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Five ways the App Store will change the world

There are historic days, people. The App Store went live, and all of a sudden, we're drowning in new things for the iPhone. But it's not just a big deal for iPhone owners -- this is a huge day for society and technology in general. While there have been lots of PDAs, and lots of apps to run on them, there's never been anything like the App Store before -- here's five ways that Apple's platform for iPhone application distribution will change our world.

1. Ubiquitous computing.

Any science fiction writer will tell you that we're already living the future -- we can teleport things, robots are easy to make, and almost anything dreamed of can be done if you have enough money to do it. But a technology really doesn't move from fantasy to reality until it's everywhere, and thanks to the iPhone 3G, computing has become just that. You can't take a laptop around with you all the time (as in, to a fancy restaurant or to the movies) to edit photos or post to your blog, but you can bring the iPhone. It's the ultimate ultramobile platform, and it's now cheap enough to be everywhere, and powerful enough that almost any common computing task can be done.

Four more huge changes after the jump.

2. Connectivity.

This will only get better, of course, but 3G is a nice step forward, and as Apple showed us, every app on the iPhone can stay in touch and stay connected. And the mere fact that we now have the Internet (not a mobile form of it, the actual Internet) in our pockets at all times has already changed our world. Everyone who owns an iPhone has had "an iPhone moment" already -- just the other day, the bartender couldn't remember how to make a drink my friend wanted to order, so I looked it up and immediately had the recipe. That's what constant connectivity means -- it's been possible before, but the iPhone makes knowing anything the Internet knows in minutes really easy, and applications that stay connected make it even easier.

(Unless it's in Flash, of course, but we'll get there.)

3. Location awareness.

Until now, consumer GPS has been for cars and geocachers. But no more -- every iPhone 3G knows exactly where it is, and any app in the App Store can make use of that information. That opens up all kinds of new ways to use that data, most of which we haven't even thought of yet. Mobile computing is fun, but mobile computing that already knows where it is makes a lot more possible, and not only will that mean we'll see amazing implementations on the iPhone (games that keep track of other players in the real world, or apps that can track your daily movement), but we'll see other mobile platforms push for location awareness as well.

4. Development and distribution.

Think of the way the iTunes music store has changed music sales. That's potentially what the App Store will do to application sales and distribution. There are still other channels, of course, as there always should be. But as a clearinghouse for cheap applications from almost anyone, delivered directly to the hardware itself, the App Store is a dream, both for people selling software, and people using it. Of course, we don't know yet what the future will hold, and we're still not 100% clear about how applications get approved and listed on the store. But if Apple keeps it as open as possible and lets developers stay at their best, it'll potentially be a model for all kinds of software distribution, mobile or otherwise.

5. User interface and controls.

Remember the hubbub when you saw your first multitouch demo? There is now a $199 multitouch device on the market, and it happens to be portable, attached to an accelerometer, a microphone and speaker, and a camera. Already, Apple has brought multitouch improvements back to the Mac and this is only the beginning -- there's no doubt at all that "killer app" multitouch applications on the iPhone will make hardware manufacturers everywhere push to enable the same abilities on their devices. The first generation of iPhone software, that we've seen today, is more or less remakes of the old generation of mobile applications -- old utilities pushed into a new interface. But in the coming months, we'll see these innovative controls used in more interesting and incredible ways than we can even imagine.

On the face of it, the App Store brings a lot of things that already existed together -- we've already had smartphones and PDAs, and applications like those on the App Store to run on them. There have already been distribution platforms, like Steam and Xbox Live, to provide a developer to customer solution. And of course the Internet has been mobile for a few years now. But what Apple's done here has combined all of the innovations that have come before, and turned them into a streamlined, easy process, from moment of development to end-user sale. The way this software is sold and works on the iPhone 3G will undoubtedly change computing as we know it.

There are historic days, people. The App Store went live, and all of a sudden, we're drowning in new things for the iPhone. But it's not...
 

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Twist

You need a new title because most of this is hardware or software features of the iPhone, not features of the App Store.

July 11 2008 at 2:04 PM Report abuse rate up rate down Reply
Bo

It's a phone, polished, user friendly, maybe cool and all that, but still just a phone. This device won't change the world in any significant way, and the ground won't break if any one operator has problems for a few days. The very few early adopters will be put off, but the rest of us won't care.

I may get myself an iPhone in the fall, when the bugs are ironed out and the experience will be smooth, not now. My present G3 phone works fairly well for the time being...

July 11 2008 at 12:30 PM Report abuse rate up rate down Reply
CZ

I can get a pretty good idea of who here is under 30 from the impatience and sense of entitlement I see in your posts.

Any of you who are under 30, and still showing some patience and decorum, I commend you! You're breaking the stereotype and entering the world of adult behavior ahead of your peers!

July 11 2008 at 11:53 AM Report abuse rate up rate down Reply
2 replies to CZ's comment
Farmer Joe

I'm over 30, but I'm very frustrated. I would be able to be patient if the 2.0 firmware had not gotten downloaded and installed. The problem was, once it was installed, the phone was stuck in emergency mode. So not only did I not have the new software, I didn't even have a phone. My phone has now been activated (thank goodness) but I can't seem to restore it, so I don't have access to my data. I can live with this, but I'm not happy about it. Apple has had a good long while to plan for this rollout. If they'd been reading the blogs (and you know they were) they had a pretty good idea of how strong the demand would be. They should have had the infrastructure to handle it.

July 11 2008 at 12:24 PM Report abuse rate up rate down Reply
Brian

What on earth does age have to do with anything? I'm a bit over 30, haven't updated to 2.0 because my iPhone is jailbroken and unlocked, but if I had a "clean" version I'd be justifiably annoyed. It's one thing to have delays downloading due to overloaded servers or whatever. It's quite another to have my phone rendered inoperable because of a borked installation process. Apple seriously screwed up here, and holding them accountable isn't "whining".

July 11 2008 at 12:37 PM Report abuse rate up rate down Reply
billg

Whiny.

Fucking.

Commenting.

Babies.

July 11 2008 at 11:08 AM Report abuse rate up rate down Reply
James

This article is laughable.

Are iPhone users so used to not being able to install software of their choosing on their mobile device that this seems like something new and revolutionary? Exactly how many applications exist for Windows Mobile, Palm, Blackberry, Mobile flavours of Linux, etc?

Would it have killed the author to do a little research? The Nokia N-series phones and devices pre-date the iPhone by several years and have had integrated GPS, the ability to install software which is both internet/gps aware, play music/video, browse with a full HTML/CSS compliant browser (WITH FLASH) AND many of the models have touch screens (Yes, those pre-date the iPhone as well).

Granted, Apple has greatly polished the overall experience, but just like with most Apple devices/software, they just polish what's already out there into a package fit for mass market consumption. They do it EXTREMELY well, but not to the point where you can start crediting Apple with introducing ubiquitous computing... I mean, jeeze...

July 11 2008 at 10:45 AM Report abuse rate up rate down Reply
Farmer Joe

Argh! I installed 2.0. Itunes downloaded it and installed it, but now I can't get through to the iTunes store to activate my phone. I'm phoneless!

July 11 2008 at 10:07 AM Report abuse rate up rate down Reply
Jeff Leiden

Apple and ATT blew it. As a long time loyal apple customer I was dissapointed and disgusted with the way they handled the iphone launch today.

I waited in line at the AT and T store beginning at 6 AM. THe employees refused to tell us how many phones they had. The store opened at 8 AM. It took them 1.5 hours to activate the ten phones they had (all Apple had sent them). They then informed everyone in line that they had no more phones and we would have to come back to wait again tomorrow. OR we could order phones but it would take 7-10 days because they couldnt give us the next batch coming in today or tomorrow--those were only for the suckers that would be willing to wait in line again.

You call that customer service?

Apple lost at least 50 customers in that line today

They Blew IT
Ex Apple customer

July 11 2008 at 10:00 AM Report abuse rate up rate down Reply
Galley

I'm glad to see many of my favorite Palm OS developers in the App Store.

July 11 2008 at 9:55 AM Report abuse rate up rate down Reply
Keith Shepherd

As an independent game developer (www.imangistudios.com), we are VERY excited about the iPhone platform especially point #4 made in the article. The App Store gives us a chance to offer our games for a small fee to a tremendously wide audience. Even if we did set up our own payment system on our website it would never match the convenience of the App Store. Our hope is that the App Store ecosystem and one click shopping will remove the traditional barriers for people to contribute small amounts of money for the indie games that they like.

July 11 2008 at 9:19 AM Report abuse rate up rate down Reply
Lee

iTunes JUST offered to update my iPhone to 2.0! Coincidentally, my phone had just locked up and wouldn't reboot after connecting to iTunes 15 minutes earlier. 2.0 here I come!

July 11 2008 at 9:12 AM Report abuse rate up rate down Reply
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