AppStore is on the way. How much are you willing to pay?
Apple's iPhone-based AppStore is sure to debut sometime in the next month or two. My guess is that it will launch at WWDC, with select close partners at the launch and then a general opening to the rest of the third-party developers. I'd be quite surprised if AppStore launched and allowed immediate access to everyone who wanted to post an application for sale.
Follow the jump for more thoughts and questions.
Until now, iTunes software sales (for games that play on the 5G devices) have been limited to an extremely select few. The prices seem stuck at about $4.99 per title. The game play for these items has been pleasant but minimal. That's not a surprise given the limited capabilities of the classic iPod platform.
With AppStore expanding sales to the iPhone and iPod touch, how much will developers now charge for their wares? Are they going to stick at the .99/$1.99/4.99/9.99 levels that iTunes users have grown accustomed to? Or will we see $14.99 or even $19.99 prices?
Right now, looking at the jailbreak software market, I don't see people spending more than five or six dollars for the kind of software that's been released. And, yes, I know that pretty much all the jailbreak software is currently free. I mean if you had to pay for it.
Will there be a race to the bottom as developers try to undercut each other's prices? Or will quality drive certain titles to the front and sustain higher pricing? Phone-based homebrew software has been around for a long time but AppStore adds a new Apple-flavored twist to this equation.
So how much are you willing to pay for iPhone software? For Apollo, Twitterrific Touch or the NES emulator? Or for one of those spiffy new ports coming out of traditional gaming companies? Is the AppStore going to be just another source of free widgets or will there be a way for third party developers to entice you to buy? What are your thoughts? Let us know in the comments.
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Apple's iPhone-based AppStore is sure to debut sometime in the next month or two. My guess is that it will launch at WWDC, with select...
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I'll be developing apps, and all of my apps will be free, $1 or $3 (ok, 99 cents or $2.99)
I'm not really in it for the money, it's great fun...but with a projected 18 million iPhone users, if I could come up with a killer app that everyone wanted...well, I'd be able to quite my day job.
I would not pay much just because this is not a computer that I will have for year and years, its a phone! and as soon as a better phone comes out I will upgrade and loose all the crap I bought... what ever.. I really dont think apps will be that expensive, especially not as mutch as on other platforms.. time will tell.
May 31 2008 at 7:48 PM Report abuse Permalink rate up rate down ReplyThere are plenty of apps I need/want on the iphone that the open source community hasn't given me because they are not the sort of apps a guy can whip up in four days on an ibook. I want a really good graphing app, mostly because I need a new graphing calculator, and because all existing graphing calculators suck balls. They have monochrome, non-backlit screens, making them nearly useless for graph overlays. I would easily pay $30 if there was an app that met all of my requirements, even $50 if it exceeded my expectations (such as using topographical geotagging and remote printing).
Actually, I would pay $20 for an app that could sync document and pdf files from my PC's and MACs to my iphone wirelessly, allow me to organize and mail them, and allow for remote printing of said files. And another $30 if a good document editor was included.
I would even pay $100 for an app that, along with a bundled stylus (mailed to your address when you buy the
app), turned the iphone into a great mobile photoshop/painting studio.
In today's open-source, ad based software world, so many people forget that good software built for multitasking, usability and speed, along with good documentation, is worth real money. Since there is no reason for me to believe such software isn't possible on the iphone, there is no reason why it shouldn't exist, and I will buy it when it does.
I think apple is going to do this very well, because they want to have great apps for the iphone. Another reason to buy their phone and have a 2 year contract. It's not really about the price it's more about the whole "iPhone platform" they want to make. Prices won't be above 5 $ for 90% of the apps, just because there will be some major apps, some free and some 10 $ or so and there will be a lot "funny/useless" apps as seen in the jailbreak community which will be free.
But that's just my opinion.
Super monkey ball looks great. I would pay $20 for that. Besides that, I would get other games and communication (ie aim/twitter) apps. I would pay up to ten dollars for those.
May 25 2008 at 1:16 AM Report abuse Permalink rate up rate down ReplyI don't care too much about any of this. I'm a happy camper as long as:
A) The free versions of the apps already on Installer and Packager that are going to become pay versions on the appstore for people too dumb or lazy (or just plain don't want) to jailbreak their device (i.e. MobileFinder, RagingThunder) STAY FREE AND UPDATED ON INSTALLER/PACKAGER!!!
and
B) If all read/write access opening apps such as ZiPhone and iPwnage come out with FLAWLESS easy-to-use 2.0 jailbreak applications for Windows and Mac BEFORE 2.0 legitimately comes out, so every time I sync my iTouch I don't have to dismiss the popup that says,"a new firmware update for your 1.1.4 iPod is available, would you like to upgrade?"
Reply if you agree!
Pwnage Tool already jailbreaks 2.0 phones, it just doesn't add installer, only SSH and BSD Subsystem. I'm sure that they'll be able to add installer by the time 2.0 comes out. Or maybe someone is tioling to make a free app for the appstore that jailbreaks your phone.
What would suck is apps being locked to the specific phone (like xbox live games) Then the same problem "oh, we replaced your phone/ you lost your phone, $100 in apps please"
Personally, I think the type of stuff that is currently free will remain so. A few things may start charging, but I don't think that will be the norm. It's the stuff that hasn't been developed yet due to a lack of a marketplace that will cost. And I think those things will be priced the same as all of the other mobile markets where most things are $3-10 per month. Oh, right... Apple hasn't talked about monthly billing yet. Or have they? It'll be absolutely critical for many types of apps, in my opinion.
May 23 2008 at 12:29 PM Report abuse Permalink rate up rate down ReplyDoes anyone know if the AppStore will support recurring billing? And if recurring billing is not an option, any thoughts on how a one-time fee can be added to the iTunes store - without programmatic function?
May 22 2008 at 10:57 PM Report abuse Permalink rate up rate down ReplyI would have no problem spending up to $40 or $50 for particular apps. In a perfect world there will be a Bento or filemaker for the Iphone as well as some other apps that work as extensions of my office computer allowing me to use the two together. To me that is worth a premium and I am willing to shell out the cash to get it. I would think that other road warriors and businessmen would agree.
May 22 2008 at 1:25 PM Report abuse Permalink rate up rate down ReplyI used a Palm for years slurping up the free apps until I understood that paying money for a better, more stable app will save me time (and money).
If it has value, I will pay. Potentially, $50 or $60 tops.
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