Filed under: Analysis / Opinion, Gaming, Software, Developer, iPhone
Torque Game Engine comes to the iPhone

I am hardly a game programmer, but my understanding is that this sits on top of the OpenGL ES system in the iPhone -- you use the Torque engine to develop, and then the iPhone runs the games developed without any other special software. The benefits are that you can use the Torque Game Builder software (which is also available for many other platforms) to put together iPhone specific games, which makes it not only easier to develop native games, but to port games from those other platforms as well.
At any rate, this is good news for both iPhone game developers and players -- the easier it gets to create quality software on the platform, the more games we'll have to choose from.
[via IMG]


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Reader Comments (Page 1 of 1)
Dark Morford said 4:24PM on 7-28-2008
Hello, Penny Arcade Adventures?
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AlJaMa said 4:59PM on 7-28-2008
torque is a great platform for mac development, but any software with a one use, no stated price seems kinda fishy for an indy dev like my self. Also, is it just me, or does the description seem lacking?
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Whubbsie said 7:44PM on 7-28-2008
Don't know if you meant no stated price in this post, but there site marks it out pretty clear.
http://www.garagegames.com/products/111/
$150 per user for Indie if your company is earning under $250,000 a year.
Whubbsie said 7:49PM on 7-28-2008
Don't know if you meant no stated price on the post, but there site has it pretty clearly marked.
http://www.garagegames.com/products/111/
$150 pre user for Indie if your company earns less than $250,000 pre year.
Marty Plumbo said 10:17PM on 7-28-2008
iPhone releases are per title and negotiated ad-hoc with GG. The prices you folks are quoting are for non-iPhone dev.
And I agree - this is lame. It's VirTools lame, wrapped in WildTangent lame, sprinkled with Flash for PocketPC lame.
Thank goodness for Unity (http://unity3d.com)! ;-)
AlJaMa said 5:00PM on 7-28-2008
wow, sorry for spelling, for all of you that will get mad. I meant indie not "indy"
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slimy33 said 6:20PM on 7-28-2008
Minions of Mirth for iPhone? ;-) Yes please!
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weescunner said 8:57PM on 7-28-2008
The prices listed by Whubbsie are for the standard engine. On the iPhone page it clearly states:
"Torque for the iPhone is licensed on a per title basis. For specific pricing and licensing information, please contact..."
It's the "per title" clause that bothers me. For $150 you can buy the standard indie package which permits you to develop and publish an unlimited number of games. Even if the "per title" licence fee is say $30, that only gives you 5 iPhone games. Sounds to me like Garage Games is cashing in on the optimistic popularity of their engine.
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Cal said 9:30AM on 7-29-2008
Marble Blast Ultra would be the greatest game on the iPhone. The torque shader engine makes games look amazing and with the 3D power of the iPhone, I am excited to see what comes out from Garage Games.
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Victor Agreda Jr said 10:42AM on 7-29-2008
Marty, I love Unity as well but so far haven't seen anything for iPhone using it yet (or Wii, for that matter, and that was announced ages ago). I could have missed it, however!
But yeah, Unity is rad. I wonder if the new asset streaming capabilities would be feasible for creating an MMO on the iPhone?
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Libb said 2:53PM on 7-29-2008
I'm waiting for someone to port Tribes to the iPhone now.
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glassloop said 5:01PM on 7-29-2008
irrlitch is being ported to the iphone
http://www.youtube.com/watch?v=R3UgsVBeqxM
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Rey Bumalay said 8:38AM on 8-31-2008
Looking at the screenshot, the engine looks good but I dont know if the price is affordable enough for individual game developer wannabe such as myself. 500 USD is too much and I dont think people like me is willing to shell out that kind of money
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