Filed under: Gaming, iPod Family, Interviews, iPhone
iPhone's Raging Thunder: the Developer Interview

TUAW was lucky enough to spend a little time recently chatting with Anders Nilsson of Polarbit.com. Polarbit is an independent game developer based in Europe. They recently ported their mobile Raging Thunder racing game to the iPhone and released it as a free beta to the jailbreak community. (It's hosted at the Big Boss repository.) Built around the iPhone's accelerometer, Raging Thunder really expresses the fun, interactive potential of the iPhone as a gaming platform.
Read on past the jump for the full transcript of our interview.
Anders, I want to thank you for taking the time to chat with us here at the Unofficial Apple Weblog. We were really excited to hear about the iPhone port of your Raging Thunder game. How is that port coming along?
The pleasure is all mine. Let me take this opportunity to thank you guys at TUAW and the entire iPhone community for the fabulous interest and appreciation you've shown for our game and our company.
As for the port, it's coming along nicely. We're currently busy with a redesign of the menu system, which looks a little dated in the current release. There are also a few other bits and bobs that we hope will increase the appeal of the game even further. Wouldn't it be fun, for example, to race against other iPhone owners instead of just the AI? ;)
I really love the way the game takes advantage of the iPhone's built-in accelerometer. What are some of the other features of the iPhone that have inspired you while porting this game and how do they affect the software?
As you may or may not know, we target all the major high-end mobile platforms (Symbian, Windows Mobile, Brew etc), so we've supported features like accelerometer, touch-screen and 3D acceleration since well before the iPhone was announced. That said, where the iPhone really excels is in the integration of these features - how nicely it all works together. And really, you'd expect nothing less from an Apple product.
I was surprised to see that you ported to the 1.1.4 jailbreak platform. What are your plans for Apple's 2.0 firmware? And do you intend to keep supporting the iPhone jailbreak community?
We definitely plan to release Raging Thunder as an "official" iPhone application. We want to ensure as wide a distribution of the game as possible, including those people that won't, for one reason or another, Jailbreak their iPhone.
That said, we couldn't dream of a better venue to test out and get feedback on our products than the Jailbreak community and will remain a presence on it for sure.
Raging Thunder has a great arcade feel to it. What are some of the challenges about bringing arcade software to such a relatively small sized platform?
As mobile phones go, the iPhone is actually not that small sized. It has a nice, fairly hi-res display and the combination of touch- and tilt input make for some really exciting control possibilities. Working towards mobile platforms in general, the primary challenges are lack of screen real-estate and limited input/control features.
For many developers, covering all the available software and hardware platforms without massive porting and adaptation costs is also a challenge. At Polarbit, however, we have developed our own middleware solution, Fuse, enabling us to cover all the major high-end mobile platforms. Because we rely on Fuse, we can reach the iPhone, Symbian, Windows Mobile, Brew, WIPI and even the Nintendo DS with just a single source code. This is of course a tremendous advantage when working in a field as wide and fragmented as mobile gaming.
Are there any other projects on the back burner that we may expect to see on the iPhone sometime soon?
We are planning to bring all our titles to the iPhone, one way or another. Check out our webpage at www.polarbit.com for some more info on what's to come.
We're also hard at work on a major third party title that is sure to drop a few jaws once it's available.
How much does Raging Thunder cost? And are you planning to distribute through AppStore? And where can our readers learn more about downloading the software?
We're definitely planning to distribute Raging Thunder through the AppStore. Pricing is, however, yet to be determined. You should be able to find the game through the BigBoss repository.
Thank you again for your answers and for spending time with TUAW.
We're very happy to. Thanks for having us.


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Reader Comments (Page 1 of 1)
Carl said 12:12PM on 5-29-2008
Raging Thunder is a great game but the portrait orientation is all wrong. It is not comfortable to hold the phone in portrait mode and tilt left to right that way because the phone isn't comfortable to hold with two hands that way and playing with one hand isn't ideal. If the game worked in landscape mode it would be more comfortable to hold and control.
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maradatscha said 12:43PM on 5-29-2008
thats what I thought while playing it too
Sam Gross said 5:08PM on 5-29-2008
Look at the screenshots above, of the version for 2.0. Something interesting? They're landscape, so they plan to add that feature.
Richard said 12:45PM on 5-29-2008
It crashed my Touch. It does a hard reboot every time I try to close it. But still probably the best game on the platform. I'm sure they will work out the kinks.
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Kev Orng said 12:54PM on 5-29-2008
Me too. After a couple laps the game would just quit and the Touch would reboot. I'm on 1.1.4 jailbroken with pwnage.
I agree with the portrait vs. landscape assessment above as well. I uninstalled it, but I'll watch for an update, because it's still a pretty cool game.
maybesew said 1:03PM on 5-29-2008
Using the SDK it would be a snap to add bonjour support to this game and make a head-to-head playable version. Looking forward to it.
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Tom said 1:30PM on 5-29-2008
For a millisecond there, I thought that was Daytona... My heart skipped a beat
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Scott said 2:19PM on 5-29-2008
I keep seeing these games with some pretty nice 3D graphics and thinking it pokes some big holes in the excuse for no Flash on the iPhone being power consumption. Does Raging Thunder totally kill your battery?
I can understand not wanting your battery drained from stupid Flash banner ads and whatnot but why not let you turn it on and off (supposedly) like 3G. Or have allowed/disallowed sites like a popup blocker.
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Rich said 4:12PM on 5-29-2008
Oh that is a fun game! No sound though on my iphone (1.1.4 ziphoned)? Is there a setting I missed?
eric said 4:25PM on 5-29-2008
maybe since the macbooks have accelerometers too, someone will come up with a way to port iPhone games to mac laptops.
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Mindfield said 10:01PM on 5-29-2008
Holy crap. I just realized something. Anders Nilsson is AnCool, formerly of the Atari ST demo crew The Carebears (TCB). Damn it's good to see him back in a scene I'm a part of. I haven't seen his name around since the 90s...
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Kumar said 11:04PM on 5-29-2008
I wish there atleast one company out there that makes a joystick kinda hardware that can be attached to both ends of an iphone connectible via bluetooth/Wifi to enhance the gaming capability of iPhone. This combination of the normal joystick and the accelerometer in a device will be the best portable gaming device I can ever see.
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tommy@polarbit said 5:51AM on 5-30-2008
Mindfield: actually he isn't, though it isn't the first time someone's got them confused. :)
He *is* however one of the guys that created the Rage and NeoRageX emulators back in the day.
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pinchies said 10:28AM on 5-30-2008
Hi, If you need beta testers for ipod touch (1.1.4) even unstable code needing testing, feel free to let me know! :-)
Also, your website captcha is not working. It keeps saying "the code entered is invalid" (safari 3)
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naresh said 7:18PM on 8-25-2008
i want to have free downlaod of raging thunder game on my iphone. please can any one tell me about how to install and what is the link and from which website can i get it.
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