Filed under: iPod Family, iPhone
AppStore is on the way. How much are you willing to pay?
Apple's iPhone-based AppStore is sure to debut sometime in the next month or two. My guess is that it will launch at WWDC, with select close partners at the launch and then a general opening to the rest of the third-party developers. I'd be quite surprised if AppStore launched and allowed immediate access to everyone who wanted to post an application for sale.
Follow the jump for more thoughts and questions.
Until now, iTunes software sales (for games that play on the 5G devices) have been limited to an extremely select few. The prices seem stuck at about $4.99 per title. The game play for these items has been pleasant but minimal. That's not a surprise given the limited capabilities of the classic iPod platform.
With AppStore expanding sales to the iPhone and iPod touch, how much will developers now charge for their wares? Are they going to stick at the .99/$1.99/4.99/9.99 levels that iTunes users have grown accustomed to? Or will we see $14.99 or even $19.99 prices?
Right now, looking at the jailbreak software market, I don't see people spending more than five or six dollars for the kind of software that's been released. And, yes, I know that pretty much all the jailbreak software is currently free. I mean if you had to pay for it.
Will there be a race to the bottom as developers try to undercut each other's prices? Or will quality drive certain titles to the front and sustain higher pricing? Phone-based homebrew software has been around for a long time but AppStore adds a new Apple-flavored twist to this equation.
So how much are you willing to pay for iPhone software? For Apollo, Twitterrific Touch or the NES emulator? Or for one of those spiffy new ports coming out of traditional gaming companies? Is the AppStore going to be just another source of free widgets or will there be a way for third party developers to entice you to buy? What are your thoughts? Let us know in the comments.


![TUAW [Cafepress]](http://www.blogsmithmedia.com/www.tuaw.com/media/tuaw-cafepress-promo.png)


Reader Comments (Page 1 of 5)
Dennis said 7:38PM on 5-21-2008
In my opinion, if a developer wants to sell their product to "the masses" then they'll probably have to stick the under $5 market.
I would easily pay $20 for an app (business type) that makes my life easier.
As for Apollo, I'd pay $.99 for it, but probably not $5 because someone else will end up writing a good chat program thats cheaper.
NES emulators, well personally I'd never pay for it because I'm going to end up pirating the actual games anyways, so why pay for something that runs pirated content (media players, etc).
Reply
Brian said 7:39PM on 5-21-2008
I'm cheep so I will only pay free and .99 :)
Reply
Ben said 7:47PM on 5-21-2008
i will only pay for a slingplayer mobile version if its over 10$ (even 20$)
(considering its 25$ on most other mobile phones...)
Reply
zachary miller said 8:46PM on 5-21-2008
I agree, Slingplayer is the only app I would pay over 10 dollars for, partly becuase it's one I look so forward too.
Andre said 7:47PM on 5-21-2008
Depends on the app, but for the most part I probably won't be buying apps over $10.
Reply
Fred said 7:47PM on 5-21-2008
I can guarantee you that emulators will not be approved for the App store. Apple wouldn't open themselves up for that kind of liability.
Reply
starkruzr said 4:48PM on 5-22-2008
They run interpreted code, that's a no-no.
Restrictions like this are the reason I will be waiting for jailbreak. I'm in no rush; I've already got almost everything I need, and the one application I use most and has proven to be absolutely fantastic will be forbidden under the new App Store — MobileTerminal.
Sam said 7:47PM on 5-21-2008
$0 sounds like an awesome price to me.
Reply
Ed said 8:46PM on 5-21-2008
Seconded by a teen geek with no job.
applefan said 9:14PM on 5-21-2008
Thirded by another geek with no job.
Ryan Trevisol said 10:15PM on 5-21-2008
Fourth'd by the guy who remembers that there won't be a $100 up-front charge for freeware developers.
But thinking about it, I'd pay $1 for the NES emulator. Think about how many people would buy that at a buck. Tens of thousands. And for work that's virtually already done, that's not too shabby.
Cycomachead said 1:21AM on 5-22-2008
+1 if I had an iPhone. But I might be willing to pay a bit because it's linked to iTunes. I have my money already there. No PayPal or credit cards and extra password. If it were a useful app I might drop a few bucks on it - but only if it had a trial too.
mattyohe said 4:11AM on 5-22-2008
"Fourth'd by the guy who remembers that there won't be a $100 up-front charge for freeware developers."
Yeah there is. Are you crazy? Apple doesn't want a bunch of Hello World apps mucking up the place.
Fred said 6:07PM on 5-22-2008
Again with the emulator talk. HELLO! The software you run on those emulators is copyrighted! Apple would be completely retarded to allow emulators that easily allow you to steal software. It's not like a full blown Mac computer where the software is not controlled. Apple has the keys to the kingdom and they aren't gonna risk losing their asses so you can play freakin' Zelda on your phone.
Caitlin said 7:51PM on 5-21-2008
If it gets to cost that much, my concern would then be if there were demos.
Reply
Perry said 7:56PM on 5-21-2008
I'll pay $20 for a good game like Spore.
Gaming is probably the biggest genre for me. Phone, PIM and Solitaire are the top uses for me.
Reply
Aron T said 10:37PM on 5-21-2008
I'd definitely pay a premium for a game like Spore.
Spencer McManus said 11:31AM on 5-25-2008
I'd pay $20 for Spore, too.
Laurent said 8:32PM on 5-21-2008
I don't think I'd spend over $5 for an iPhone app.
I bought a $4.99 game for my iPod once, what a waste of 5 bucks that was...
Reply
Jacob Eiting said 8:05PM on 5-21-2008
What about ad supported applications? This would be a neat opportunity for location based advertising.
Reply