</category><category>macworld</category><category>macworld 2012</category><category>macworld iworld 2012</category><category>Macworld2012</category><category>MacworldIworld2012</category><category>nomad</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 30 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Foursaken Media's four brothers take on the App Store]]></title><link>http://www.tuaw.com/2012/01/30/foursaken-medias-four-brothers-take-on-the-app-store/</link><guid isPermaLink="true">http://www.tuaw.com/2012/01/30/foursaken-medias-four-brothers-take-on-the-app-store/</guid><comments>http://www.tuaw.com/2012/01/30/foursaken-medias-four-brothers-take-on-the-app-store/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="317" src="http://www.blogcdn.com//media/2012/01/madchef.jpg" width="450" /></p><p> Foursaken Media is one of the most interesting companies I got to meet at last week's Macworld | iWorld 2012. It's made up of four real-life brothers who come from different backgrounds (one of them was a math teacher, and with their Dad a former band director and Mom a CS major turned nurse, they all have various affinities for art and technology), and have decided to release apps on the wild world of the App Store. The company has released a few games already, including the popular <a href="http://itunes.apple.com/us/app/bug-heroes/id412789616?mt=8">Bug Heroes</a>, and the brothers showed me two more titles, one just released and one upcoming.</p><p> <a href="http://itunes.apple.com/us/app/mad-chef/id474290988?mt=8">Mad Chef</a> is out on the App Store now -- it's a very colorful little arcade game that has you tossing knives at food ordered by customers as they appear. The graphics are fairly goofy, but they're a nice fit for the action anyway, as you can do things like accidentally hit customers (making them walk away) and earn money and powerups at various restaurants, from a greasy spoon diner all the way up to a high-end steakhouse.</p><p> The other title the brothers showed off at Macworld was called Sky Gnomes -- it's a game they're still working on that features little gnomes falling on a snowball through the sky, which the player needs to guide around obstacles and into powerups and bonuses. The game looks like fun, and Foursaken is even planning some interesting multiplayer elements -- they're aiming to use ghosting to provide asynchronous gameplay, so your friends could record a run through one of the game's courses, and then you'd see them on your screen as you played, even though they aren't running at the same time.</p><p> There will also be elimination-style courses, and as you race, you'll be able to wear up to three trinkets at a time to boost your stats and abilities. Sky Gnomes seems like a lot of fun -- the brothers haven't settled on whether it will be available for cheap or free (with of course in-app purchases available), but it should be available on the App Store soon.</p><p> Foursaken's brothers seem like an interesting crew, and their games over the past few years have shown a lot of progression. We'll keep an eye out for Sky Gnomes and let you know when it hits the App Store.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/01/30/foursaken-medias-four-brothers-take-on-the-app-store/">Foursaken Media's four brothers take on the App Store</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 30 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.foursakenmedia.com/>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/foursaken-medias-four-brothers-take-on-the-app-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20160094/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/foursaken-medias-four-brothers-take-on-the-app-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apps</category><category>bug heroes</category><category>BugHeroes</category><category>foursaken</category><category>foursaken media</category><category>FoursakenMedia</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>macworld</category><category>macworld iworld 2012</category><category>MacworldIworld2012</category><category>mad chef</category><category>MadChef</category><category>sky gnomes</category><category>SkyGnomes</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 30 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Epson shows off the MegaPlex Digital Dock Projector at Macworld | iWorld 2012]]></title><link>http://www.tuaw.com/2012/01/30/epson-shows-off-the-megaplex-digital-dock-projector-at-macworld/</link><guid isPermaLink="true">http://www.tuaw.com/2012/01/30/epson-shows-off-the-megaplex-digital-dock-projector-at-macworld/</guid><comments>http://www.tuaw.com/2012/01/30/epson-shows-off-the-megaplex-digital-dock-projector-at-macworld/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="257" src="http://www.blogcdn.com//media/2012/01/epsondock.jpg" width="450" /></p><p style="padding: 0pt; margin: 0pt 0pt 10px;"> Last week at <a href="http://www.macworldiworld.com/">Macworld | iWorld 2012</a>, the imaging company <a href="http://www.epson.com/">Epson</a> had set up a large area on the second floor to show off its latest product, <a href="http://www.epson.com/cgi-bin/Store/jsp/Product.do?cookies=no&amp;sku=V11H444020&amp;com.broadvision.session.new=Yes">the MegaPlex Digital Dock Projector</a>. Epson makes a number of imaging products, including printers and projectors, but this is its first project driven by an iOS device. It's a pretty standard portable projector (in fact, I'd argue that the image and speaker quality on the projector are a little below standard, unfortunately), but the kicker here is that there's an iOS dock connector on the back, so you can plug in your iPad or iPhone, and any app that allows you to send video out can be shown off on the screen.</p><p style="padding: 0pt; margin: 0pt 0pt 10px;"> There are two versions of the project for sale, priced at US$799 or $699, respectively. The difference is in the display. The higher-priced version will output 720p video at 2800 lumens, and the less expensive model does 540p video at 2200 lumens. There is a panel of standard video inputs on the side, including RCA, s-video, VGA, and HDMI, so you can plug just about anything else into the projector if you happen to not be using the dock.</p><p style="padding: 0pt; margin: 0pt 0pt 10px;"> But there's also a handle on the unit, so it's a (mostly) portable way to show movies or presentations directly from an iOS device. It does that well, despite a tradeoff for image quality. The projector itself doesn't have any audio out to hook up to an external speaker, and while you could just use the iOS device's audio jack, that solution seems less than elegant.</p><p style="padding: 0pt; margin: 0pt 0pt 10px;"> Still, it was kind of impressive to see the iPad's output up there on the big screen though Epson's box. If you've been looking into low cost projector solutions, and wouldn't mind have the option to get video right off of your iDevice, the MegaPlex might be what you're looking for.</p><p style="padding: 0pt; margin: 0pt 0pt 10px;"></p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/01/30/epson-shows-off-the-megaplex-digital-dock-projector-at-macworld/">Epson shows off the MegaPlex Digital Dock Projector at Macworld | iWorld 2012</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 30 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.epson.com/cgi-bin/Store/jsp/Product.do?cookies=no&amp;sku=V11H444020&amp;com.broadvision.session.new=Yes>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/epson-shows-off-the-megaplex-digital-dock-projector-at-macworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20160025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/epson-shows-off-the-megaplex-digital-dock-projector-at-macworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital dock</category><category>DigitalDock</category><category>dock</category><category>epson</category><category>epson megaplex</category><category>EpsonMegaplex</category><category>events</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>macworld</category><category>macworld 2012</category><category>macworld iworld 2012</category><category>Macworld2012</category><category>MacworldIworld2012</category><category>projector</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 30 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Avatron soldiers on with Air Sharing after removing Air Dictate]]></title><link>http://www.tuaw.com/2012/01/30/avatron-soldiers-on-with-air-sharing-after-removing-air-dictate/</link><guid isPermaLink="true">http://www.tuaw.com/2012/01/30/avatron-soldiers-on-with-air-sharing-after-removing-air-dictate/</guid><comments>http://www.tuaw.com/2012/01/30/avatron-soldiers-on-with-air-sharing-after-removing-air-dictate/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="230" src="http://www.blogcdn.com//media/2012/01/airhsaring.jpg" width="450" /></p><p> Avatron's Elliot Chase just shrugs when asked about Air Dictate, an app <a href="http://www.tuaw.com/2012/01/23/avatron-retires-air-dictate-tool-for-remote-siri-dictation/">his company had to remove from the App Store</a> after Apple discovered it made use of Siri that they didn't approve of. "There's no good news," he said while talking to us at <a href="http://www.macworldiworld.com/">Macworld | iWorld 2012</a>. The main issue is over Air Dictate's interface. Instead of using the standard, tiny Siri button on the native keyboard, Avatron hid the keyboard and used its own button. Apple would rather it used the standard UI, however unfitting. "If we make some changes, they might put us back," says Chase.</p><p> But outside of that issue, Avatron is continuing to update its popular <a href="http://avatron.com/apps/air-sharing">Air Sharing</a> and <a href="http://avatron.com/apps/air-display">Air Display</a> apps. In fact, the gang was showing off Air Sharing's beautiful new PDF viewer in San Francisco last week. It features an iBooks-style page flip and a scrubber for quickly scanning a document's pages. Chase said that many users are reading PDFs with the app, and his company saw an opportunity to create a better PDF viewer. The next update, which should be out soon, will add <a href="http://www.egnyte.com/">Egnyte</a> to the list of cloud services that Air Sharing is compatible with.</p><p> Avatron is also working on Air Display updates. An Android version is in development, as is a Mac update that will allow it to work on older versions of Mac OS X . The current version requires the latest version of the Mac OS, but Avatron will <a href="http://avatron.com/apps/air-display">release a downloadable version </a>on its website that will work with previous versions, so you can share a display screen with your iPad from nearly any OS X build. There's a beta available now, but the software should be finalized in the next month or so.</p><p> Air Dictate was certainly a setback (Avatron even had the software's picture marked out on its booth at Macworld as "not available"), but it sounds like Avatron is keeping busy nevertheless.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/01/30/avatron-soldiers-on-with-air-sharing-after-removing-air-dictate/">Avatron soldiers on with Air Sharing after removing Air Dictate</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 30 Jan 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://avatron.com/apps/air-dictate>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/avatron-soldiers-on-with-air-sharing-after-removing-air-dictate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20159994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/avatron-soldiers-on-with-air-sharing-after-removing-air-dictate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>air dictate</category><category>air display</category><category>air sharing</category><category>AirDictate</category><category>AirDisplay</category><category>AirSharing</category><category>avatron</category><category>avatron software</category><category>AvatronSoftware</category><category>iPad</category><category>iPhone</category><category>iworld</category><category>macworld</category><category>macworld iworld 2012</category><category>MacworldIworld2012</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 30 Jan 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Daily iPhone App: Blot]]></title><link>http://www.tuaw.com/2012/01/30/daily-iphone-app-blot/</link><guid isPermaLink="true">http://www.tuaw.com/2012/01/30/daily-iphone-app-blot/</guid><comments>http://www.tuaw.com/2012/01/30/daily-iphone-app-blot/#comments</comments><description><![CDATA[<!--CONTENT START--><p style="text-align:center;padding:0;margin:0 0 10px 0"> <img alt="" border="0" height="333" src="http://www.blogcdn.com//media/2012/01/blotgame.jpg" width="450" /></p><p> There's a lot of buzz around cloning apps lately. Zynga recently received some flak for <a href="http://www.tuaw.com/2012/01/25/nimblebit-calls-out-zynga-clone-of-tiny-tower/">making a clone of Tiny Tower</a>, and there's a big lawsuit <a href="http://www.edery.org/2012/01/standing-up-for-ourselves/">around Triple Town and its clone Yeti Town</a>. I would argue that there's a right way and a wrong way to clone an idea. Blatant rip-offs are obviously wrong. The right way is to lovingly borrow some of the core mechanics of a certain game, but add in your own aesthetic, insight, and style.</p><p> <a href="http://itunes.apple.com/us/app/blot/id479818571?mt=8">Blot</a> is an example of the latter. Ostensibly, it's a clone of the very popular Jetpack Joyride. You play as a little ink blot that's flying along, tapping the screen to make it rise, fall and collect power-ups and coins.</p><p> One could argue that Blot is a ripoff of Jetpack Joyride, but aesthetic is unique, combining some beautiful hand-drawn environments with a bouncy, joyful soundtrack. The game employes new ideas, too. For example, the inky spot can combine with colors for extra abilities, and the upgrade system is even more complex than Jetpack Joyride's, allowing you to pick up mechanics that can completely change the way the game is played.</p><p> I would also argue that Blot's rewards are too spaced out. Even after several runs, I haven't collected enough coins to "buy" anything interesting. But everything else in the game is very well done, and the little add-ons (like Blot's hilarious costumes) are worth chasing down over time, even though that curve is steep.</p><p> <a href="http://itunes.apple.com/us/app/blot/id479818571?mt=8">Blot</a> is available now for US$0.99 as a universal app. It does borrow from Jetpack Joyride and what you might call the "hover Canabalt" sub genre, but its infectious style and unique features make it worth a download.</p><p style="padding:5px;clear:both;"><a href="http://www.tuaw.com/2012/01/30/daily-iphone-app-blot/">Daily iPhone App: Blot</a> originally appeared on <a href="http://www.tuaw.com">TUAW - The Unofficial Apple Weblog</a> on Mon, 30 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://itunes.apple.com/us/app/blot/id479818571?mt=8>Source</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/daily-iphone-app-blot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/forward/20159530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.tuaw.com/2012/01/30/daily-iphone-app-blot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blot</category><category>canabalt</category><category>daily iphone app</category><category>DailyIphoneApp</category><category>hover</category><category>iOS</category><category>iPhone</category><category>jetpack joyride</category><category>JetpackJoyride</category><category>tuaws daily app</category><category>tuaws daily iphone app</category><category>TuawsDailyApp</category><category>TuawsDailyIphoneApp</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 30 Jan 2012 09:00:00 EST</pubDate></item></channel></rss>
