App Store: Does "Free" mean junk?
Does "Free" mean junk? That's the question that this Apple Insider report has had me pondering this morning. According to AI, lucky companies are being assigned iPhone development partners who are encouraging developers to charge for rather than give away their wares. As Apple is due to receive 30% of all sales, they have a vested interest in encouraging commerce but I think the issue goes deeper.
To distribute widgets, you don't need to pay $99/year and you don't have to apply for a program. Apple has the experience of Installer.app to go by, where gems can quickly get lost among other people's "Hello World" applications. I think Apple wants to keep the signal quality high and the noise level low. Perhaps that's why they're pushing for paid serious apps rather than free frivolous ones.
Thanks, Sam.
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Does "Free" mean junk? That's the question that this Apple Insider report has had me pondering this morning. According to AI, lucky...
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On the mac my favorite applications trend towards the freeware. In my experience, the worst applications (unstable, unusable) are often the highest price apps. There seems to be a middle ground where most of the high quality commercial apps are.
If there is a rating system that will help, but as per usual word of mouth and formal reviews will drive the better stuff.
i thought the premise was that Apple was vetting apps they host on the app store?
If so, I would expect that "junk" apps won't make the cut, no matter how they're priced.
Interesting problem -
If it's free, I figure I'm getting what I pay for and "buyer beware", but since Apple allowed it into the AppStore it must actually work as advertised, and if not - I just uninstall it and what have I lost.
If it's just a buck or two - I figure it's crappy, cheap, fly-by-night software that someone is trying to make a quick buck off of and good luck getting any tech support or upgrades in the future.
If it's more costly ($10 to 25)- I figure the developer is committed to this product and that it HAS TO WORK as advertised (or else!) and there will probably be free/cheap upgrades in the future... but I really REALLY have to need it to pay that much.
So the middle "Dollar-Store" area is the least desirable for me personally. Either Free (unnecessary fun stuff) or costly but NEEDED programs that I can be confident in.
It just needs one person to buy the app and put it in an Installer source and we all get it for free anyway.
June 06 2008 at 6:27 PM Report abuse Permalink rate up rate down ReplyI think you're wrong, Erica Sadun. Because installer.app sucks (and it does) doesn't mean that it's the only way to do it. I've been campaigning (in #iphone on irc.osx86.hu/irc.conceitedsoftware.com) for the replacement of 'categories' with 'tags'. If there were tags, one could instead scroll down a much shorter list, like 'irc', 'aim', 'msn', and only tags relevant to the app. Game could be a mega-tag for games, but I don't think we'd need one for network based apps (since their function, not the fact that they use the network, would be important).
In short: There's not really a crowding problem because there's a lot of crap, it's because there's no way to filter the crap.
That's what I was thinking too. Basically, all you need is a way for the community to rate apps, as in Versiontracker, and you're fine. To avoid the crap, just select "only show apps with > 3 stars". This supposed problem with crap-ware is just as poor an excuse for foiling the software community as the whole "it will take down the network" excuse was. There are plenty of easy ways around the problem -- solutions which aid the freeware/opensource community, instead of fighting it to further enrich Apple.
June 06 2008 at 7:40 PM Report abuse Permalink rate up rate down ReplyIt kinda depends on your subjective opinion of what's "crap." To me, it sounds like you're acknowledging the presence of tons of crap, but you prefer to point your finger at the lack of methods to filter it out. You're totally right to make that point, but you're denying there is a mountain of crap in order to make your point.
With regard to the topic of this post, my opinion is that "more free stuff" doesn't mean it's gonna be crap. To me, the more obvious problem is that there's no real standard or requirement for excellence. Lots of people are releasing (potentially-awesome) software far, far before it's ready for prime-time. It's not that it's a hello-world app, it's just that it ain't done cookin'. And, of course, the method of delivery for pre-alpha, alpha, pre-beta and beta software is exactly the same as the ready-for-prime-time stuff. And, of course, the majority of novice programmers aren't labeling alpha software as alpha, they're calling it beta even though it's way less mature than that.
Your point about wanting to filter out crap via tags is a good one, but it helps to limit the signal-to-noise ratio before you even get that far. Not only that, but tagging is just another system that needs policing. And an added layer of complexity. Not very Apple.
I think it's going to be a hard row to hoe. Take a look at this trainwreck of a thread over on AppleiPhoneSchool regarding (the great) IntelliScreen.
http://www.appleiphoneschool.com/2008/06/05/intelliscreen-101/#comments
The internet has made selling software a tough proposition and people seem to think that just because an app is on a phone it doesn't count as a 'real' program, despite dozens of hours of programming.
From a *business* point of view, this is the best comment to this piece so far.
I was just in a conversation with another mac dev last night about the "iPhone App" landscape, and was telling him that since Apple is persuing their idiotic Verizon/BREW model, as well as the myriad restrictions on the license and other things we can't go into, the iPhone app business is risky, at best, and the customers are NOT paying "desktop" prices for "toy" apps.
This is of course Apple's, for want of a better word, "fault" due to the aforementioned hamstringing, the half-assed implementation of having demos (this is a newish development btw...the complaints were over the top about this) and the whole horrible, horrible (for anyone but Apple) business model.
I mean really, would you pay $50 for an iPhone app, given that it can't tell you things unless you are looking at it actively? :)
-K
I think you're spot-on Erica. Mobile devices are still such a new space, and Apple needs to maintain quality in order to earn consumer trust. When third party software causes a phone to behave poorly or gobbles up the battery, I think most consumers still blame the phone or the brand name on the front of it, not the stuff they downloaded.
Speaking of developers though, have you heard how Apple is handling entries for the iPhone SDK program? Are they letting devs in arbitrarily, or is just about everyone getting in? Do they take a long time to "proof" an app before allowing it in the store?
i'll pay for good apps but not for limited function apps.
I mean no insult to developers, but 99% of jailbroken apps are more of a demo than a finished product. I know that the developers are working for free here, but when people pay for a product, it actually causes the developer to put more work into fit-and-finish.
Fit-and-finish is usually what separates a good app from a bad one.
I think this is a very legitimate theory. If you look at things like the Windows Vista Sidebar Gadgets (I know it's Windows... try and ignore that for a moment) you get about 2% worthwhile gadgets and 98% total BS. Even if they charge a dollar, I think it will increase the quality of what people write.
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