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Posts with tag sdk

Raging Thunder races onto the iPhone (unofficially for now)


The iPhone continues to impress in terms of gaming possibility. Raging Thunder isn't actually done yet on the iPhone (obviously -- judging by this video there are more glitches on this thing than a Matrix full of black cats), but once it gets rolling, the award-winning game, put together by Polarbit, looks like a pretty sweet racing experience. The accelerometer actually serves as a nice wheel (with a little help from the Wii wheel), and the graphics aren't too shabby, either.

We've already seen a few different games like this floating around at TUAW (including one from a big developer that we can't tell you about), but with a little bug fixing and optimization, the right tuning, and a horizontal mode, the iPhone could easily have a great accelerometer-controlled racing game available at launch. And that's just launch -- we can't wait to see what happens when a game like the Wii's latest Boom Blox (which lets you push and pull Jenga-type block structures around -- multitouch, anyone?) makes its way over to our little Apple handheld.

Racing Thunder is available right now on Installer.app, but this kind of stuff is what we're really looking for in the SDK when it comes out in June.

.Mac push e-mail coming to iPhone 2.0?

Sometimes, we at TUAW get awesome tips from our readers -- this is proof. A certain, unnamed individual sent us some pictures of the latest build of the iPhone firmware showing .Mac push e-mail. The picture shows the main Settings page with a new button: "Fetch new data." When you click the button, you are taken to a list of your mail accounts, where you can choose between either "fetch" or "push."

According to Mr. Anonymous, while .Mac is offering push e-mail, you are currently not able to do contact or calendar syncing. You can see the iPhone screenshots in the gallery.

Gallery: iPhone 2.0 - .Mac push e-mail

Settings ScreenFetch New Data screen

BREAKING: New iPhone SDK & Firmware released

Word is out: new versions of the iPhone SDK and firmware are available for download. Word about the details are still trickling in from developers. This is Apple's fifth beta release since the iPhone SDK was released in March. There's just under a week left until the end of the Apple Design Awards submission period. No word if iPhone developers who submitted under earlier firmware will be able to re-submit outside the 72 hour period that Apple allots for "re-dos".

Readers report that this is a smaller download (just over 1 GB) and details are trickling in through the comments.

Thank you everyone who sent this in!

Continue reading BREAKING: New iPhone SDK & Firmware released

iPhone dev program opened worldwide? First report!

I don't know if this is going to pan out or not, but TUAW reader Skaro (exterminate!) reports that he's been accepted into the iPhone developer program. Not a big deal until you realize that he lives in the UK and paid up his £59 fees.

If true, this is huge. Many important 3rd party Apple developers are located throughout the world. Are you an out-of-States developer who's gotten your acceptance email? Please let us know.

Apple iPhone SDK Beta 4

Apple released the fourth version of the iPhone SDK beta today. The iPhone SDK now includes OpenGL ES support for the iPhone (Aspen) simulator. Here's what Apple's developer website says about the update:

The fourth beta version of the iPhone SDK includes Xcode IDE, iPhone simulator with Open GL ES support, Interface Builder, Instruments, frameworks and samples, compilers, and Shark analysis tool.


You can download the SDK update by logging into the iPhone Dev center and clicking the download link.


Thanks to everyone who sent this in!

9:31p New beta build is called 5A258f

9:31p SDK download is 1.15 GBs

9:32p No word yet as to whether pwnage will work with the new firmware--probably not. The last time it took almost a week for pwnage release to catch up (that was version 1.1).

9:34p We're getting tips that Apple is sending out e-mails to developers enrolled in the SDK beta. The e-mails include the same message as above,

9:35p Firmware sizes about 200+MB each for iPhone and iPod touch

9:36p Apple continues with its beta pre-installation advisory. Testing devices may be locked permanently into testing mode.

9:37p If you're new to the SDK program, make sure you phone has been pre-activated with AT&T before you attempt to load the beta software. Once the beta firmware is loaded, you may not be able to activate with AT&T's network.

9:38p No word yet on any other changes, other than those mentioned in the e-mail / website.

9:39p Apple just put the release notes on their website. You can find them here: http://developer.apple.com/iphone/library/navigation/index.html

9:40p Code signing is now ENFORCED by Apple.

9:41p SDK no longer uses the Aspen code name for the simulator.

9:42p Audio Toolbox got a big load of new stuff

9:42p NSXMLParser support

9:43p UIFont is re-done with ascender and other professional font support that has been long missing.

9:46p Please keep sending in info as you find it out everyone! We really appreciate your tips. If you need anonymity, check out our tip line. Thank you to everyone for the great feedback so far!

Update: A blue and green birdie sang in our ear about the UIApplication delegate class: "There are definitely some very interesting methods added to UIApplication's delegate, including methods for badging the Springboard icon, and methods related to gaining and resigning "active" status - seems like background apps may be permitted somehow."

Apple files for iPhone instant messaging patent

The one feature that most of us iPhone owners want is native instant messaging. With the upcoming SDK release, instant messaging apps will most likely not be able to run in the background (in other words, they may not receive messages when the phone is sleeping or doing other things). However, AppleInsider is reporting on an Apple patent for instant messaging on the iPhone that was filed in August of last year, but just granted in March of this year.

The drawing included with the patent filing looks identical to the SMS application on the iPhone, with some key differences, one of which is word suggestions that appear as bubbles above the keyboard. AppleInsider also reports that this service could be used as a substitute for MMS (multi media messaging) which the current iPhone is lacking.

You can read the full patent filing on the USPTO's website.

[via AppleInsider]


Thanks, James!

Last second notice: iPhoneDevCamp New York City

What do Matzoh, Gefilte Fish, and ad hoc iPhone development camps have in common? They're all scheduled for tomorrow. As the sun sets and Jews around the world begin to celebrate Passover, the festival of freedom from slavery, pale iPhone developers will be crawling back to their rocks after joining together at Polytechnic University for a free iPhone development event.

The event runs from 10AM to 6PM at the Brooklyn Campus at 6 Metrotech Center, Brooklyn 11201. Bagels and/or pizza will be served. Note that you cannot just show up at the event without notifying organizers via the website -- security has a list of attendees.

Third iPhone beta SDK is live

Good news iPhone developer boys and girls. A brand new iPhone Beta SDK just went live. This is release #3 of the SDK for those of you who have been keeping count. No word yet as to what changes this new SDK brings but we're betting on two things: First, that it re-vitalizes all those PSOD iPhones and second that it will fix all those user 501 errors we've been hearing about from ticked-off developers.

The new release is reportedly just 1.4 GB--thinner than honking 2+GB initial first release.

Have you downloaded and installed the new SDK? Let us know what you've found. Drop us a note in the comments. Want anonymity? Our tipline is the best bet for super sekrit tips. Make sure you tell us to guard your identity.

Downgrading your 2.0 iPhone from the Pink Screen of Death

I haven't played with iPhone firmware 1.2/2.0 yet, but I'm told that some developers have encountered what is becoming known as the PSOD: a pink-colored start screen that apparently replaces the "connect to iTunes" graphic you'd normally see before activation.

iPhone hacker AlJaMa wrote in with his how-to method for downgrading a 2.0 iPhone back to 1.1.4. According to AlJaMa, you can put your iPhone into restore mode, do a 1.1.4 restore (use option-Restore to pick the 1.1.4 ipsw package) and be no worse off than getting the Error 1015 we've all come to know and love. iLiberty or INdependence will kick you out of the 1015/recovery mode. The restored phone will continue to work as a phone despite the updated baseband.

AlJaMa warns that you may encounter error -2002. In such a case, he suggests you try restoring to other firmware versions until you get back to the 1015 error.

Apple seeds iPhone 2.0 beta firmware

According to our sister blog, Engadget, the iPhone 2.0 firmware has been seeded to developers. Before this update, the firmware was listed as version 1.2, but now shows up as version 2.0. Engadget says that the update didn't provide many changes: Cisco VPN tweaked, root-level mail / ActiveSync settings were changed around, but not much else.

iPhone forensics market developing

Apparently something big is going down in the iPhone forensics world. TUAW has learned that about a half dozen different firms are actively hunting for developers who can assist law enforcement in reading data off unjailbroken iPhones, both the private and public partitions. We've been in touch with third-party Mac developers who have been contacted.

Want a gig as an iPhone CSI? You'll need a good working knowledge of the iTunes protocol and a way to communicate directly with the iPhone without altering any data that could be used for evidence.

iPhone SDK beta 2 now hitting the streets

After a brief false alarm earlier today, it looks like beta 2 of Xcode 3.1 (including the iPhone-ready version of Interface Builder) is actually released. A word of warning: Apple's servers are getting hammered right now, and it may pay to wait a while before downloading the 2.1 GB package.

While you wait, you can peruse the release notes for Xcode and for Interface Builder. Never hurts to read the documentation. Have a good weekend, all you iPhone coders!

P.S. One of our loyal tipsters, PJ, noted that he sent us an email about 36 hours ago with his surmise (based on a link he saw, behind the Apple developer site login wall, to a Beta 1 -> Beta 2 diffs manifest) that the revised iPhone SDK might be imminent. PJ, for the record, you guessed right.

Thanks Nik + PJ

Microsoft eyeing potential options in iPhone development

Over at Fortune, Jon Fortt reports on a conversation with Tom Gibbons (right), the VP in charge of Microsoft's Specialized Devices & Applications group. SD&A is the MS umbrella that contains the Mac BU, along with projects such as Surface, Windows Embedded and Sync. Yes, Mac folk, we've been saying for years that we're special, and Microsoft agrees -- at least that we're "specialized," which is almost as good. Anyway, Gibbons had some interesting comments about MS plans for the platform of the future.

Gibbons says that for the past week a team of Microsoft engineers has been deep-diving into the SDK with an eye to "understand[ing] what we can bring to the iPhone." In addition to the ActiveSync functionality that's part of the forthcoming 2.0 update to the platform, it seems that MS may have some application-side ambitions for the iPhone as well. Considering that the Mac BU is a tidy and profitable division for Microsoft (Fortt guesstimates Mac app revenues for Microsoft at $350 million with $200M in annual profits, which strikes me as high-side but certainly not out of the realm of possibility), the opportunity to extend desktop productivity dominance to more corners of the mobile space (beyond the existing Windows Mobile installed base) must be quite appealing.

Still, there's another quote from Gibbons that underlines Microsoft's perceptions of the iPhone's impact (emphasis mine): "To the extent that Mac Office customers have functionality that they need in [the iPhone] environment, we're... trying to understand that now." Possibly an honest estimation, maybe a deliberate shading, but anyone who looks at the iPhone market and thinks that Mac users = iPhone owners is operating in a slightly different reality than most of us. Memo to Tom G: Your Windows Office customers are going to want iPhone integration too, and you can take that to the bank.

[via Techmeme]

Are these the first screenshots of the iPhone AppStore?

One of our readers sent us in some screenshots of his iPhone showing what appears to be the anticipated iTunes AppStore. Could these pictures be the AppStore, or could it be some type of hack? It definitely looks legit to us! He says that after opening and closing the AppStore a couple of times and getting an "iTunes connection" error, it finally loaded some random AppStore pages.

We also got word from modmyifone.com that they got the same tip we did and are featuring the screenshots as well. That's two votes for legitimacy...

Gallery: iPhone 2.0 AppStore

AppStore 1


Thanks Aaron

iPhone has the potential to take over handheld gaming

Roughly Drafted has a nice, long analysis of the iPhone as a gaming device, and they hit on a lot of great reasons why the iPhone seems destined to be a great gaming platform. Not only will it have the hardware chops to play games (including a few input devices that no other handheld gaming consoles have ever had), but Apple's SDK implementation, when it finally gets off the ground in June anyway, seems poised to let almost anyone develop any game ideas they have for the device.

Throw in a great distribution platform and a relative lack of competition on the handheld platform (Nintendo is undoubtedly working on a successor to the DS, but other than that, there are no real next-generation contenders so far), and Apple apparently has the potential to do very well in the gaming market.

In fact, the only problem that Apple might bump up against in building up in the iPhone as a gaming device is the cost -- at $400, it'll be the most expensive gaming handheld out there. But given that it's actually a smartphone, and thus actually benefits from an already installed user base (people who have the iPhone may very well be people who will have never purchased or used a handheld gaming platform before), the price may not be that big an obstacle to ownership.

And if they can build up a respectable library of game titles, they could even brand an iPod touch/phoneless iPhone as a gaming unit, and sell that at a price that would compete with Sony's PSP and Nintendo's DS. Apple has never historically pushed for the forefont of anything in gaming, but if their showing at the SDK event is any indication, they may be lining up to make the iPhone the place to play handheld videogames in the future.

[Via IMG]

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