iPhone SDK picture walkthrough
If you haven't heard about the newly released iPhone SDK, then you are definitely living under a rock. If you are still awaiting your 2.1 GB SDK package to finish downloading, you might want to take a look at some screenshots that we grabbed of the iPhone SDK. As a note, if you log onto the iPhone DevCenter, then you can grab some pretty awesome example applications that you can run in the included "Aspen Simulator." Share
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If you haven't heard about the newly released iPhone SDK, then you are definitely living under a rock. If you are still awaiting your 2.1...
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Any idea when the 2.0 firmware will come out for developers? The simulator is nice but I've found bugs and its limited multitouch, lack of accelerometer input, and testing of sound outputs is making my experimentation difficult.
March 11 2008 at 11:09 PM Report abuse Permalink rate up rate down ReplyApple's SDK restrictions appear to be taking a swipe at the open source community, which has already developed a functional open SDK (the tool chain), community distribution channel (via Installer.app, PXL, etc), and a very large audience of users. Nick Penree of Jailbreakme.com fame found over one million users used his site to install NullRiver's community installer on their device - just within the first few weeks. Apple is in fact lagging behind the open community, and rather than the open source community duplicating commercial efforts, Apple is embarrassingly the one trying to duplicate the open source community today. As a result, many of Apple's SDK restrictions appear specifically targeted at this established community: Apple has banned NullRiver's installer app, as well as PXL and other software installers, essentially locking out any third party distribution channels from iTunes (which may equate to unfair competition). They have also guaranteed themselves full control over the accessories market by limiting the SDK's ability to communicate with accessories. Finally, Apple has secured themselves potential contracts with game manufacturers, such as Nintendo, and with companies such as Sun and Adobe by banning any software that "executes another program's code" on the iPhone. This means companies will need to ink a special deal and pay a hefty ransom to Apple to release things like Java, Flash, and video game emulators (many of which are already available using the open tool chain).
http://hacktheiphoneitouch.blogspot.com/
Do we know when firmware 2.0 will be available?
How can I develop an WiFi application on a simulator?
have simulator up and running, cant seem to add photos to iphone sim. it says unsupported URL! how do i fix this..? cheers!?
March 08 2008 at 5:10 PM Report abuse Permalink rate up rate down ReplySDK Intel only...sad to see the G5 PPC falling behind the times.
March 08 2008 at 2:22 AM Report abuse Permalink rate up rate down ReplyNo Exchange Active Sync test because there is no Mail.app on the simulator.
Picture 12 in the gallery shows the phone demo with software version 1.2. Though they said verserion 2 at the townhall, it's probably 1.2.
Not a big deal, but it might kick the iPhone2 3G rumors down a notch, though I would think the 1 year anniversary would be a good time to announce it.
I'm guessing these certificates are going to prevent people from giving out the real iPhone simulaton version for free. Too bad :/
March 07 2008 at 9:47 AM Report abuse Permalink rate up rate down ReplySo if I pay the $99 and get a certificate, I'll be able to run apps I write directly on my iPhone, or will my iPhone need to be tethered to my computer in order to run apps? I think the $99 is worth it because I will eventually want to have an App in the iTunes store and also it will let me experiment with the SDK and my own apps until the release date in June.
March 07 2008 at 9:06 AM Report abuse Permalink rate up rate down ReplyDoes the SDK virtual phone allow you to test Exchange Active Sync?
Excellent question. I'll try to find out.
March 07 2008 at 11:37 AM Report abuse Permalink rate up rate down ReplyHot Apps on TUAW
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