Here's the latest build of iPhone Doom, sent to us by Stephen T a.k.a. psychochromatic, who recently took over the application from stepwhite. Last night on the Talkcast we were chatting about the biggest stories of 2007, and I totally should have mentioned iPhone NES and iPhone Doom-- these were two huge projects we heard about in the early days of iPhone hacking that really set the pace for putting third-party applications on there.
Psycho says that this build is not quite playable yet, but he's got it faster than ever and working in widescreen mode. The control scheme is definitely interesting, too, although not quite as intuitive as you might hope. At any rate, steps are being made. I continue to be impressed with the potential of the iPhone in terms of gaming-- here's hoping, yet again, that the official SDK will let us do this stuff as well.













Reader Comments (Page 1 of 1)
12-31-2007 @ 10:15PM
Bassir said...
I wish they'd use the accelerometer to make a driving game already.
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1-01-2008 @ 6:17AM
super_spyder said...
That is the stupidest control scheme i have ever seen, why dont they just rip off the controls of the gameboy emulator. have a small + on screen on the left, on the right a shoo and open door button, and then a strip of small weapon buttons on the top done, none of this crazy swipe finger right left to go forward, and left right to turn
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1-01-2008 @ 11:49AM
bactabacta said...
That's retarded - a.) your finger blocks the screen, and b.) the resolution sucks ass. I'll keep my Razr and my PSP thanks much.
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1-01-2008 @ 1:17PM
Steve said...
That's an old experimental version - the current compiles have better controls and your finger doesn't interfere with the game screen.
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