
After my initial tinkering with Windows XP on my 17" iMac Core Duo, I reinstalled XP on my Mac, using Boot Camp to eliminate the original partition and build a new one, this time 20GBs in size, so I'd have plenty of room for games. I then installed World of Warcraft, since I already had a copy installed on my OS X partition that I was very familiar with and which would serve as a nice comparison. The results: WoW on Windows XP on my iMac, running fullscreen on my external 24-inch Dell monitor with all the graphics settings ramped up clocks in at about 6fps faster than my OS X installation of WoW, running fullscreen on the same display with the graphic settings pulled back to their default settings. Nice!
Let the PC gaming on sleek Mac hardware begin!
ps--sorry the picture above taken with my cameraphone isn't better.











Reader Comments (Page 1 of 2)
4-06-2006 @ 2:11PM
fcodc :: Exploding Barrels said...
And it's already been reported that other games such as Half-Life 2, F.E.A.R., and Battlefield 2 are up and running pretty good. Now that rumored SLI (or CrossFire) -enabled gaming Mac isn't that crazy, right?
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4-06-2006 @ 2:14PM
JB said...
Wow!
And here I was, worried that we might not have enough Windows on Mac news today.
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4-06-2006 @ 2:17PM
Graham said...
This is great news, does anyone have a chance to clock Guild Wars's performance on a Windows XP install on a Mac? If the WoW specs are any indication, it should perform pretty well.
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4-06-2006 @ 2:31PM
Derek said...
Nice! Too bad you're Horde. ;)
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4-06-2006 @ 2:33PM
Silver said...
Maybe these head-to-head OS X vs. Windows WOW comparisons on the exact same hardware will light a fire under Apple to get their OpenGL performance up? Or whatever the gaming performance issue is resolved?
I had read a rumor about major OpenGL optimization due in 10.4.6. A bogus rumor, apparently.
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4-06-2006 @ 2:36PM
Evers said...
So here's my question:
How come the performance is so much better in the Windows environment?
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4-06-2006 @ 2:43PM
Eliot Phillips said...
Finally Mac gamers can do what Linux gamers have been doing for years: reboot into Windows.
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4-06-2006 @ 2:44PM
torrap said...
was wow on windows running in directx or opengl. If it was directx this test doesn't mean anything.
There is a command line option for opengl in windows.
Try the test again
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4-06-2006 @ 2:55PM
Beef said...
Who cares about WOW anyway its utter rubbish to test as its avaliable on both mac and win.
Why not test games mac users want to play like F.E.A.R.
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4-06-2006 @ 3:01PM
rei said...
Why does the test on the Windows machine need to be OpenGL? It can run in DirectX and it should.
The end-result matters not whether it's OpenGL or DirectX. Now that you CAN run DirectX on your Mac, there's no reason not to.
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4-06-2006 @ 3:04PM
C. Grant said...
Hahaha! Good one, Eliot.
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4-06-2006 @ 3:07PM
John Doe said...
"was wow on windows running in directx or opengl. If it was directx this test doesn't mean anything.
There is a command line option for opengl in windows.
Try the test again"
That is a retarded comment. It doesn't matter HOW the game performs as long as its a given that the performance thrashes the same game in OS X under the same hardware. Its not as if Apple can increase their performance by using magical Mac fairy dust. FANBOIS OF THE WORLD UNITE TO SPREAD THE FUD! The truth of the matter, that many have known for years has been revealed: OS X while a fine work OS sucks monkey crap as a gaming platform. [insert prerequisite consoles are better anyways excuse here.]
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4-06-2006 @ 3:27PM
Jon Home said...
Fifa 2006 runs well.....GTA San Andreas test tomorrow!!
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4-06-2006 @ 4:03PM
ray said...
If you really want to check out gaming stakes, run 3D mark 2005 on your macintel. Mine scored 3449 under windows which is hot (20" Imac).
Enjoy
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4-06-2006 @ 4:04PM
Kasumi-Astra said...
Comparing WoW under OpenGL on both machines would mean a fairer test between the operating systems themselves. Direct X is right at the cutting edge of gaming technology whereas OpenGL makes some sacrifices to remain as multi-platform and as open as possible. Direct X is arguably going to perform much better as it is specifically designed to work well with Windows.
Therefore it would be interesting to see how well the operating systems themselves cope with the games when running similar 3D technology.
I think it would be a much closer fight when running games in OpenGL on Windows. We know that Microsoft has treated Windows as a whore when it comes to gaming, but to what extent? Does this stop with DirectX, or is XP actually the most efficient OS for working with games? To what extent does porting existing games to the Mac impact performance? Has OS X's advantage of security and usability curbed it's performance when compared to Windows?
These are interesting questions that people are asking because they've been comparing OS X to XP for years now. Everybody knows that if you want a machine that will run all the latest games, you should buy a PC, that's been a known quantity for a long time. The other questions ask why, and to what extent?
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4-06-2006 @ 4:08PM
Mark D. said...
I would recommend maybe tracking down and installing Ati's display drivers for OS X, I've seen them add some preformance increases on Pbs in the past with games like Doom 3, and they even gave a nice bump to WoW on the last Pb rev when I tried it. I also feel the added display and preformance options they bring are something sorely lacking by default. The plethora of display options available for the x1600 on my MBP in WinXP made me feel like I was really missing out (preformance profiles and setting for powered/battery/low battery states was just one of several.) Considering the solid preformance of WoW as shown above I might just swap the OS it's installed on.
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4-06-2006 @ 4:21PM
Kasumi-Astra said...
Despite performance issues, I'll never run WoW in Windows regularly over OS X on the same machine. OS X is a far more convenient OS to use, even when it can be proven that it is slower running WoW. The simple fact is that it runs close to full settings, requires very little maintenance, opens and closes when I want it to and always gets me back onto that Zeppelin ahead of everybody else. I'll take that over a few frames / second any day.
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4-06-2006 @ 4:38PM
Paul said...
I'm not that surprised at all that it runs faster using Windows, I'm sure after the Universal version of WOW is tweaked more and Intel OS X gets more updates, their won't be much of a difference at all.
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4-06-2006 @ 5:00PM
produit said...
Hey guys, i tried call of duty 2 on my imac core duo 17" running windows under boot camp with the default ATI drivers, and it comes up with a render error when i try to launch the game, anyone else had this problem?
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4-06-2006 @ 5:11PM
Harbinger said...
Half Life 2 ran stunningly well (I believe I was at 1024 x 768), HDR enabled in Lost Coast, though it started to hiccup upon enabling FSAA. All options were at max.
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