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Filed under: Software, iPhone, App Store, iPod touch, App Review

Create unique avatars and contact pics with Persona

Some people like to have unique avatars for forums and instant messaging clients. I don't. My avatars usually end up being silly pictures of myself because I'm a shallow narcissist...and a bit lazy.

However, for those more creative than I, Persona [iTunes link] is a nice iPhone app in which to invest the price of a quarter-pounder. It allows the user to create a cartoon face by choosing from a variety of facial features. Hair style, eyes, nose, beard, and more are all up for grabs.

When you're done creating a mini-you (remember my personality issue described above), you can set it as the contact picture for any of your iPhone's contacts. You can also save your creation to the Camera Roll where you'll be able to export it via email or MMS (assuming you have the new 3.0 firmware and don't have AT&T), publish it to MobileMe, or use it as your wallpaper if you did a particularly good job. Once on your computer, you'll be able to use it as the avatar for that cute-cat-picture forum you visit eight times each day.

Persona is simple enough; in fact, perhaps too simple. The faces tend to look very similar as the options are quite limited for a dedicated app such as this. Also, what's going on behind my left shoulder? Every avatar I create is staring in that same direction!

Choosing from the available options isn't very intuitive. You choose the "parts" category and then pick the individual attribute, but no moving or resizing of the facial features is allowed. And very few accessories are presented, other than odd inclusion of a plethora of choices for nicotine deployment. (Note to self: see if the folks at Persona are sponsored in any way by Philip Morris.)

Overall, it's a nice idea for an app that will have moderate appeal to the forum crowds. I doubt you'll be using it again and again, though, because the app just doesn't offer much depth. But it's the user interface and lack of extensive options that tend to make the $2.99 $.99 a bit hard to swallow.

[NOTE: Thanks to those readers that pointed out the incorrect price. The developer's web site showed $2.99 when I wrote this, however the iTunes store had it at $.99. I have talked with Alfonso Bozzelli, the app's author, and he is changing the site to reflect the correct price -- $.99.]

Filed under: Software, Mac 101

Mac 101: Getting the most out of Dictionary.app

Welcome back to Mac 101, our series of posts aimed at novice Mac users and veterans who like the occasional refresher.

Mac OS X is equipped with a dictionary application that does pretty much what you'd expect, and a few things you might not. Here's how you can get the most out of Dictionary.

Most people use a dictionary to look up a word's definition. Doing so in Dictionary is pretty straightforward: Just launch the app, type your target term into the search field and hit return. That's all well and good, but not very interesting.

Here's what is. Click any word in the definition to find the meaning of that word. Do this just once, and an orange "Snap Back" icon appears in the search field. When clicked, it brings you back to your original search term.

Here's another cool trick. Let's say you looked up "Surname." Dictionary displays it broken up by syllable: "sur•name." If you highlight and copy it, it will paste as it should be written: "surname."

But wait, there's more! Highlight or position the cursor over a word in any Cocoa application (Safari, for example) and hit Control-Command-D. A small window appears that displays that word's definition and thesaurus alternative(s). If the term in question is the name of an Apple product, you'll see that product's official description from Apple. Clicking "More" at the bottom of this tiny window launches Dictionary.

Let's say you typically misspell a word that you have to type often (my Achilles' heel is "Twitterrific"). Simply right- or Control-click that word and select "Learn Spelling" to add it to Dictionary.

Dictionary is also more than a collection of definitions. You can quickly switch between a thesaurus, official descriptions of Apple products and Wikipedia. Additionally, select "Font/Back Matter" from the Go menu to access a slew of great information, like
  • Proofreader's Marks
  • The History of English
  • Countries of the World
  • Chemical Elements
Of course, every single word you find there can be clicked to reveal its definition. Finally, here's a bit of eye candy that isn't useful but still fun. You can browse every photo in Dictionary by navigating to
/Library/Dictionaries/New Oxford American Dictionary.dictionary/Contents/Images

and switching to Cover Flow view.

Filed under: Software, WWDC

Devs at WWDC: Show us your apps!

Are you attending WWDC? Do you have a Mac desktop or iPhone app you'd like to show the world? Well join TUAW on June 11 at the Metreon (the big silver building right next door to the Moscone, where Jillian's is housed), where we'll have a camera ready for your close-up. We'll have a small table near the movie theater, next to the sunglasses shop -- look for this guy (me). I'll be there from 10am to 2pm PST.

So far we've seen some really good stuff here at WWDC, although we can't talk about some of it just yet. But if you show us your app, we'll put it on TUAW over the coming weeks.

Don't forget to follow tuaw_wwdc on Twitter for the latest on where we'll be, just in case you miss us tomorrow.

Filed under: Analysis / Opinion, Software, Odds and ends, Apple, iPhone

Starmap up for Arthur Clarke award

We've posted about Starmap before -- it's a full-featured map of the sky on your iPhone that will let you find stars, constellations, and "deep sky" objects in the blanket overhead. Despite a few glitches and slowdowns, the app is pretty popular, and now it could be the only iPhone app nominated for a Sir Arthur Clarke Award. The yearly awards ceremony recognizes notable contributions to space exploration, and this year's list of nominees includes Frederic Descamps, creator of Starmap, for Best Individual Achievement. He's got some rough competition: Richard Garriott, creator of videogames like Ultima Online and Tabula Rasa, is also in that category, presumably for his recent trip into space. But Garriott's in quite a few other categories, so the iPhone developer has at least a fighting chance.

But we're sure that, as the creator of an iPhone app, it's an honor just to be nominated. It's doubtful this is the last non-software award something released for the iPhone will be winning.

Thanks, Howard B!

Filed under: Software, iPhone, First Look

First Look: Word Flow


I'm always on the lookout for applications to keep me entertained when I have little snatches of time that need filling: Waiting in a long line at the post office or for a movie to start, or being caught out at lunch without a book to read while eating.

Word Flow is an interesting puzzle game that allows you to slide letters around a board to create words. Once your word is ready, tap the beginning and last letter of the word you've created. It's like Boggle with the ability to control where letters go. You have three timed versions you can play: One minute, three minutes and 10 minutes. Three minutes is the sweet spot for me. With the one minute version, you barely have time to string some words together before time is up. With the 10-minute version, I lost interest after about five minutes.

Overall, Word Flow is a fairly decent game, but definitely not my favorite of available word games on the iPhone. The graphic response is not as smooth as other programs, and two versions of the game are either too short or too long.

Word Flow (link opens iTunes) is currently available for $.99USD.

Filed under: Gaming, iPhone

SimCity comes to the iPhone


Electronic Arts has released a version of its famous SimCity game for the iPhone. SimCity now joins other EA-released games such as Spore, Scrabble, Monopoly and Tetris.

SimCity is the gateway drug into the Sims universe. Created by Will Wright and originally released for the Mac and Amiga in 1989, the game gives you the ability to create your own city. You're suddenly the mayor, City Council, zoning commission, public works department and school board all at the same time. You can craft a small town with a bunch of farms surrounding it, or your own Metropolis or Gotham City (sadly without associated super heroes). You also have the power to destroy your creations through UFO attack, tornado, fire, earthquake or toxic cloud.

SimCity (link opens iTunes) is now available for $9.99USD through the App Store. A full review of this game is forthcoming!

Thanks to all those who submitted this tip!

Filed under: Software, Internet, iPhone, App Store

PromoAppCode hopes to be one-stop shop for iPhone promo codes

It's no secret that the current methods of trying out iPhone applications before purchase is very cumbersome. While Apple has bestowed the ability for developers to issue promo codes, there is still the matter of taking the time to actually track down those codes for applications that you want to try.

The folks at TickleSpace Inc. hope to make this process a bit easier by providing a place where developers can directly connect with potential customers and give them those promo codes. PromoAppCode.com recently opened its doors to developers, and TickleSpace hopes that the site will be an easier way for people to try out apps.

"With 10k+ apps in the store now, developers want more ways to get noticed and power users want more ways to find and get great apps," said TickleSpace's Amanuel Tewolde.

When you sign up for the forum, users can peruse the list of applications available in the forums and add the apps they want to try to a wish list. Developers can view user wish lists and send them the promo code directly, Tewolde said. Developers will also be able to keep track of the codes they've issued and who has listed their apps on their wish list. They would also be able to communicate directly with those users for feedback, an incentive for developers to try the site, Tewolde said

As of Monday night, there was several pages of applications available. I added one to my wish list and we'll see what happens in the next few days. It's an interesting idea, and definitely one method of getting promo codes out to a willing group of testers. However, there's still some limitations - mainly the Apple-imposed ones. Developers only give away 50 codes per application version, and demand can quickly exceed available codes. What do you think of this method of distributing promo codes? What other methods do you think would work? Let us know in the comments!

Filed under: Software, Productivity, Beta Beat

LaunchBar 5 beta available now

File launchers -- programs that make it easy to launch applications or utilities from a few clicks on the keyboard -- are increasingly common Mac utilities. Although I don't personally use a separate launch utility (I use OS X's Spotlight), others here at TUAW have expressed their devotion to Quicksilver in the past. TUAW readers and bloggers have also expressed their love for Objective Development's LaunchBar. The company is furthering development of that application, and has recently announced the release of the beta version of LaunchBar 5.

This version of LaunchBar boasts a number of improvements, including a new application icon designed by Bonsai Studio, which is known for designing themes for RealMac Software's RapidWeaver.

Some of the featured improvements to LaunchBar 5 include:

• Clipboard: A clipboard history has been added, as well as adding items onto the clipboard without overwriting what is already on there.
• Quick Look and iCal support
• An improved calculator based on the Unix 'bc' tool, with the ability to be assigned to a keyboard shortcut.
• LaunchBar is now scriptable via AppleScript.
• Firefox 3 support, German localization, automatic software, and more.

LaunchBar 5 is not available for purchase yet, but you can download and enjoy and the beta until January 15, 2009. Single seat licenses will be available for € 24 (around $30), € 39 (around $50) and upgrades from previous versions will be available starting at € 9 (around $11). A license key for those who want to try out LaunchBar 4 during this beta period is also available. You need to be running OS X 10.4 or higher to use LaunchBar 5.

[via Macworld]

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Developer, iPhone, App Store

What's in an icon?

Gedeon Maheux has an post about how an icon is designed from the aptly-named Iconfactory (specifically the Frenzic app icon), and while I don't have any design skills to speak of at all, it's an interesting look into how those little snippets of art are made.

Icons are increasingly important, especially on the iPhone and OSX, as Apple leverages icons more and more in their interfaces, from the Dock to CoverFlow to the iPhone's home screen. He sounds a little sheepish that they obsess over icons, but why shouldn't they -- every time you decide whether or not to buy or use an app (some might say the most important part of an application's lifeline), you're likely looking right at the icon.

There are a few things to take away here: they designed the icon not by itself, but right alongside all the other icons on an average iPhone screen -- in context, where people would see it. And they walked a thin line: while they wanted it to stand out as something you'd chose even among the apps you've already purchased, they didn't want it to be so bright or flashy that it broke the UI. Truth be told, Frenzic's icon still looks a little bright to me, but the lesson is good: the UI comes first.

Ged closes with a sentiment I've agreed with for a while: while there's a disturbing trend of adding "On Sale" or "New!" to icons in the App Store (not to call anyone out, but ahem) that doesn't serve the developers or their customers. An icon, just like your app, should be subtle and simple and beautiful. After all, isn't that why we're all using Macs in the first place?

Filed under: TUAW Business

Want to write for TUAW?

Let me just say it: we're looking for a few good geeks. Do you have a love for all things Apple, tempered with a healthy dose of skepticism for the power of the RDF? Are you eager to share your favorite tips and tricks with Mac users everywhere? Is your iPhone development mojo so strong that it deserves an iSoapbox? Are you, in short, TUAW material?

If you think you're what we're looking for, why not apply to blog for TUAW? Write about what you love and get paid to do it... seems like a good idea. Here's what we need from you:

A brief biography. Tell us about your history with Apple, how long you've been a Mac user, etc.

3 sample posts written in TUAW's style. One should be a review of something (Mac app or accessory, iPod gear, iPhone app, you get the picture), the second should be an opinion piece, and the third can be whatever strikes your fancy. NOTE: please do not give us links to previously published material in lieu of post samples. We're glad to know about other places your work has appeared, but we need three freshly written and unedited posts.

Your current Mac and iPhone/iPod setup.

Your contact info (email, phone, IM, anywhere else we can find you)

Send this package of "how I am so awesome" to us at apps@tuaw.com as a plain text email; no attachments, please. You have to be at least 18 years old to write for TUAW (sorry, not our choice), but we welcome applicants from all parts of the world -- in fact, we would love to bring some contributors into the fold who are in timezones far away from EST. If you've got specialized Mac interests (scientific computing, video/audio, education), that's fantastic, but generalists welcome too.

Our deadline for this round of applications is Friday, November 7 -- so get down to it!

Filed under: Developer, iPhone, App Store, SDK, iPod touch, Jailbreak/pwnage

iPhone App Graveyard: It's where unloved apps go

We know of a few iPhone applications that were unloved by Apple. What are we talking about? You know ... the cool iPhone applications that developers make -- then Apple doesn't approve of them, and they never see the light of day again (or maybe they do). Needless to say, there are probably more iPhone applications out there that we don't know about.

That is the basis of the iPhone Application Graveyard -- it is a website designed to document all of the rejected iPhone applications. The site is run by Peter Hosey of Growl and Adium fame. Developers can email him tidbits of information about their unloved application, and he will post it to the site.

Which rejected application do you wish you could have on the App Store?

Filed under: Terminal Tips

Terminal Tips: Disable annoying application crash dialogs


Don't you hate it when an application becomes unresponsive and crashes? Are you even more tired of reading annoying application crash dialog boxes? A simple Terminal hack allows you to never see these dialogs again. Just open Terminal (Applications > Utilities) and type:

defaults write com.apple.CrashReporter DialogType none

This will disable the "...unexpectedly quit" dialog that normally appears when an application crashes. If you ever want the dialogs to start appearing again, just replace "none" with "prompt".


Like tips like these? Try out TUAW's Mac 101 and Terminal Tips sections.

Filed under: OS, Terminal Tips

Terminal Tips: Make hidden Dock icons transparent


Without using Exposé, it is hard to tell which Mac OS X applications are hidden and which aren't. But, with a simple Terminal hack, you can have all your application icons displayed as transparent. Simply open Terminal.app (Applications > Utilities) and type the following command exactly:

defaults write com.apple.Dock showhidden -bool YES

Once you type the command and press enter, you need to restart the Dock by typing "killall Dock" and pressing enter. Once the Dock restarts and you hide applications, you will notice that hidden applications have a transparent look. If you want to reverse the command, just replace the "YES" with a "NO" and restart the Dock again.

Like these tips and tricks? Why not take a look at TUAW's Mac 101 and Terminal Tips category.

Filed under: iPod Family, Developer, iPhone, App Store, SDK

Data loss from App Store updates

When Apple first announced that third-party applications would be coming to the iPhone, they also announced an update mechanism in the App Store. On the surface, this ability to update applications (mostly for free) is a nice feature, however, when you learn that Apple didn't include a means for developers to save the data files created by their apps, you tend to start rethinking "nice feature."

I first noticed this when I updated Enigmo and lost all of my saved games. In addition, I just updated Facebook and lost my login information. Apple should have provided a way for applications to save information like this for retrieval after an update.

Have you encountered data loss in after updating your iPhone's third-party applications? Be sure to sound off in the comments.

Update: Judging from the comments to this entry this appears to happen on a case by case basis: sometimes updating an app will overwrite your data, other times it won't. Sure sounds like a bug to us! Though the question is: whose bug is it: Apple's or the 3rd party app dev's?

Filed under: iPod Family, iPhone, App Store

iPhone 101: Re-downloading an application

Has a sync somehow gone terribly wrong and you've lost your favorite paid application for your iPhone or iPod touch? Well, if you didn't have a backup of it in your iTunes library, fear not. Apple has designed the App Store to allow for re-downloading purchased applications.

All you have to do is navigate to the application that you originally bought in the App Store and tap "Buy." You will have to enter your password, and the App Store will return you to your home screen where it displays a message saying that you've already bought this application and are entitled to an additional free download. After you tap "OK," your app will begin downloading.

Now you don't have to fret about losing your favorite iPhone or iPod touch application.

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


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