Doom on the iPhone... almost
After the NES emulator, you knew it was just a matter of time, and now Doom is running (though not playable yet) on the iPhone.stepwhite is behind this one, too, and he worked it up because he'd promised a friend he would (not to mention that he was prominent requests for it on Waxy.org, and some other little Apple site you might know). Unfortunately, he hasn't implemented a controller system yet (all you can do right now is watch the demo scenes), but that's the beauty of open source-- no doubt some intrepid programmer out there has an idea on how to do it. Also, you gotta turn that thing sideways, man! This isn't the iPod; let's use the whole screen space.
Geez, after Doom, what's left? Quake III Arena? I stand in awe of what you programmers have been able to do with the iPhone.
Share
Categories
After the NES emulator, you knew it was just a matter of time, and now Doom is running (though not playable yet) on the iPhone.stepwhite is...
Add a Comment
Hello, Mr Jobs, take a look. Open this thing up, it will only get bigger.
The home button should have been a multidirectional button. It could have been the same size, but really helped with navigation on the phone.. oh, and games.
That's pretty great. Sounds like something really fun to play on the ride to work. :)
tom
my political forum
d8thstar: When the original Macintosh 128k came out, there were no arrow keys on the keyboard (this held true for a number of generations). The rationale was, to force people to use the mouse. No up-key to go up a line, you've gotta click.
Likewise, right now, we're being forced to use touch interactions.
This doesn't mean it's better than any hand held device, or anything we could in-vision (if only the on-screen keyboard had arrows!). It's just to make us use our wildest imagination, and find something suitable for the medium.
Without the extra hardware (and trust me how much I've thought about bluetooth pairing just for the d-pad. and I'm not a hardware guy), what can we do with what has been given?
I think RPS is great right now. You tap to make the guy move, maybe a pie menu pops up giving you options to fight/flee. You do whatever, so much easier than UP/UP/DOWN SHOOT STRAFE.
But given the limitations, please draw out what you think can be done.
And I don't think this is an easy question. But this is why Doom was, back before there were any controls and with half the screen black. But I know people like you will contribute to the end goal. Gaming, no matter the UI.
Cheers,
Steve
Taylor: Please post your ideas on the wiki (http://code.google.com/p/iphonedoom/wiki/ControllerIdeas ) All ideas are being entertained, and (being the one most likely to implement something) something will be implemented this weekend, most likely some perverse hybrid that'll please nobody.
I have no objection to gestures, but please mind your fingers when re-enacting a fierce Doom game. I want to be experimental, but I also want people to beat the second level...
I think we all have bits and pieces of the ideal solution, and the best we can do is share our ideas and develop from there. Maybe it's take a bit of you, a bit of and a bit of whomever else. But so long as we share and collaborate, we'll be in a great position.
So please post any ideas you have on the wiki.
(Ignoring all of that, you certainly have a better idea than me, so post it to the wiki for all of posterity's sake)
Cheers,
Steve
what apple needs to release if they want to make any kind of dent in the games market is a cradle that the iPhone slips into. holding the phone horizontally, you'd have an analogue stick to the left and buttons on the right. to make it compact, the center where the iPhone would actually sit, would slide in on itself so that the two ends would come together and fit easily in a pocket. pull it apart, slide the phone in and you have essentially a PSP.
August 11 2007 at 12:09 AM Report abuse Permalink rate up rate down ReplyHow about a gesture area on the side of the screen when in landscape? So you could, say, flick your finger up for up, and so on. For the function buttons, you could flick up with 2 fingers for a, flick down with 2 fingers for b, and left and right with two fingers for the trigger buttons.
August 10 2007 at 10:45 PM Report abuse Permalink rate up rate down ReplyIf you're going to link to a Quake III project, ioquake3 is probably more likely, if anything ever does.
August 10 2007 at 10:13 PM Report abuse Permalink rate up rate down ReplyI guess that answers the question, Will it run Doom? :)
August 10 2007 at 8:08 PM Report abuse Permalink rate up rate down ReplyHot Apps on TUAW
Deals of the Day
more deals- Sony Dock 20W Speaker System for iPhone / iPod for $51 + $15 s&h
- Soulo Karaoke App and Wireless Mic for iPhone / iPad for $80 + free shipping
- Verizon Leather Sleeve for Tablets for $4 + free shipping
- Wicked Jaw Breaker Noise-Isolating In-Ear Headphones for $6 + free shipping
- Refurb Apple MacBook Air Laptops: 12" 64GB SSD for $699 + free shipping
- JVC Motion Sensing Clock Radio with Dual iPod Docks for $55 + free shipping
Software Updates
more updates- EFI Firmware Update brings Lion Internet Recovery to 2010-model Macs
- OS X Lion 10.7.3 released with Safari 5.1.3, Wi-Fi bug fix
- Aperture updated to 3.2.2, addresses Photo Stream issue
- Apple updates Keynote to address Lion issues
- Google Search app gets new look on iPad
- Apple releases Apple TV Software Update 4.4.3



8 Comments