Dude, where's my iPhone SDK remote debug mode?

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Some of you may have been confused about a key issue in the iPhone SDK, I know I certainly was. You may have seen the iPhone SDK intro...
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I have an iPod touch but I need to by a new computer and run Leopard 10.5.2 to use SDK?
What Google did to the internet is what apple is about to do with moble devices to connect to the internet. Google for free but apple for $$$$$
What Fastrak said; OpenGL applications can only be debugged on the actual device. Which means 'no dice' for us non-US, non-exclusive-beta-2.0-tester folks.
This is a major setback as it will prevent me from developing applications for another 3 months or so. Which means my app will have a 3 month delay compared to these few selected companies. Unfair advantage, I say. Bah humbug.
One thing I have not seen mentioned here is that the Aspen simulator will not allow you to run any OpenGL Apps. The only way to run these is with an iPhone connected.
March 08 2008 at 9:52 PM Report abuse Permalink rate up rate down ReplyThe SDK looks good and I don't have any real complaints about the $99 to distribute apps.
But it's not going to be a fully open system -- for example, at first blush there's no way to provide the "BSD Subsystem" like we've got with the jailbroken installer (you could perhaps bundle it all together into one heavyweight app called Terminal, but that would be missing the point). Or how about OpenSSH? Does the SDK allow you to write daemon processes/services? How about something as basic as a screenshot app?
Part of the success of OS X on the PC is that you're free as a developer to add your own frameworks or build on the work of others. How many apps do you use that are not traditional standalone applications, but tools or services that help you interact with other apps?
Until these issues are solved I'll keep my iPod Touch jailbroken. I might also pay the $99 to create and distribute Xcode-style apps, but let's not confuse the two kinds of fish.
The presentation seemed oriented to SDK and Enterprise exclusively.
I am hoping there will be a firmware 2.0 presentation for end users (or do we have to wait until 3.0) for cut and paste, MMS, Notepad sync ?, ToDo List?, etc.
And the other stuff supposedly included in 2.0 that was glossed over like PowerPoint attachments, mass delete in email, etc.
$99 burning a hole in my pocket and I can't buy an iPhone certificate because *drum roll* it's only available in the US. So - is this an AT&T thing?
March 07 2008 at 4:55 PM Report abuse Permalink rate up rate down ReplyNo, it'a an Apple thing. For whatever reason (most likely legal) they haven't worked out the details for international developers.
March 07 2008 at 8:17 PM Report abuse Permalink rate up rate down ReplyIt's a shame that Cut and Paste were not mentioned in 4/6/08's Apple demonstration. Enterprise users are not going to be happy without cut, copy and paste on their enterprise devise, no matter how fast the content is updated. Anyone have any insight into Cut/Copy/paste future?
March 07 2008 at 4:23 PM Report abuse Permalink rate up rate down ReplyAccording to the iPhone Human Interface Guidelines, copy and paste aren't coming anytime soon:
âAdditionally, there are some actions users can take with the combination of a mouse and keyboard that are difficult to replicate using fingers alone. These actions
include text selection... and cut, copy, and paste.
Fortunately, you can meet the challenges of a finger-based input system by having a good user interface
design... and by finding alternatives to drag-and-drop and cut, copy, and paste.â
personafile products says iphone 2.0 will support 3g iphone + video camera. and that currently iphone 2.0 beta is missing a bunch of things the final release will have.
http://www.personafile.com/products
I spent quite a bit of time in the past few months using the "unofficial" SDK and got to play with the new Apple SDK last night.
I was reviewing the SDK, the demos, the documentation and the videos with some friends who have developed on many platforms before and we all were very impressed with the quality and quantity of documentation and resources that Apple has provided.
To fairly evaluate the $99, one must consider not only the certificate that is provided and the benefits to the community for having such a gatekeeper, but also the value of this documentation which is well done.
Having had to learn much from tediously reviewing example after example (sometimes likely not even written "well") under the "unofficial" SDK, I see incredible value in what Apple has put together.
dude, it's because the iPhone OS 2.0 isn't out yet... you'll be able to use that when the download comes out
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