Apple imposing size and price caps for AppStore?
MacNN is reporting that Apple may be imposing file size and price caps for iPhone/iPod touch applications. According to the post, Apple would be limiting file size of applications to 2GB. Of course, most of the applications will be significantly less than 2GBs. The post goes on to say that applications that are not free will have pricing tiers between $.99 and $999.99. The higher end of that spectrum will undoubtedly be Enterprise-style applications. MacNN also posted pictures what the AppStore inside of iTunes will look like in addition to images of the upload and pricing tier tools that developers have access to.
How much are you willing to pay for applications on the iPhone/iPod touch? Be sure to take our poll and sound off in the comments!
| < $5 | |
|---|---|
| Between $5 - $10 | |
| Between $10 - $20 | |
| $20 |
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MacNN is reporting that Apple may be imposing file size and price caps for iPhone/iPod touch applications. According to the post, Apple...
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Maybe it's just me, but I don't remember businesses asking potential customer how much they should charge for their product before. Like over at Mariner Software they are asking for peoples input as to how much should Mariner Calc for iphone cost.
I got to tell you that Ziphone break works great on all I-'s and the 4 big $20 Apps are working. The Source I finally hunted down after much saearching finall turned up in a April Blog. This is the ultimate one stop source: http://iappcat.com/r/5778 Happyhacking :)
June 14 2008 at 1:15 AM Report abuse Permalink rate up rate down ReplyI'm sure that Apple will do its best to rip people off. It's their new company moto. They can't even sell a decent computer for under $1000. What joke! RMLAO
June 13 2008 at 3:34 AM Report abuse Permalink rate up rate down ReplyGosh, you lot are stingy! It looks, at least from the image on MacNN, that Apple are, for once, respecting the 2USD to 1GBP exchange rate, so to bring the results into terms I can identify with, the overwhelming majority of you wouldn't be prepared to pay more than £5 for an iPhone app!
I answered £5-£10 (or $10-$20 if you're so inclined) simply because there wasn't a higher option. Actually, I'd need a broader option as I'd be prepared to pay anything between £5 and £20 as a matter of course - depending of course on quality and usefulness/fun.
There are exceptions, however. For apps that I think are worth it, such as Documents To Go (if Dataviz bring it to the iPhone), I'd probably be prepared to pay around £30. If TomTom do manage to sell through the App Store, then I'd pay upwards of £45 (assuming I ever get around to learning to drive).
As for app sizes, I really don't see a problem. I would imagine that it's unlikely we'll see many apps over, say about 50MB. You might think that a good, long game with lots of content would be larger, but remember that things like high resolution textures aren't going to be needed, and I doubt we'll see much in the way of cutscenes and comprehensive musical scores.
The only mainstream apps we'll see that require any more than around 50MB are probably going to be GPS navigation apps. I wouldn't say that the maps will be prohibitively large though - although TomTom maps are I believe fairly large, full UK maps for Nokia Maps take up just under 100MB (although I have a feeling that Nokia's maps might not be as comprehensive as TomTom's).
Also, I don't know exactly how much of the 8GB iPhone that (funds permitting!) I shall be queueing for come the 11th is going to be used for music and videos, since I already have a 16GB touch. I've always somewhat resisted the idea of using a phone as an MP3 player as well as to talk on - due mainly to battery life concerns - the stated battery life for the new iPhone is enough to make me reconsider that. Perhaps foolishly, I trust Apple enough to provide that sort of battery life - until my MacBook's battery started going downhill I did get the sort of life out of it that Apple claimed - but I *know* I can't trust Nokia's claims on battery life as my N73 is rated for about 3.75 hours of 3G talktime, but I'm lucky if I get anywhere near 3 hours and usually it's around 2.
I'm sat here, wondering vaguely whether to actually post this since it's gotten so long and nobody is likely to read it, but all I can think is this: this is what we pay for, as Apple people. We pay a premium (I'm a big fat Apple fanboi, but you can't deny that Apple products are more expensive if you look at quantifiable things like specsheets) so that all we really have to muse over is how much space these apps are going to take up. How much they're going to cost.
We *don't* really have to worry about things like user experience, even in these third party apps - and there are some truly terrible UIs in other mobile phones - because Apple will take care of that for us. I don't have to worry about whether various bits of hardware are going to gradually get dodgier and dodgier when I've had it for 6-12 months, because it's Apple.
I say roll on the 11th of July so I can finally enjoy my mobile experience again - because the last time that happened I was using a Treo 650!
Sam
Sam, thanks for the compliment. I did indeed read your whole post, and yes, the treo 650 was pretty kickass.
June 13 2008 at 12:32 AM Report abuse Permalink rate up rate down ReplyI voted for $20, but that's only because you didn't have a >$20 option. Seriously, have some imagination people! there are $1000+ non-enterprise apps for the Mac and PC, is it so hard to imagine a $20+ one for the iphone?
Here's a small list of apps I would easily pay more than $20 for:
1) a high quality video game
2) A kickass graphing program so I don't have to carry around a TI-89
3) A navigation app with voice control
4) A decent photo editor
There are plenty of apps, if well implemented and full-featured, that would be easily worth more than a hundred dollars. Many of which would directly benefit from being on a mobile device with pervasive internet and location services. Let's not let something as stupid as prejudice and cheapness limit the iphone to flash games and web widgets.
I really wish I could be that concise! I agree with you, but it just took me twice as many words, if not more, to express what you just said.
And that sentiment was only like half of my stupidly long post!
Harumph! *sulks in a long winded manner* :-P
Sam
I think it totally depends on the software. Something that's just for fun or a simple utility should be around $5, but for a serious piece of software like an iPhone version of Office or something, I would pay $50 or more if I had to.
June 12 2008 at 10:31 PM Report abuse Permalink rate up rate down Reply$0.99 for simple apps, up to $4.99 for more productive apps, to a max of $9.99 for killer-class apps (eg, video capturing)
June 12 2008 at 9:34 PM Report abuse Permalink rate up rate down ReplyI just want a voice recorder. Considering I paid $20 for one for my Nano I guess I ought expect to be willing to pay that for the iPhone when it comes out.
June 12 2008 at 8:57 PM Report abuse Permalink rate up rate down ReplyI am pretty sure a voice recorder will be available.
June 14 2008 at 12:02 AM Report abuse Permalink rate up rate down ReplyAnything i can buy for my iPhone is something I can do for free on my home computer - there's nothing I would pay more than $2 for the iPhone.
Developers are out of their mind if they thinK THeir cheap/crappy iPhone apps are worth more than $2.
I voted 5-10, but it really depends on the app. The size issue has me slightly worried; it's pretty much a no brainer that I'll upgrade to a 16 GB from my 8 at that sweet price point, but I'm not going to want to give up over 4/5 GBs of that for Apps. 32 GB iPhone, where are you?
June 12 2008 at 8:02 PM Report abuse Permalink rate up rate down ReplyHot Apps on TUAW
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